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In the leidev branch i've realized how bad the vertex shader code has become after cleaning up some of my deprecated shader stuff. Problem is, debugging gdb with it leads to a segfault in other parts in the code (like bots), when there's obvious visual symptoms of a memory issue:
Dynamic light texture sometimes gets corrupted
Whiteimage sometimes gets corrupted
in a debug build, tcMod atlas effects pick the wrong subimage (smoke images becoming shockwave images)
The text was updated successfully, but these errors were encountered:
In the leidev branch i've realized how bad the vertex shader code has become after cleaning up some of my deprecated shader stuff. Problem is, debugging gdb with it leads to a segfault in other parts in the code (like bots), when there's obvious visual symptoms of a memory issue:
Dynamic light texture sometimes gets corrupted
Whiteimage sometimes gets corrupted
in a debug build, tcMod atlas effects pick the wrong subimage (smoke images becoming shockwave images)
The text was updated successfully, but these errors were encountered: