From 7de517092e840466ef0e897f7c9bb23b8f204762 Mon Sep 17 00:00:00 2001 From: Bishop <99912467+Bishop-333@users.noreply.github.com> Date: Wed, 13 Mar 2024 10:58:16 +0100 Subject: [PATCH] Team status bar fix and cg_drawTeamOverlay fix by EddieBrrrock Co-authored-by: EddieBrrrock <99912467+EddieBrrrock@users.noreply.github.com> --- code/cgame/cg_draw.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/cgame/cg_draw.c b/code/cgame/cg_draw.c index ba874cb1..2648c5f2 100644 --- a/code/cgame/cg_draw.c +++ b/code/cgame/cg_draw.c @@ -1957,14 +1957,14 @@ CG_DrawLowerRight static void CG_DrawLowerRight(void) { float y; - y = 472 - ICON_SIZE; + y = 468 - ICON_SIZE; if (CG_IsATeamGametype(cgs.gametype) && cg_drawTeamOverlay.integer == 2) { y = CG_DrawTeamOverlay(y, qtrue, qfalse); } - y = CG_DrawScores(y); - y = CG_DrawPowerups(y); + y = CG_DrawScores(y + 4); + y = CG_DrawPowerups(y + 4); } #endif // MISSIONPACK @@ -2012,7 +2012,7 @@ CG_DrawLowerLeft static void CG_DrawLowerLeft(void) { float y; - y = 480 - ICON_SIZE; + y = 468 - ICON_SIZE; if (CG_IsATeamGametype(cgs.gametype) && cg_drawTeamOverlay.integer == 3) { y = CG_DrawTeamOverlay(y, qfalse, qfalse);