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[Bug] Bots won't attack the enemy obelisk in Overload. #132

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NeonKnightOA opened this issue Mar 8, 2020 · 2 comments
Open

[Bug] Bots won't attack the enemy obelisk in Overload. #132

NeonKnightOA opened this issue Mar 8, 2020 · 2 comments
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bot/ai Issue related with the AI/computer-controlled players/bots bug Something went wrong. requires testing We need to be sure this has been fixed. Posts with this tag have D/L links.

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@NeonKnightOA
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NeonKnightOA commented Mar 8, 2020

Leaving this here so I remember to take care of it and see what's causing the issue. Probably a piece of code enclosed in a rogue #ifdef or something like that.

Basically, the bots get stuck in front of the enemy obelisk while attacking. Found this bug while testing the spectator-specific announcer lines in #123.

EDIT: This happens in maps where the obelisk doesn't fall to the ground.

@NeonKnightOA NeonKnightOA changed the title [Bug] Bots won't attack the Obelisks in Overload. [Bug] Bots won't attack the enemy obelisk in Overload. Mar 8, 2020
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@The-Gig
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The-Gig commented Jul 5, 2020

I thought in recent gamecode the game does some kind of auto-alignment of obelisks models... I noticed it while doing some tests time ago (badly aligned obelisks looked better while using nightly builds gamecode than 0.8.8 gamecode).
I don't know which commit included the change, so I don't know if that was just an aesthetic change of it in theory should also have fixed bot behavior.

@NeonKnightOA NeonKnightOA added bug Something went wrong. bot/ai Issue related with the AI/computer-controlled players/bots labels Mar 14, 2024
@NeonKnightOA NeonKnightOA added the requires testing We need to be sure this has been fixed. Posts with this tag have D/L links. label Mar 27, 2024
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Labels
bot/ai Issue related with the AI/computer-controlled players/bots bug Something went wrong. requires testing We need to be sure this has been fixed. Posts with this tag have D/L links.
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