[Bug] Bots won't attack the enemy obelisk in Overload. #132
Labels
bot/ai
Issue related with the AI/computer-controlled players/bots
bug
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requires testing
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Leaving this here so I remember to take care of it and see what's causing the issue. Probably a piece of code enclosed in a rogue #ifdef or something like that.
Basically, the bots get stuck in front of the enemy obelisk while attacking. Found this bug while testing the spectator-specific announcer lines in #123.
EDIT: This happens in maps where the obelisk doesn't fall to the ground.
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