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[Feature] Mutant/Overdose mode for Possession #90
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Reminds me about some modes in some games where who takes a certain item becomes a sort of monster/superhero/whatever, with more health and different attacks (few variants but powerful). |
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Who has the source code for calypso mod or chaosarena mod. Or the latest version of this mod. Please help. |
Danil, what's the relationship with the topic? |
Many thanks! |
Leaving this here so I remember details.
This is an option for Possession mode, as it's the mode that seems to fit the best. Basically, upon picking up the white flag, the flag carrier automatically gains Quad Damage/Invulnerability/Battle Suit/Regeneration/Haste until they die. The inspirations for this option are, of course, Unreal Tournament 2003/2004's Mutant and Unreal Championship 2's Overdose gametypes. Fragging the flag carrier gives 10 points to the killer.
The actual cvar could be g_possessionMutant, g_possessionOverdose or g_possessionSuperPowerMode.
Options?
&1 enables the mode, giving all powerups.
&2 enables the mode, giving just one of five powerups at random.
&4 enables the mode, giving a time limit for the flag carrier. Upon reaching this time limit, the flag carrier dies and the flag is dropped.
As &1 and &2 basically overlap, when the cvar acquires the values 3 and 7, the Flight powerup (or a holdable) is instead added to the Powerup pool.
So the resulting values may give the following effects:
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