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The feature was originall suggested in OC R&D by Zia Satazaki (kiri.mistwalker)
Proposed Functionality
The original ask was that the leash holder could know when a leash is active. Presumably to show/hide the leashholder when the leash is activated/hidden.
This could be expanded upon if implemented in a specific way to enable much more interactions with many different objects such as: Collars, Cuffs, Clothes, Leashholders, Furniture, among many other things.
Proposed Implementation
I would suggest the implementation be done as a 'heartbeat' type system whereby a message is output by the collar on a timer to a chat channel during leash active state. This message can announce not only that a leash is active, but which owner UUID and collar Owner UUID is being connected. As a heartbeat, it helps alleviate issues with parcel/sim crossings and teleporting, because the state is being refreshed during the active leashing to all the other objects. Slave objects could simply have a timeout for their activity, as well as there being a message sent when the leash is released. The collar could potentially output other data to support even more environment interactions as ideas come forward.
The text was updated successfully, but these errors were encountered:
Proposed Functionality
The original ask was that the leash holder could know when a leash is active. Presumably to show/hide the leashholder when the leash is activated/hidden.
This could be expanded upon if implemented in a specific way to enable much more interactions with many different objects such as: Collars, Cuffs, Clothes, Leashholders, Furniture, among many other things.
Proposed Implementation
I would suggest the implementation be done as a 'heartbeat' type system whereby a message is output by the collar on a timer to a chat channel during leash active state. This message can announce not only that a leash is active, but which owner UUID and collar Owner UUID is being connected. As a heartbeat, it helps alleviate issues with parcel/sim crossings and teleporting, because the state is being refreshed during the active leashing to all the other objects. Slave objects could simply have a timeout for their activity, as well as there being a message sent when the leash is released. The collar could potentially output other data to support even more environment interactions as ideas come forward.
The text was updated successfully, but these errors were encountered: