diff --git a/kod/object/item/passitem/weapon/ranged/bow/battlbow.kod b/kod/object/item/passitem/weapon/ranged/bow/battlbow.kod index 210c5c91..6fb71ed3 100644 --- a/kod/object/item/passitem/weapon/ranged/bow/battlbow.kod +++ b/kod/object/item/passitem/weapon/ranged/bow/battlbow.kod @@ -30,8 +30,8 @@ classvars: vrDesc = BattleBow_desc_rsc viWeaponDamage = 2 - viRange = 17 * FINENESS - viHit_roll_modifier = 0 + viRange = 22 * FINENESS + viHit_roll_modifier = 150 viValue_average = 3000 viBulk = 80 diff --git a/kod/object/item/passitem/weapon/ranged/bow/longbow.kod b/kod/object/item/passitem/weapon/ranged/bow/longbow.kod index b1bec2fc..2faaf787 100644 --- a/kod/object/item/passitem/weapon/ranged/bow/longbow.kod +++ b/kod/object/item/passitem/weapon/ranged/bow/longbow.kod @@ -30,7 +30,7 @@ classvars: viWeaponDamage = 0 viRange = 100 * FINENESS - viHit_roll_modifier = 100 + viHit_roll_modifier = 0 viValue_average = 2500 viBulk = 80 diff --git a/kod/object/item/passitem/weapon/ranged/bow/nerubow.kod b/kod/object/item/passitem/weapon/ranged/bow/nerubow.kod index c28617fb..4447a145 100644 --- a/kod/object/item/passitem/weapon/ranged/bow/nerubow.kod +++ b/kod/object/item/passitem/weapon/ranged/bow/nerubow.kod @@ -35,19 +35,19 @@ classvars: vrWeaponBroke = NeruditeBow_shatters - viWeaponDamage = 3 - viRange = 20 * FINENESS - viHit_roll_modifier = 0 + viWeaponDamage = 4 + viRange = 35 * FINENESS + viHit_roll_modifier = 100 viValue_average = 3500 - viBulk = 100 - viWeight = 100 + viBulk = 75 + viWeight = 80 // This is about 50// normal durability. - viHits_init_min = 100 - viHits_init_max = 150 + viHits_init_min = 200 + viHits_init_max = 400 - viSpell_modifier = -30 + viSpell_modifier = 5 // What's the basic color of the bow? viBaseXLAT = XLAT_TO_GREEN