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currently, the background player only plays either a random sfx or music. Music should always be playing if enabled. Random sfx should play under music, not instead of.
The text was updated successfully, but these errors were encountered:
it initializes 32 mixer channels. It's not clear it uses all of them.
The random "game sfx" shouldn't play as music.
Thought:
separate samples and game sfx into channels for sound types
music only plays music.
Channel list:
item collection
"Jim" comments
game sfx
weapon sounds (all 4 energy weapons.)
missle sounds (dumb, guided, swarm, mines)
ship sounds (shields, after burner, counting, emp)
music
By the look of it 8 channels should suffice.
Would need a way to tag each sample with what channel to play on. Not sure if this is being done at the moment, needs more digging
The audio code is also a hot mess of unused stuff. There is an open ticket for cleaning this up somewhere.
I don't think i've ever heard it play a SFX not since before 0.2 anyways, heres a couple janky short transition songs that are a few seconds long though
currently, the background player only plays either a random sfx or music. Music should always be playing if enabled. Random sfx should play under music, not instead of.
The text was updated successfully, but these errors were encountered: