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I don't know if I have seen this on windows. I have an odd setup with the app called Barrier though. So that can cause the cursor to bleed through. I will have to disable barrier and see if it happens.
I did notice oddness with the video and OBS capture though.
I think this is happening because the game only constrains the cursor by warping it back into the window if it exits, every frame. If you move the mouse fast enough then it'll appear outside the window for the duration of that frame.
The game should really be using SDL_SetRelativeMouseMode which is designed for FPS setups like parsec's gameplay. I tried playing around with it a little bit last weekend (including querying relative mouse positions instead of absolute ones, every frame) but the code around "mouse drift" is a little confusing so I didn't get it to work correctly yet.
There might be other possible workarounds in the meantime, too.
I've used mouse input a couple times as it gives you faster turning and I've noticed sometimes the mouse cursor bleeds through
Platform: Mac OS
Need to find out if this is occurring on the other platforms so if anyone on Linux or Windows has tried mouse mode let me know
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