Releases: OpenTTD/master-server
Releases · OpenTTD/master-server
1.0.11
1.0.10
Update: dependencies update (#26) * Update aiohttp from 3.7.3 to 3.7.4 * Update botocore from 1.19.63 to 1.20.17 * Update idna from 2.10 to 3.1 * Update pproxy from 2.5.6 to 2.7.6 * Update pynamodb from 5.0.0 to 5.0.3 * Update sentry-sdk from 0.19.5 to 0.20.3
1.0.9
1.0.8
Update: dependencies update (#22) * Update aiohttp from 3.7.2 to 3.7.3 * Update attrs from 20.2.0 to 20.3.0 * Update botocore from 1.19.9 to 1.19.26 * Update certifi from 2020.6.20 to 2020.11.8 * Update multidict from 5.0.0 to 5.0.2 * Update pproxy from 2.3.7 to 2.4.6 * Update sentry-sdk from 0.19.1 to 0.19.4 * Update urllib3 from 1.25.11 to 1.26.2 * Update yarl from 1.6.2 to 1.6.3
1.0.7
Update: dependencies update (#21) * Update aiohttp from 3.6.2 to 3.7.2 * Update botocore from 1.18.11 to 1.19.9 * Update multidict from 4.7.6 to 5.0.0 * Update openttd-helpers from 1.0.0 to 1.0.1 * Update sentry-sdk from 0.18.0 to 0.19.1 * Update urllib3 from 1.25.10 to 1.25.11 * Update yarl from 1.6.0 to 1.6.2
1.0.6
1.0.5
1.0.4
1.0.3
Fix: don't log every time a server is not responding (#9) This happens often enough in production that it blurs the logs from what is really going wrong. It turns out a lot of people have their advertisement on, but they never really advertise. This is most likely due to their firewall not allowing all required traffic for a gameserver to be advertised.
1.0.2
Add: support SOCKS proxy for new outgoing connections (#7) In the way we currently deploy this in production, it runs on AWS ECS which does not support IPv6 for containers. As we query game servers from the container, a new outgoing connection has to be created which supports both IPv4 and IPv6. By using a SOCKS proxy deployed within the AWS VPC, we can now query game servers from within the container without AWS ECS supporting IPv6. Of course as soon as AWS supports IPv6 for AWS ECS this can be dropped.