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Describe the bug If the actor is in certain positions or animation state (e.g. crouch, slow crouch)- the actor's head can clip through geometry
To Reproduce See screenshot
Expected behavior The actor's head should have some sort of collision, and be pushed back.
Another possible solution would be to push the entire actor's position back if they are colliding with a mesh.
Screenshots
Desktop (please complete the following information):
Additional context Fixing this will improve the camera clipping introduced with First Person body feature #1396
The text was updated successfully, but these errors were encountered:
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Describe the bug
If the actor is in certain positions or animation state (e.g. crouch, slow crouch)- the actor's head can clip through geometry
To Reproduce
See screenshot
Expected behavior
The actor's head should have some sort of collision, and be pushed back.
Another possible solution would be to push the entire actor's position back if they are colliding with a mesh.
Screenshots
Desktop (please complete the following information):
Additional context
Fixing this will improve the camera clipping introduced with First Person body feature #1396
The text was updated successfully, but these errors were encountered: