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greenworks.js
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greenworks.js
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// Copyright (c) 2015 Greenheart Games Pty. Ltd. All rights reserved.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
// The source code can be found in https://github.com/greenheartgames/greenworks
var fs = require('fs');
var greenworks;
if (process.platform == 'darwin') {
if (process.arch == 'x64')
greenworks = require('./lib/greenworks-osx64');
else if (process.arch == 'ia32')
greenworks = require('./lib/greenworks-osx32');
} else if (process.platform == 'win32') {
if (process.arch == 'x64')
greenworks = require('./lib/greenworks-win64');
else if (process.arch == 'ia32')
greenworks = require('./lib/greenworks-win32');
} else if (process.platform == 'linux') {
if (process.arch == 'x64')
greenworks = require('./lib/greenworks-linux64');
else if (process.arch == 'ia32')
greenworks = require('./lib/greenworks-linux32');
}
function error_process(err, error_callback) {
if (err && error_callback)
error_callback(err);
}
// An utility function for publish related APIs.
// It processes remains steps after saving files to Steam Cloud.
function file_share_process(file_name, image_name, next_process_func,
error_callback, progress_callback) {
if (progress_callback)
progress_callback("Completed on saving files on Steam Cloud.");
greenworks.fileShare(file_name, function() {
greenworks.fileShare(image_name, function() {
next_process_func();
}, function(err) { error_process(err, error_callback); });
}, function(err) { error_process(err, error_callback); });
}
// Publishing user generated content(ugc) to Steam contains following steps:
// 1. Save file and image to Steam Cloud.
// 2. Share the file and image.
// 3. publish the file to workshop.
greenworks.ugcPublish = function(file_name, title, description, image_name,
success_callback, error_callback, progress_callback) {
var publish_file_process = function() {
if (progress_callback)
progress_callback("Completed on sharing files.");
greenworks.publishWorkshopFile(file_name, image_name, title, description,
function(publish_file_id) { success_callback(publish_file_id); },
function(err) { error_process(err, error_callback); });
};
greenworks.saveFilesToCloud([file_name, image_name], function() {
file_share_process(file_name, image_name, publish_file_process,
error_callback, progress_callback);
}, function(err) { error_process(err, error_callback); });
}
// Update publish ugc steps:
// 1. Save new file and image to Steam Cloud.
// 2. Share file and images.
// 3. Update published file.
greenworks.ugcPublishUpdate = function(published_file_id, file_name, title,
description, image_name, success_callback, error_callback,
progress_callback) {
var update_published_file_process = function() {
if (progress_callback)
progress_callback("Completed on sharing files.");
greenworks.updatePublishedWorkshopFile(published_file_id,
file_name, image_name, title, description,
function() { success_callback(); },
function(err) { error_process(err, error_callback); });
};
greenworks.saveFilesToCloud([file_name, image_name], function() {
file_share_process(file_name, image_name, update_published_file_process,
error_callback, progress_callback);
}, function(err) { error_process(err, error_callback); });
}
// Greenworks Utils APIs implmentation.
greenworks.Utils.move = function(source_dir, target_dir, success_callback,
error_callback) {
fs.rename(source_dir, target_dir, function(err) {
if (err) {
if (error_callback) error_callback(err);
return;
}
if (success_callback)
success_callback();
});
}
var EventEmitter = require('events').EventEmitter;
greenworks.__proto__ = EventEmitter.prototype;
EventEmitter.call(greenworks);
greenworks._steam_events.on = function () {
greenworks.emit.apply(greenworks, arguments);
};
module.exports = greenworks;