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Investigate using Menu "long press" for in game menus. #45

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OtherCrashOverride opened this issue Jul 21, 2018 · 2 comments
Open

Investigate using Menu "long press" for in game menus. #45

OtherCrashOverride opened this issue Jul 21, 2018 · 2 comments

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@OtherCrashOverride
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Check if there are enough free resources available to offer an in game menu of actions.

@JasonB32
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That would be awesome. I love how much work you guys are doing for it!!!

@lmc
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lmc commented Jul 21, 2018

I've had some success with this in my branch, but I'm a very poor C programmer so you probably shouldn't be using it as-is. I used the Arduino AdafruitGFX library as a base, but so far can only really print text and draw boxes/lines.

screendump

A limitation I've hit with the current code is that since the Gameboy's framebuffer is sent directly to the screen, I've had to render onto it rather than drawing onto the screen myself. This means the menu is always drawn at the Gameboy's resolution and scaled up, and can't draw outside to the sides.

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