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Oxide.csproj
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Oxide.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5316330E-60C9-4BFA-92EA-2D198330ABEF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Oxide</RootNamespace>
<AssemblyName>Oxide</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="NLua, Version=1.3.0.0, Culture=neutral, PublicKeyToken=8df2ab518030ea95, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>bin\Debug\NLua.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\Rust\rust_server_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AsyncWebRequest.cs" />
<Compile Include="Datafile.cs" />
<Compile Include="Logger.cs" />
<Compile Include="LuaOxideSTL.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>LuaOxideSTL.resx</DependentUpon>
</Compile>
<Compile Include="Main.cs" />
<Compile Include="OxideComponent.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="PluginManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerInitHook.cs" />
<Compile Include="Timer.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="LuaOxideSTL.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>LuaOxideSTL.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Lua STL\baseplugin.lua" />
<None Include="Lua STL\config.lua" />
<None Include="Lua STL\csfunc.lua" />
<None Include="Lua STL\json.lua" />
<None Include="Lua STL\plugins.lua" />
<None Include="Lua STL\rust.lua" />
<None Include="Lua STL\timer.lua" />
<None Include="Lua STL\type.lua" />
<None Include="Lua STL\util.lua" />
<None Include="Lua STL\validate.lua" />
<None Include="Lua STL\webrequest.lua" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>