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Correction_Ruby.rb
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#
# Correction_Ruby.rb
# Correction Ruby
#
# Created by P1kachu on 10/02/16.
# Copyright (c) 2016 P1kachu. All rights reserved.
#
# Reviewed by:
# - No one yet.
#
#!/usr/bin/ruby -w
# -w raises warnings
# Part One:
# FIXME: Declare variables
# Declare two variables: an integer named "age", and a string named "name" with corresponding values (your name and age)
age = 21; # Lines can be terminated with semi-colon
name = "P1kachu" # or nothing (\n)
# FIXME: Print
# Print the following sentence in the console "You are NAME and you are AGE years old !". Don't forget to add a newline at the end
puts("You are #{ name } and you are #{ age } years old!"); # Parenthesis can be omitted
# FiXME: Concatenation
# Create a new string variable called "hello" which value is "Hello ". Add "name" at the end of "hello" (Concatenation) then print it
hello = "Hello ";
hello = hello << name; # The usual '+' operator can, of course, be used
puts hello;
# FIXME: Array
# create a new string array called "shoppingList", with three elements of your choice. Create an int variable containing the number of
# elements in "shoppingList" (using a function of the array/using the array)
shoppingList = Array["a kitty", "a phone case with a kitty on it", "more shirts with kittens on it"]; # I like cats.
nb_of_elts = shoppingList.length;
# FIXME: For-loop - Integer
# Create a simple for-loop for an integer "i" going from 1 to 10 that print the value of "i"
for i in 1...11
puts i;
end
# FIXME: For-loop - shoppingList
# Create a for loop that iterate through "shoppingList" and prints each element.
for i in 0..nb_of_elts - 1
puts shoppingList[i];
end
# FIXME: Foreach-loop
# Do the same with a foreach-loop.
shoppingList.each { |elt|
puts elt;
}
# FIXME: If-statement
# Modify the first for-loop (with i from 1 to 10) such that it prints "(value of i) is even" when "i" is divisible
# by 2 (You may want to learn more about "modulo" (%)). Else, print "(value of i) is odd".
for i in 1...10
if i % 2 == 0
puts "#{ i } is even";
else
puts "#{ i } is odd";
end
end
# FIXME: Sum Up
# Create a string variable called "element" with the value of your choice. Then create a for-loop that checks if "shoppingList" contains
# "element". If yes, print "You have to buy (value of element) !", and stop the loop (search how to stop a loop).
# If not, print "Nope, you don't need (value of "element")".
element = "a kitty";
bool = false;
shoppingList.each { |elt|
if element == elt
bool = true;
break;
end
}
if bool
puts "You have to buy #{ element } !";
else
puts "Nope, you don't need #{ element }.";
end
# Part Two:
# FIXME: Functions - Ascii
# Create a function that returns nothing and which doesn't takes any parameter. It should just be named "TriForce"
# and print the TriForce symbol (one triangle over two other ones, can be found on internet) with "TRIFORCE"
# Don't forget to call the function !
def TriForce
puts(" /\\ ");
puts(" /__\\ ");
puts(" /\\ /\\ ");
puts("/__\\/__\\ ");
puts(" TRIFORCE ");
end
TriForce();
# FIXME: Functions - One parameter
# Create a function that takes a string as parameter and returns "Hello (value of string) !"
def HelloString(str)
puts "Hello #{ str } !"
end
HelloString("Reb");
# FIXME: Functions - Multiple parameters
# Create a function that takes two integers as parameters and returns the addition of these two.
# You can do the same with multiplication, subtraction and division.
def add(a, b)
a + b; # 'return' is implicit
end
def sub(a,b)
return a - b;
end
def div(a, b)
return a / b;
end
def mul(a, b)
return a * b;
end
# FIXME: User entry
# Create a string variable that takes what the user enter in the console as value. Then print "You entered (value of string)"
userInput = gets
puts "You entered #{ userInput }"
# FIXME: While loop
# Create a while loop that takes a number and divides it by 2 until it is less than 3
i = 25;
while i > 3
puts i;
i /= 2;
end
# FIXME: do-While loop
# Do the same with a do-while loop
# No do while in ruby
# FIXME: Random generator
# Create a function that returns a random number
def getRand()
# With 32-bit MAX_INT to be able to have cool numbers
return Random.rand() * 2147483647;
end
# FIXME: Random generator with bounds
# Create another function that returns a random number between two bounds given as parameters.
def getRand(a, b)
return Random.rand(a...b)
end
# FIXME: Multidimensional array
# Create a two dimensional int array of 3 columns and 3 rows. Use 2 for-loops to add a random number
# between 1 and 9 in each of the 9 rooms.
# You may use one of the two previously created function.
# Then print them such that they appear like this (with [x1,x9] being the 9 random integers):
# {x1,x2,x3,}
# {x4,x5,x6,}
# {x7,x8,x9,}
m = Array.new(3) { Array.new(3) };
for i in 0...3 do
print "{";
for j in 0...3 do
m[i][j] = getRand(0, 9);
print "#{ m[i][j] }, ";
end
puts "}";
end
# FIXME: Switch
# Create a Switch that takes an integer "a" and return a sentence regarding the value of a
# (Create 3 statements for 3 specific values and a default one)
a = 2;
case a
when 0
puts "a is NULL"
when 1
puts "a == 1"
when 2
puts "a == 2"
else
puts "a is smthg else"
end
# FIXME: logic Gates
# Create 7 functions for each logic gates (And, Or, No, Nand, Nor, Xnor, Xor).
# Each function takes two booleans as parameters and returns the result of the logic gate.
# (or You can do it with a switch and only one function)
def And(a, b)
return a && b
end
def Or(a, b)
return a || b
end
def No(a)
return !a
end
def Nand(a, b)
return !(a && b)
end
def Nor(a, b)
return !(a || b)
end
def Xnor(a, b)
return !(a ^ b)
end
def Xor(a, b)
return (a ^ b)
end
# FIXME - Reverse
# Create a function that reverse a string
def Reverse(str)
return str.reverse! # Okay, completely useless
end