This article explores the design and implementation of an Elevator System using object-oriented principles in Java, focusing on functionality, scalability, and user interaction.
The Elevator System is designed to:
- Handle Multiple Requests: Manage requests from different floors efficiently.
- Optimize Elevator Movement: Allocate elevators based on requests to improve efficiency.
- Track Elevator Status: Monitor the state and position of each elevator.
- Incorporate Safety Features: Ensure key safety mechanisms are in place.
- Requesting an Elevator: Users can call elevators to their current floor.
- Transporting Passengers: Elevators carry passengers to their desired floors.
- Managing Idle Elevators: Efficiently allocate available elevators.
ElevatorSystem
: Manages multiple elevators.Elevator
: Represents an individual elevator.ElevatorControlPanel
: Interface for users to interact with an elevator.
This class represents an individual elevator.
public class Elevator {
private int currentFloor;
private ElevatorState state;
public Elevator() {
this.currentFloor = 0; // Starting at ground floor
this.state = ElevatorState.IDLE;
}
public void moveToFloor(int floor) {
// Simulate elevator movement
this.currentFloor = floor;
this.state = ElevatorState.MOVING;
// Assume elevator reaches the floor instantly
this.state = ElevatorState.IDLE;
}
// Getters and setters...
}
import java.util.*;
public class ElevatorSystem {
private List<Elevator> elevators;
public ElevatorSystem(int numberOfElevators) {
elevators = new ArrayList<>();
for (int i = 0; i < numberOfElevators; i++) {
elevators.add(new Elevator());
}
}
public void requestElevator(int floor) {
Elevator closestElevator = findClosestElevator(floor);
if (closestElevator != null) {
closestElevator.moveToFloor(floor);
}
}
private Elevator findClosestElevator(int floor) {
Elevator closest = null;
int minDistance = Integer.MAX_VALUE;
for (Elevator elevator : elevators) {
int distance = Math.abs(elevator.getCurrentFloor() - floor);
if (distance < minDistance && elevator.getState() == ElevatorState.IDLE) {
closest = elevator;
minDistance = distance;
}
}
return closest;
}
// Other necessary methods...
}
public class ElevatorControlPanel {
private Elevator elevator;
public ElevatorControlPanel(Elevator elevator) {
this.elevator = elevator;
}
public void goToFloor(int floor) {
elevator.moveToFloor(floor);
}
// Other necessary methods...
}