diff --git a/CHANGELOG.md b/CHANGELOG.md index 31fb373d5..e547ae30e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,10 @@ # ARK Changelog +## Version 4.20.61 (2023-07-06): +- https://github.com/PSP-Archive/ARK-4/releases/tag/r42061 +- You can now play `PS1` games on `PS Vita Standalone` installations. Uses the original `Pops` from `PSP` and the `Peops SPU` plugin. +- Several small fixes and improvements. + ## Version 4.20.60 (2023-07-06): - https://github.com/PSP-Archive/ARK-4/releases/tag/r42060 - (Rev 6) Fixed issue where launcher would not load. Refactor of plugins code in core CFW module. diff --git a/ISSUES.md b/ISSUES.md index 7c6fe2318..036686af4 100644 --- a/ISSUES.md +++ b/ISSUES.md @@ -3,16 +3,13 @@ - Implement PS1CFW/VitaPops. # General CFW Issues -- Per-game settings and plugins aren't working with physical UMD discs. +- ??? # PSP Issues - ??? # Vita Standalone -- PS1 games don't work (there are two ways to fix this and each of them is not fully explored yet). -- High memory support doesn't work due to that area of RAM being used to load flash files. -- There is no native Vita-side patching done, so there's some limitations imposed by Official Sony pspemu (can't create folders in /PSP/GAME/, can't create files named EBOOT.PBP, etc), some workarounds include being able to use /PSP/APPS/ and /PSP/VHBL/ folders for homebrews and alternative names for eboots (FBOOT.PBP, VBOOT.PBP, wmenu.bin). -- The Leda plugin conflicts with rebootex runtime module loading, shouldn't be much of an issue since no homebrew or plugin uses rebootex runtime module loading on Vita. +- ??? # Vita Adrenaline - ???