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alien_invasion.py
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# -*- coding: utf-8 -*-
import sys
import pygame
import game_functions as gf
from settings import Settings
from ship import Ship
from alien import Alien
from game_stats import GameStats
from button import Button # to draw bullets to the screen
from scoreboard import Scoreboard
from pygame.sprite import Group
def run_game():
# Initialize game, settings and create a screen object.
pygame.init()
# screen = pygame.display.set_mode((1200, 800))
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Space-shooter")
# Make the Play button.
play_button = Button(ai_settings, screen, "Play")
# Create an instance to store game statistics and create a scoreboard.
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# Make a ship.
ship = Ship(ai_settings, screen)
# Make a group to store bullets in and group of aliens.
bullets = Group()
aliens = Group()
# Make an alien.
alien = Alien(ai_settings, screen)
# Create the fleet of aliens.
gf.create_fleet(ai_settings, screen, ship, aliens)
# Set the background color RGB.
bg_color = (230, 230, 230)
# Start the main loop for the game.
while True:
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
run_game()