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Copy pathBeginners_-_Mouse_Position_and_DrawText.c
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Beginners_-_Mouse_Position_and_DrawText.c
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
Vector2 mousePos = GetMousePosition();
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Getting the mouse and y position!",10,10,40,BLUE);
DrawText(FormatText("x. %03f",mousePos.x), 100, 180, 40, LIGHTGRAY); // Mouse x and y are floats!!
DrawText(FormatText("x. %03f",mousePos.y), 100, 220, 40, LIGHTGRAY); // Mouse x and y are floats!!
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}