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Copy pathBeginners_-_Sprite_RotationScaling.c
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Beginners_-_Sprite_RotationScaling.c
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
// Create a Image in memory
RenderTexture2D target = LoadRenderTexture(32, 32);
int sprite[8][8] = {{1,1,1,1,0,0,0,0},
{0,1,1,1,0,0,0,0},
{0,0,1,1,1,2,2,2},
{0,0,0,1,1,2,2,2},
{0,0,0,1,1,2,2,2},
{1,1,1,1,1,2,2,2},
{0,0,1,1,1,2,2,2},
{0,0,0,0,0,2,2,2}};
// Clear our texture(image) before entering the game loop
BeginTextureMode(target);
ClearBackground(BLANK); // Make the entire Sprite Transparent.
EndTextureMode();
// Draw something on it.
for (int y=0;y<8;y++)
{
for (int x=0;x<8; x++)
{
// Our sprite color 1
if (sprite[y][x]==1)
{
BeginTextureMode(target);
DrawRectangle(x*4,y*4,4,4,RED);
EndTextureMode();
}
// Our sprite color 2
if (sprite[y][x]==2)
{
BeginTextureMode(target);
DrawRectangle(x*4,y*4,4,8,BLACK);
EndTextureMode();
}
}
}
// Source rectangle (part of the texture to use for drawing)
Rectangle sourceRec = { 0.0f, 0.0f, 32, 32 };
// Origin of the texture (rotation/scale point), it's relative to destination rectangle size
Vector2 origin = { 16, 16 };
float rotation=0.0f;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
rotation+=1;
if(rotation>359)rotation=0;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Sprite Creation and Rotation.", 100, 180, 40, LIGHTGRAY);
DrawTexturePro(target.texture, sourceRec, (Rectangle){ GetMouseX(), GetMouseY(), 32, 32 }, origin, (float)rotation, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadRenderTexture(target); // Unload render texture
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}