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Copy pathCollision_-_rectsoverlap.c
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Collision_-_rectsoverlap.c
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#include "raylib.h"
// Our rectsoverlap function. Returns true/false.
static bool rectsoverlap(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2);
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
int x1 = GetMouseX();
int y1 = GetMouseY();
int w1 = 64;
int h1 = 64;
int x2 = 200;
int y2 = 200;
int w2 = 100;
int h2 = 100;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(x1,y1,w1,h1,YELLOW);
DrawRectangle(x2,y2,w2,h2,RED);
if(rectsoverlap(x1,y1,w1,h1,x2,y2,w2,h2)){
DrawText("Collision!",0,20,20,DARKGRAY);
}else{
DrawText("No Collision!",0,20,20,DARKGRAY);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Rectangles overlap
bool rectsoverlap(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2){
if(x1 >= (x2 + w2) || (x1 + w1) <= x2) return false;
if(y1 >= (y2 + h2) || (y1 + h1) <= y2) return false;
return true;
}