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autoDelay.cpp
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/*--------------------------------------autoDelay.h Library -------------------------------
Simple method for timing events without using interrupt based delay functions
autoDelay != delay();
functions include delays passed values in:
Micro & Milliseconds,
Seconds, and Minuites.
Makes timing events a piece of cake.
Written by Imogen Heard. 09/08/2020
Released into Public Domain
Free to Distibute and Use.
*/
#include "autoDelay.h"
autoDelay::autoDelay() { // Anything needed to setup instance goes here
// Serial.println("autoDelay Setup Instance");
}
void autoDelay::begin() {
// Serial.begin(baudrate);
// Serial.println("autoDelay Library deployed");
}
bool autoDelay::globalDelay(uint32_t currentTime, uint32_t delayTime) { // Generic function uses generic time variable,
// other functions just modify what value is passed for timing functions
if (currentTime - previousTime >= delayTime) {
previousTime = currentTime;
return true;
} else {
return false;
}
}
bool autoDelay::delayEvent(uint32_t currentTime, uint32_t delayTime) { // Loop function for delayEvents. Enacts any delayEvents set up by functions below.
if (delayActive) {
if (autoDelay::globalDelay(currentTime, delayTime)) {
if (eventCounter > 0) { // eventCounter is decremented on event untill equal to zero
eventCounter--;
if (eventCounter == 0) { // when eventCounter is zero
delayActive = false; // delay function is stopped
}
}
return true;
} else {
return false;
}
} else {
return false;
}
}
void autoDelay::startDelay(int16_t repeats) { // Starts a delayEvent with (X No. Repeats). If passed negative argument will repeat indefinatly. Default -1
delayActive = true;
eventCounter = repeats;
}
void autoDelay::startIndefinate() { // Starts delayEvent which repeats indefinatly
delayActive = true;
eventCounter = -1;
}
void autoDelay::stopDelay(bool resetRepeats) { // Stops a delayEvent with the option to reset eventCounter. defaults to true (pauseDelay is alternative which does not reset)
delayActive = false;
if (resetRepeats) {
eventCounter = 0;
}
}
void autoDelay::pauseDelay() { // Pauses delayEvent and does not reset eventCounter
delayActive = false;
}
void autoDelay::restartDelay(int16_t additional) { // Restarts delayEvent with the option to add in additional events. Defaults to 0
delayActive = true;
eventCounter = eventCounter + additional;
}
void autoDelay::addCounter(int16_t additional) { // Method to add additional events to delayEvent without pausing, or restarting delayEvent. Defaults to add 1
eventCounter = eventCounter + additional; // Can be passed negative arguments to subtract events left.
if (eventCounter < 0) { // Safe function, if number of events subtracted are less than remaining events, defaults to 0,
eventCounter = 0; // else could trigger indefinate repeats. If indefiniate repeat is desired, use startDelay(-1) or startIndefinate();
}
} // Adding additional events to an indefinate delay event could lead to incorrect values. Best to use startDelay(X);
bool autoDelay::millisDelayEvent(uint32_t delayTime) { // delayEvent function that can be passed Milliseconds
uint32_t currentTime = millis();
bool delayComplete = autoDelay::delayEvent(currentTime, delayTime);
return delayComplete;
}
bool autoDelay::microsDelayEvent(uint32_t delayTime) { // Delay function that can be passed Microseconds
uint32_t currentTime = micros(); // N.B. micros has resolution of 4
bool delayComplete = autoDelay::delayEvent(currentTime, delayTime);
return delayComplete;
}
bool autoDelay::secondsDelayEvent(uint32_t delayTime) { // Delay function that can be passed Seconds
delayTime = delayTime * 1000; // multiply the passed seconds value by 1000 such that compared values are both in Milliseconds
uint32_t currentTime = millis(); //
bool delayComplete = autoDelay::delayEvent(currentTime, delayTime);
return delayComplete;
}
bool autoDelay::minutesDelayEvent(uint32_t delayTime) { // Delay function that can be passed Minutes
delayTime = delayTime * 60000; // multiply the passed minutes value by 60000 such that compared values are both in Millisseconds
uint32_t currentTime = millis(); //
bool delayComplete = autoDelay::delayEvent(currentTime, delayTime);
return delayComplete;
}
bool autoDelay::millisDelay(uint32_t delayTime) { // Delay function that can be passed Milliseconds
uint32_t currentTime = millis();
bool delayComplete = autoDelay::globalDelay(currentTime, delayTime);
return delayComplete;
}
bool autoDelay::microsDelay(uint32_t delayTime) { // Delay function that can be passed Microseconds
uint32_t currentTime = micros(); // N.B. micros has resolution of 4
bool delayComplete = autoDelay::globalDelay(currentTime, delayTime);
return delayComplete;
}
bool autoDelay::secondsDelay(uint32_t delayTime) { // Delay function that can be passed Seconds
delayTime = delayTime * 1000; // multiply the passed seconds value by 1000 such that compared values are both in Milliseconds
uint32_t currentTime = millis(); //
bool delayComplete = autoDelay::globalDelay(currentTime, delayTime);
return delayComplete;
}
bool autoDelay::minutesDelay(uint32_t delayTime) { // Delay function that can be passed Minutes
delayTime = delayTime * 60000; // multiply the passed minutes value by 60000 such that compared values are both in Millisseconds
uint32_t currentTime = millis(); //
bool delayComplete = autoDelay::globalDelay(currentTime, delayTime);
return delayComplete;
}
void autoDelay::resetDelayTime_mS(){
previousTime = millis();
}
// Depreciated // Old version
// This has been left in place to keep functionality with older versions of library
// Function has been changed to reflect new implmentation. Origional implementation is below for reference.
bool autoDelay::delayScript(uint32_t delayTime) { // Passed DelayTime value
// returns True if this time has passed since the last time it ran
// remains true for a single loop
uint32_t currentTime = millis(); // sets a variable for the current milliseconds passed
bool delayComplete = autoDelay::globalDelay(currentTime, delayTime);
return delayComplete;
} // end of delayTime routine
// Origional Implementation
/*
bool autoDelay::delayScript(uint32_t delayTime) { // Passed DelayTime value
// returns True if this time has passed since the last time it ran
// remains true for a single loop
currentMillis = millis(); // sets a variable for the current milliseconds passed
if (currentMillis - previousMillis > delayTime) { // if the delay time has been passed
delayComplete = true;
previousMillis = currentMillis;
} else {
delayComplete = false;
}
return delayComplete;
} // end of delayTime routine
*/