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[SUGGESTION] Lower Pitch for Larger Trees #49

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Camawama opened this issue Jan 24, 2024 · 5 comments
Open

[SUGGESTION] Lower Pitch for Larger Trees #49

Camawama opened this issue Jan 24, 2024 · 5 comments

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@Camawama
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Make the falling sounds change depending on how large the tree is. This would add variation to the sound and make it more immersive

@ThePandaOliver
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I had thought of adding this but decided it won't be in the next version, I will save it for later because I have already worked a lot on the next one and want it released soon.

@Camawama
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Sounds good 👍

@Camawama
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Camawama commented Feb 2, 2024

Also, might already be planned but smaller trees could have quieter fall sounds. I might also be able to help out with sound production so we could have random sounds for trees!

Also, a completely random idea and might not fit the scope of your mod but having trees randomly make wood creaking sounds (like they do in real life with windy conditions) would be really cool!

@ThePandaOliver
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ThePandaOliver commented Feb 2, 2024

Making smaller trees have quieter sound is not something I thought about, but can easily add.
I also thought off adding random sounds, for when trees fall to add some variation, but ended up just using 1 because I couldn't find any free sounds online that didn't pierce my ears or had unnecessary sounds in the background.
If you want then you can always try and make some of your own sounds by making a resource pack, and if you think they fit in then you can open a pull request for me to add them.
For the wood cracking I think is better for a ambient sounds mod.

@Camawama
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What if someone starts to break a tree but leaves it unbroken, it can randomly make wood cracking sounds to show it's weakened. I know it's a stretch but it could be interesting.

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