Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Strange semi-crash a few seconds after world is loaded in related to feature placement (1.21.1) #98

Open
Azureblooet opened this issue Oct 3, 2024 · 0 comments

Comments

@Azureblooet
Copy link

Azureblooet commented Oct 3, 2024

After loading in the world the game sort of half-crashes The game stays open, but the backgrounds bug out and the game needs to be shut down with the task manager. Looking back over the logs, it says that it happened during feature placement and really starts breaking down because of an "Invalid block entity betterarcheology:sus_block".
I'm using a bunch of other mods, for optimization, so I'm chalking up the limbo crash state to them trying to salvage it.

It doesn't happen immediately though. you can even log out normally before anything goes wrong. Though one oddity is that when relogging the first few times, it duplicated the bonus chest, so I'm guessing something bugged out in feature placement after the bonus chest, but before the game thought it was done with feature placement, so it did it again.

Here's a link to a copy of the logs VV
https://mclo.gs/cxeRNxS

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant