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gui.h
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gui.h
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#pragma once
#include <vector>
#include <string>
#include <iterator>
#include "renderer.h"
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
class c_gui
{
enum tabs_t
{
TABS_LEGIT,
TABS_RAGE,
TABS_PLAYERS,
TABS_VISUALS,
TABS_MISC,
TABS_CONFIG
};
std::vector<std::string> m_tabs =
{
// maybe just have
// trigger tab, aimbot tab
// and aimbot is just rage aimbot
// with legit bot options
// like smoothing, randomness etc
// not sure how to really format this
xors( "legit" ),
xors( "rage" ),
xors( "players" ),
xors( "visuals" ),
xors( "misc" ),
xors( "config" )
};
void tab_legit( );
void tab_rage( );
void tab_players( );
void tab_visuals( );
void tab_misc( );
void tab_config( );
public:
void draw( );
}; extern c_gui gui;