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renderer.cpp
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renderer.cpp
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#include "renderer.h"
#include <stdio.h>
#include <limits>
c_render::c_render(IDirect3DDevice9* device)
{
m_device = device;
create( );
}
void c_render::create( )
{
m_device->CreateStateBlock( D3DSBT_ALL, &m_state_block );
D3DXCreateSprite( m_device, &m_sprite );
D3DXCreateFontA( m_device, 12, 0, FW_NORMAL, 0, false, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, DEFAULT_PITCH, xors( "Tahoma" ), &m_menu );
D3DXCreateFontA( m_device, 12, 0, FW_NORMAL, 0, false, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH, xors( "Tahoma" ), &m_esp );
D3DXCreateFontA( m_device, 11, 0, FW_NORMAL, 0, false, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH, xors( "Tahoma" ), &m_esp_small );
D3DXCreateFontA( m_device, 28, 0, FW_NORMAL, 0, false, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH, xors( "Impact" ), &m_bbc );
// D3DXCreateFontA( m_device, 12, 0, FW_BOLD, 0, false, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH, "Verdana", &m_menu_aw );
}
void c_render::release()
{
if ( m_state_block )
m_state_block->Release( );
if ( m_sprite )
m_sprite->Release( );
if ( m_menu )
m_menu->Release( );
if ( m_esp )
m_esp->Release( );
if ( m_esp_small )
m_esp_small->Release( );
if ( m_bbc )
m_bbc->Release( );
}
void c_render::start()
{
if ( !m_state_block || !m_device || !m_sprite )
return;
m_verts.clear();
m_types.clear();
m_state_block->Capture();
m_sprite->Begin(D3DXSPRITE_ALPHABLEND);
m_device->GetFVF(&m_old_fvf);
m_device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
m_device->SetPixelShader(nullptr);
m_device->SetTexture(0, nullptr);
m_device->SetRenderState(D3DRS_ZENABLE, false);
m_device->SetRenderState(D3DRS_COLORWRITEENABLE, 0xFFFFFFFF);
m_device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, false);
}
void c_render::finish()
{
//draw( );
if ( !m_state_block || !m_device || !m_sprite )
return;
m_device->SetFVF(m_old_fvf);
m_state_block->Apply();
m_sprite->End();
m_device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, true);
}
// big boss doesn't fuck with implementation
void c_render::draw()
{
// idk if u can pass 0 to usage
m_device->CreateVertexBuffer(sizeof( vertex_t) * m_verts.size(), 0, m_old_fvf, D3DPOOL_MANAGED, &m_buffer, 0);
m_device->CreateIndexBuffer(sizeof( vertex_t) * m_verts.size(), 0, D3DFMT_INDEX16, D3DPOOL_MANAGED, &m_indexed_buffer, 0);
m_device->SetStreamSource(0, m_buffer, 0, sizeof( vertex_t));
m_device->SetIndices(m_indexed_buffer);
m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 5, 0, 6);
// keep u free from sin
for (size_t i = 0; i < m_verts.size(); i++) { }
}
void c_render::line(color_t color, float x1, float y1, float x2, float y2)
{
vertex_t vertices[2] = {
vertex_t(x1, y1, 1.0f, color),
vertex_t(x2, y2, 1.0f, color)
};
m_device->DrawPrimitiveUP(D3DPT_LINELIST, 1, vertices, sizeof( vertex_t));
}
void c_render::rect(color_t color, float x, float y, float x1, float y1)
{
vertex_t vertices[5] = {
vertex_t(x, y, 1.0f, color),
vertex_t(x1, y, 1.0f, color),
vertex_t(x1, y1, 1.0f, color),
vertex_t(x, y1, 1.0f, color),
vertex_t(x, y, 1.0f, color)
};
m_device->DrawPrimitiveUP(D3DPT_LINESTRIP, 4, vertices, sizeof( vertex_t));
}
void c_render::filled_rect(color_t color, float x, float y, float x1, float y1)
{
vertex_t verts[4] =
{
vertex_t( x, y, 1.0f, color ),
vertex_t( x1, y, 1.0f, color ),
vertex_t( x, y1, 1.0f, color ),
vertex_t( x1, y1, 1.0f, color ),
};
m_device->DrawPrimitiveUP( D3DPT_TRIANGLESTRIP, 2, verts, sizeof( vertex_t ) );
}
void c_render::_filled_rect(color_t color, float x, float y, float w, float h)
{
vertex_t verts[4] =
{
vertex_t( x, y, 1.0f, color ),
vertex_t( x+w, y, 1.0f, color ),
vertex_t( x, y+h, 1.0f, color ),
vertex_t( x+w, y+h, 1.0f, color ),
};
m_device->DrawPrimitiveUP( D3DPT_TRIANGLESTRIP, 2, verts, sizeof( vertex_t ) );
}
void c_render::rect_gradient(gradient_t type, color_t start, color_t end, float x, float y, float w, float h)
{
vertex_t vertice[4] =
{
vertex_t(x, y, 1.0f, start),
vertex_t(x + w, y, 1.0f, type == gradient_t::vertical ? start : end),
vertex_t(x, y + h, 1.0f, type == gradient_t::vertical ? end : start),
vertex_t(x + w, y + h, 1.0f, end),
};
m_device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, &vertice, sizeof( vertex_t));
}
float c_render::text_width( font_t _font, const char* fmt, ... )
{
char buffer[256];
va_list args;
va_start( args, fmt );
vsprintf( buffer, fmt, args );
va_end( args );
ID3DXFont* font;
switch ( _font )
{
case font_t::font_menu:
font = m_menu;
break;
case font_t::font_esp:
font = m_esp;
break;
case font_t::font_esp_small:
font = m_esp_small;
break;
case font_t::font_bbc:
font = m_bbc;
break;
default:
font = m_menu;
break;
}
if ( !font )
return 0.f;
RECT text_size{ 0, 0, 0, 0 };
font->DrawTextA( 0, buffer, -1, &text_size, DT_CALCRECT | DT_NOCLIP, D3DCOLOR_XRGB( 0, 0, 0 ) );
return (float)( text_size.right - text_size.left );
}
void c_render::string(font_t _font, color_t color, float x, float y, bool centered, const char* fmt, ...)
{
char buffer[256];
va_list args;
va_start( args, fmt );
vsprintf(buffer, fmt, args);
va_end( args );
ID3DXFont* font;
switch ( _font )
{
case font_t::font_menu:
font = m_menu;
break;
case font_t::font_esp:
font = m_esp;
break;
case font_t::font_esp_small:
font = m_esp_small;
break;
case font_t::font_bbc:
font = m_bbc;
break;
default:
font = m_menu;
break;
}
if (!font)
return;
if (centered)
{
RECT rec = {0, 0, 0, 0};
font->DrawTextA(0, buffer, -1, &rec, DT_CALCRECT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
rec = {static_cast<int>(x) - rec.right / 2, static_cast<int>(y), 0, 0};
font->DrawTextA(0, buffer, -1, &rec, DT_TOP | DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
}
else
{
RECT rec = {static_cast<int>(x), static_cast<int>(y), 1000, 100};
font->DrawTextA(NULL, buffer, -1, &rec, DT_TOP | DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
}
}
void c_render::_string(font_t _font, color_t color, float x, float y, bool centered, const char* fmt, ...)
{
char buffer[256];
va_list args;
va_start( args, fmt );
vsprintf(buffer, fmt, args);
va_end( args );
ID3DXFont* font;
switch ( _font )
{
case font_t::font_menu:
font = m_menu;
break;
case font_t::font_esp:
font = m_esp;
break;
case font_t::font_esp_small:
font = m_esp_small;
break;
case font_t::font_bbc:
font = m_bbc;
break;
default:
font = m_menu;
break;
}
if (!font)
return;
if (centered)
{
RECT rec = {0, 0, 0, 0};
font->DrawTextA(0, buffer, -1, &rec, DT_CALCRECT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
rec = {static_cast<int>(x) - rec.right / 2, static_cast<int>(y), 0, 0};
font->DrawTextA(0, buffer, -1, &rec, DT_TOP | DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
}
else
{
RECT rec = {static_cast<int>(x), static_cast<int>(y), 1000, 100};
font->DrawTextA(NULL, buffer, -1, &rec, DT_TOP | DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
}
}
void c_render::wide_string(font_t _font, color_t color, float x, float y, bool centered, const wchar_t* fmt, ...)
{
wchar_t buffer[256];
va_list args;
va_start( args, fmt );
vswprintf(buffer, 256, fmt, args);
va_end( args );
ID3DXFont* font;
switch ( _font )
{
case font_t::font_menu:
font = m_menu;
break;
case font_t::font_esp:
font = m_esp;
break;
case font_t::font_esp_small:
font = m_esp_small;
break;
case font_t::font_bbc:
font = m_bbc;
break;
default:
font = m_menu;
break;
}
if (!font)
return;
if (centered)
{
RECT rec = {0, 0, 0, 0};
font->DrawTextW(0, buffer, -1, &rec, DT_CALCRECT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
rec = {static_cast<int>(x) - rec.right / 2, static_cast<int>(y), 0, 0};
font->DrawTextW(0, buffer, -1, &rec, DT_TOP | DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
}
else
{
RECT rec = {static_cast<int>(x), static_cast<int>(y), 1000, 100};
font->DrawTextW(NULL, buffer, -1, &rec, DT_TOP | DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ));
}
}
void c_render::image(uint32_t x, uint32_t y, uint32_t w, uint32_t h, LPDIRECT3DTEXTURE9 texture, LPD3DXSPRITE sprite, uint8_t* image, const uint32_t size, bool setup)
{
if (setup)
{
D3DXCreateTextureFromFileInMemoryEx(m_device, image, size, w, h, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, 0, &texture);
D3DXCreateSprite(m_device, &sprite);
}
sprite->Begin(D3DXSPRITE_ALPHABLEND);
sprite->Draw(texture, 0, 0, 0, 0xFFFFFFFF);
sprite->End();
}