[Design/Antagonist] Zombie outbreak #23131
Replies: 3 comments
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Sounds good, I'd never say no to zombies |
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I feel you should read this (if you haven't): https://www.paradisestation.org/forum/topic/23186-zombies-design-document I think your idea is cooler, but if I were to salvage something from mine it would be the "playing dead" thing. I would like to see zombies done, but I'm never enough un-busy to get on to it... |
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Ah yes, really like this, both for the playing dead part as well as to give a way to identify zombies who are fully covered like in modsuits and the like ! Updated the design doc with the suggestions given to me ! |
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I've been rummaging on how to make a zombie outbreak as a mid-round a fun major event for the station, here's what I came up with :
The outbreak :
The event would start with one-three "Alpha Zombies" (edgy name subject to change) who are pooled from ghosts, spawned randomly in maint, and stronger in many ways to regular zombies (details below). They'll be the prime vector of the zombie outbreak, dolling out the first wave of infections.
Edit : Alpha zombies could also check for non-revivable bodies (DNR/suicides) to spawn as.
The infection starts with a disease which takes 3.5 minutes to reach maturity (doesn't affect IPC) :
Edit : if the infected dies at any stage of the infection, it skips directly to the tumor step and starts the reviving cooldown.
The tumor is basically what makes them be a zombie, removing it, or having the brain/head of the host be transplanted onto a new body will cure it. Removing the tumor out of an alpha zombie makes it gib/dust or any other way to make them unrevivable.
If an infected person's blood (while they're still within the "diseased" stage and before the tumor shows up) is put in a pandemic machine, it starts a 5 minutes timer after which it'll produce a cure which can be replicated and given out to the crew to prevent further infection (but it won't cure current zombies who need their tumors removed).
Edit : Zombies always show up dead on medhuds, (maybe not on examine though) allowing them to play dead, as well as helping identify zombies who are running around in fully covering clothes like modsuits.
The Zombies :
Alpha Zombies are naked random race carbons (or a custom sprite if people are interested), can't wear clothes and have the following traits :
Basic Zombies are regular carbon whatever species of the person who got turned and their gear but :
Why I think it'd work and extra tidbits :
Having ghost roles be part of the infection is fun for observers, and it having both a disease/tumor phase gives a lot of flexibility for incorporation into events, as well as multiple ways to deal with the outbreak depending on the station's state of disarray.
First you might just decapitate bodies and preserve them while you work on getting the tumor out, reattach the heads to new bodies, or run the risk of removing a tumor on a potentially soon reviving zombie. You can also quarantine people who've been bit but survived their encounter with the zeds. Then when the cure is out, vaccinated doctors can operate more easily on zombie without decapitating them while having armed supervision.
Decapitating all fallen zombies might seem like an easy way out but it might be very risky to get so close to one before you have the vaccine, and you'll quickly widdle out able bodies to fight back against the outbreak. And them being carbons mean that, first - people keep their characters, bolas and aiming to cripple the legs are very effective ways to deal with the zombies, as well as using defenses like sandbags or tables.
The vaccine will take some time to develop even after a blood sample has been provided, giving time for the infection to take place a little more. If the outbreak is thwarted early, there'll be no or very little damage to the station/crew. If it takes a while, the damage could be interesting, bring a lot of RP, and change the round's flow without removing people permanently (I'm thinking a full crew of different species' heads on human bodies, sounds like peak ss13 to me !). If it isn't containable, though, it'll be a glorious fight for survival akin to massive xeno/t-spider outbreak, worthy of a nuke or DS.
I'd love to hear what you guys think about this, I've been thinking of maybe having armor/full coverage reduce the chance of bites contaminating the victim, but I'm not sure if it's necessary as I've tried to make it as balanced as my mind can project, numbers would likely have to be tested and tweaked.
I've also tried to keep it to mechanics that are somewhat in the game (white t-spider infestation, tumors, vampiric claws, cling rejuv (which it could literally be that), the jump power, very little to sprite) so that it can be implemented as easily as possible.
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