Shader warning in 'Custom/SurfacePBS_Tess_Generated': floating point division by zero at line 205 (on d3d11)
Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
There is 22 missing scripts on play on LEGACY (Assume they are all legacy scripts removed by other contributors and there is no adverse effect but check with the BBS repository and remove or restore as needed)