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sfxr

This is the FPC port of the CPP version from Tomas Pettersson sfxr application. The main purpose of the application is to create short sound effects like this "blib" and "blob" sounds we all like in computer games.

There are 2 ways of compiling the code (by setting the "UseBass" define or not)

  • without bass.pas -> no sound preview available
  • with bass.pass -> sound preview available

If you want to use bass.pas you need to download it from here

Usage

Start the application, click one of the generator buttons (on the left). Or adjust the sliders by your own wish. Hit the play sound button to hear a preview of what you just defined. Export as .wav if you want to store the sound for later use.