diff --git a/docs/technical/mod-package-release-notes.md b/docs/technical/mod-package-release-notes.md
new file mode 100644
index 000000000..98ac956e6
--- /dev/null
+++ b/docs/technical/mod-package-release-notes.md
@@ -0,0 +1,206 @@
+← [mod build config](./mod-build-config.md)
+
+## Release notes
+### Upcoming release
+* Updated dependencies.
+
+### 4.1.1
+Released 24 June 2023 for SMAPI 3.13.0 or later.
+
+* Replaced `.pdb` files with embedded symbols by default. This fixes logged errors not having line numbers on Linux/macOS.
+
+### 4.1.0
+Released 08 January 2023 for SMAPI 3.13.0 or later.
+
+* Added `manifest.json` format validation on build (thanks to tylergibbs2!).
+* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set.
+
+### 4.0.2
+Released 09 October 2022 for SMAPI 3.13.0 or later.
+
+* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
+* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
+* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
+
+### 4.0.1
+Released 14 April 2022 for SMAPI 3.13.0 or later.
+
+* Added detection for Xbox app game folders.
+* Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions.
+* Internal refactoring.
+
+### 4.0.0
+Released 30 November 2021 for SMAPI 3.13.0 or later.
+
+* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.)
+* Added `IgnoreModFilePaths` option to ignore literal paths.
+* Added `BundleExtraAssemblies` option to copy bundled DLLs into the mod zip/folder.
+* Removed the `GameExecutableName` and `GameFramework` options (since they now have the same value
+ on all platforms).
+* Removed the `CopyModReferencesToBuildOutput` option (superseded by `BundleExtraAssemblies`).
+* Improved analyzer performance by enabling parallel execution.
+
+**Migration guide for mod authors:**
+1. See [_migrate to 64-bit_](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows) and
+ [_migrate to Stardew Valley 1.5.5_](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5).
+2. Possible changes in your `.csproj` or `.targets` files:
+ * Replace `$(GameExecutableName)` with `Stardew Valley`.
+ * Replace `$(GameFramework)` with `MonoGame` and remove any XNA Framework-specific logic.
+ * Replace `true` with
+ `Game`.
+ * If you need to bundle extra DLLs besides your mod DLL, see the [`BundleExtraAssemblies`
+ documentation](#configure).
+
+### 3.3.0
+Released 30 March 2021 for SMAPI 3.0.0 or later.
+
+* Added a build warning when the mod isn't compiled for `Any CPU`.
+* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can
+ be overridden to change which framework it references.
+* Added support for building mods against the 64-bit Linux version of the game on Windows.
+* The package now suppresses the misleading 'processor architecture mismatch' warnings.
+
+### 3.2.2
+Released 23 September 2020 for SMAPI 3.0.0 or later.
+
+* Reworked and streamlined how the package is compiled.
+* Added [SMAPI-ModTranslationClassBuilder](https://github.com/Pathoschild/SMAPI-ModTranslationClassBuilder)
+ files to the ignore list.
+
+### 3.2.1
+Released 11 September 2020 for SMAPI 3.0.0 or later.
+
+* Added more detailed logging.
+* Fixed _path's format is not supported_ error when using default `Mods` path in 3.2.
+
+### 3.2.0
+Released 07 September 2020 for SMAPI 3.0.0 or later.
+
+* Added option to change `Mods` folder path.
+* Rewrote documentation to make it easier to read.
+
+### 3.1.0
+Released 01 February 2020 for SMAPI 3.0.0 or later.
+
+* Added support for semantic versioning 2.0.
+* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI).
+
+### 3.0.0
+Released 26 November 2019 for SMAPI 3.0.0 or later.
+
+* Updated for SMAPI 3.0 and Stardew Valley 1.4.
+* Added automatic support for `assets` folders.
+* Added `$(GameExecutableName)` MSBuild variable.
+* Added support for projects using the simplified `.csproj` format.
+* Added option to disable game debugging config.
+* Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
+* Added optional Harmony reference.
+* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
+* Fixed `` not working for `i18n` files.
+* Dropped support for older versions of SMAPI and Visual Studio.
+* Migrated package icon to NuGet's new format.
+
+### 2.2.0
+Released 28 October 2018.
+
+* Added support for SMAPI 2.8+ (still compatible with earlier versions).
+* Added default game paths for 32-bit Windows.
+* Fixed valid manifests marked invalid in some cases.
+
+### 2.1.0
+Released 27 July 2018.
+
+* Added support for Stardew Valley 1.3.
+* Added support for non-mod projects.
+* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3.
+* Added option to ignore files by regex pattern.
+* Added reference to new SMAPI DLL.
+* Fixed some game paths not detected by NuGet package.
+
+### 2.0.2
+Released 01 November 2017.
+
+* Fixed compatibility issue on Linux.
+
+### 2.0.1
+Released 11 October 2017.
+
+* Fixed mod deploy failing to create subfolders if they don't already exist.
+
+### 2.0.0
+Released 11 October 2017.
+
+* Added: mods are now copied into the `Mods` folder automatically (configurable).
+* Added: release zips are now created automatically in your build output folder (configurable).
+* Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI.
+* Added mod's version to release zip filename.
+* Improved errors to simplify troubleshooting.
+* Fixed release zip not having a mod folder.
+* Fixed release zip failing if mod name contains characters that aren't valid in a filename.
+
+### 1.7.1
+Released 28 July 2017.
+
+* Fixed issue where i18n folders were flattened.
+* The manifest/i18n files in the project now take precedence over those in the build output if both
+ are present.
+
+### 1.7.0
+Released 28 July 2017.
+
+* Added option to create release zips on build.
+* Added reference to XNA's XACT library for audio-related mods.
+
+### 1.6.2
+Released 10 July 2017.
+
+* Further improved crossplatform game path detection.
+* Removed undocumented `GamePlatform` build property.
+
+### 1.6.1
+Released 09 July 2017.
+
+* Improved crossplatform game path detection.
+
+### 1.6.0
+Released 05 June 2017.
+
+* Added support for deploying mod files into `Mods` automatically.
+* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
+
+### 1.5.0
+Released 23 January 2017.
+
+* Added support for setting a custom game path globally.
+* Added default GOG path on macOS.
+
+### 1.4.0
+Released 11 January 2017.
+
+* Fixed detection of non-default game paths on 32-bit Windows.
+* Removed support for SilVerPLuM (discontinued).
+* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms
+ mods automatically).
+
+### 1.3.0
+Released 31 December 2016.
+
+* Added support for non-default game paths on Windows.
+
+### 1.2.0
+Released 24 October 2016.
+
+* Exclude game binaries from mod build output.
+
+### 1.1.0
+Released 21 October 2016.
+
+* Added support for overriding the target platform.
+
+### 1.0.0
+Released 21 October 2016.
+
+* Initial release.
+* Added support for detecting the game path automatically.
+* Added support for injecting XNA/MonoGame references automatically based on the OS.
+* Added support for mod builders like SilVerPLuM.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 598f6f7aa..f1fda059e 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -415,207 +415,5 @@ project | purpose
The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfig`'s `bin` folder
when you compile it.
-## Release notes
-## Upcoming release
-* Updated dependencies.
-
-## 4.1.1
-Released 24 June 2023 for SMAPI 3.13.0 or later.
-
-* Replaced `.pdb` files with embedded symbols by default. This fixes logged errors not having line numbers on Linux/macOS.
-
-### 4.1.0
-Released 08 January 2023 for SMAPI 3.13.0 or later.
-
-* Added `manifest.json` format validation on build (thanks to tylergibbs2!).
-* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set.
-
-### 4.0.2
-Released 09 October 2022 for SMAPI 3.13.0 or later.
-
-* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
-* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
-* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
-
-### 4.0.1
-Released 14 April 2022 for SMAPI 3.13.0 or later.
-
-* Added detection for Xbox app game folders.
-* Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions.
-* Internal refactoring.
-
-### 4.0.0
-Released 30 November 2021 for SMAPI 3.13.0 or later.
-
-* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.)
-* Added `IgnoreModFilePaths` option to ignore literal paths.
-* Added `BundleExtraAssemblies` option to copy bundled DLLs into the mod zip/folder.
-* Removed the `GameExecutableName` and `GameFramework` options (since they now have the same value
- on all platforms).
-* Removed the `CopyModReferencesToBuildOutput` option (superseded by `BundleExtraAssemblies`).
-* Improved analyzer performance by enabling parallel execution.
-
-**Migration guide for mod authors:**
-1. See [_migrate to 64-bit_](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows) and
- [_migrate to Stardew Valley 1.5.5_](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5).
-2. Possible changes in your `.csproj` or `.targets` files:
- * Replace `$(GameExecutableName)` with `Stardew Valley`.
- * Replace `$(GameFramework)` with `MonoGame` and remove any XNA Framework-specific logic.
- * Replace `true` with
- `Game`.
- * If you need to bundle extra DLLs besides your mod DLL, see the [`BundleExtraAssemblies`
- documentation](#configure).
-
-### 3.3.0
-Released 30 March 2021 for SMAPI 3.0.0 or later.
-
-* Added a build warning when the mod isn't compiled for `Any CPU`.
-* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can
- be overridden to change which framework it references.
-* Added support for building mods against the 64-bit Linux version of the game on Windows.
-* The package now suppresses the misleading 'processor architecture mismatch' warnings.
-
-### 3.2.2
-Released 23 September 2020 for SMAPI 3.0.0 or later.
-
-* Reworked and streamlined how the package is compiled.
-* Added [SMAPI-ModTranslationClassBuilder](https://github.com/Pathoschild/SMAPI-ModTranslationClassBuilder)
- files to the ignore list.
-
-### 3.2.1
-Released 11 September 2020 for SMAPI 3.0.0 or later.
-
-* Added more detailed logging.
-* Fixed _path's format is not supported_ error when using default `Mods` path in 3.2.
-
-### 3.2.0
-Released 07 September 2020 for SMAPI 3.0.0 or later.
-
-* Added option to change `Mods` folder path.
-* Rewrote documentation to make it easier to read.
-
-### 3.1.0
-Released 01 February 2020 for SMAPI 3.0.0 or later.
-
-* Added support for semantic versioning 2.0.
-* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI).
-
-### 3.0.0
-Released 26 November 2019 for SMAPI 3.0.0 or later.
-
-* Updated for SMAPI 3.0 and Stardew Valley 1.4.
-* Added automatic support for `assets` folders.
-* Added `$(GameExecutableName)` MSBuild variable.
-* Added support for projects using the simplified `.csproj` format.
-* Added option to disable game debugging config.
-* Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
-* Added optional Harmony reference.
-* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
-* Fixed `` not working for `i18n` files.
-* Dropped support for older versions of SMAPI and Visual Studio.
-* Migrated package icon to NuGet's new format.
-
-### 2.2.0
-Released 28 October 2018.
-
-* Added support for SMAPI 2.8+ (still compatible with earlier versions).
-* Added default game paths for 32-bit Windows.
-* Fixed valid manifests marked invalid in some cases.
-
-### 2.1.0
-Released 27 July 2018.
-
-* Added support for Stardew Valley 1.3.
-* Added support for non-mod projects.
-* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3.
-* Added option to ignore files by regex pattern.
-* Added reference to new SMAPI DLL.
-* Fixed some game paths not detected by NuGet package.
-
-### 2.0.2
-Released 01 November 2017.
-
-* Fixed compatibility issue on Linux.
-
-### 2.0.1
-Released 11 October 2017.
-
-* Fixed mod deploy failing to create subfolders if they don't already exist.
-
-### 2.0.0
-Released 11 October 2017.
-
-* Added: mods are now copied into the `Mods` folder automatically (configurable).
-* Added: release zips are now created automatically in your build output folder (configurable).
-* Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI.
-* Added mod's version to release zip filename.
-* Improved errors to simplify troubleshooting.
-* Fixed release zip not having a mod folder.
-* Fixed release zip failing if mod name contains characters that aren't valid in a filename.
-
-### 1.7.1
-Released 28 July 2017.
-
-* Fixed issue where i18n folders were flattened.
-* The manifest/i18n files in the project now take precedence over those in the build output if both
- are present.
-
-### 1.7.0
-Released 28 July 2017.
-
-* Added option to create release zips on build.
-* Added reference to XNA's XACT library for audio-related mods.
-
-### 1.6.2
-Released 10 July 2017.
-
-* Further improved crossplatform game path detection.
-* Removed undocumented `GamePlatform` build property.
-
-### 1.6.1
-Released 09 July 2017.
-
-* Improved crossplatform game path detection.
-
-### 1.6.0
-Released 05 June 2017.
-
-* Added support for deploying mod files into `Mods` automatically.
-* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
-
-### 1.5.0
-Released 23 January 2017.
-
-* Added support for setting a custom game path globally.
-* Added default GOG path on macOS.
-
-### 1.4.0
-Released 11 January 2017.
-
-* Fixed detection of non-default game paths on 32-bit Windows.
-* Removed support for SilVerPLuM (discontinued).
-* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms
- mods automatically).
-
-### 1.3.0
-Released 31 December 2016.
-
-* Added support for non-default game paths on Windows.
-
-### 1.2.0
-Released 24 October 2016.
-
-* Exclude game binaries from mod build output.
-
-### 1.1.0
-Released 21 October 2016.
-
-* Added support for overriding the target platform.
-
-### 1.0.0
-Released 21 October 2016.
-
-* Initial release.
-* Added support for detecting the game path automatically.
-* Added support for injecting XNA/MonoGame references automatically based on the OS.
-* Added support for mod builders like SilVerPLuM.
+## See also
+* [Release notes](mod-package-release-notes.md)
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index 13a854281..9eb686d04 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -40,6 +40,7 @@
+
diff --git a/src/SMAPI.sln b/src/SMAPI.sln
index 6a48e34e7..e4d12a8e8 100644
--- a/src/SMAPI.sln
+++ b/src/SMAPI.sln
@@ -40,6 +40,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-6
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "technical", "technical", "{5947303D-3512-413A-9009-7AC43F5D3513}"
ProjectSection(SolutionItems) = preProject
+ ..\docs\technical\mod-package-release-notes.md = ..\docs\technical\mod-package-release-notes.md
..\docs\technical\mod-package.md = ..\docs\technical\mod-package.md
..\docs\technical\smapi.md = ..\docs\technical\smapi.md
..\docs\technical\web.md = ..\docs\technical\web.md