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transport_manager.py
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from sim import Sim
class TransportManager(object):
def __init__(self, planets=[]):
self.planets = planets
self.sim = Sim()
self.dest_planet = None
self.building = None
self.resources_needed = {
'metal': 0,
'crystal': 0,
'deuterium': 0
}
self.resources_sent = self.resources_needed
self.building_queue = set()
def find_solar_to_upgrade(self):
planets = filter(lambda x: not x.in_construction_mode and not (x in self.building_queue), self.planets)
for p in iter(planets):
if p.resources['energy'] < 0:
return p, 'solarPlant'
return None, None
def find_planet_to_upgrade(self):
# check mine levels and pick one to upgrade
mm, cm, dm, sp = [], [], [], []
planets = filter(lambda x: not x.in_construction_mode and not (x in self.building_queue), self.planets)
if not planets:
return None, None
for p in iter(planets):
mm.append(p.buildings['metalMine']['level'])
cm.append(p.buildings['crystalMine']['level'])
dm.append(p.buildings['deuteriumMine']['level'])
sp.append(p.buildings['solarPlant']['level'])
# search biggest difference
worst_mm = min(mm)
mm_diff = max(mm) - worst_mm
worst_cm = min(cm)
cm_diff = max(cm) - worst_cm
worst_dm = min(dm)
dm_diff = max(dm) - worst_dm
worst_sp = min(sp)
sp_diff = max(sp) - worst_sp
worst_planets = {
'metalMine' : planets[mm.index(worst_mm)],
'crystalMine': planets[cm.index(worst_cm)],
'deuteriumMine': planets[dm.index(worst_dm)],
'solarPlant' : planets[sp.index(worst_sp)]
}
diff = {
'metalMine': mm_diff,
'crystalMine': cm_diff,
'deuteriumMine': dm_diff,
'solarPlant': sp_diff
}
sorted_diff = sorted(diff, key=diff.get, reverse=True)
#we now what to build, but where?
what = sorted_diff[0]
#print 'planet to upgrade', worst_planets[what], what
return worst_planets[what], what
def calc_resources_needed(self):
level = self.dest_planet.buildings[self.building]['level']
cost = self.sim.get_cost(self.building, level+1)
available = self.dest_planet.resources
#print 'level: ', level
#print 'cost: ', cost
#print 'available: ', available
res = {}
for resType in ('metal', 'crystal', 'deuterium'):
res[resType] = cost[resType] - available[resType]
if res[resType] < 0:
res[resType] = 0
return res
def get_resources_available_to_send(self, planet, need_to_send):
total = self.sim.get_total_transport_capacity(planet.ships)
will_be_sent = {'metal': 0, 'crystal': 0, 'deuterium': 0}
for resourceType in ('metal', 'crystal', 'deuterium'):
if need_to_send[resourceType] <= 0:
continue
if need_to_send[resourceType] <= total:
if need_to_send[resourceType] <= planet.resources[resourceType]:
total -= need_to_send[resourceType]
will_be_sent[resourceType] = need_to_send[resourceType]
else:
will_be_sent[resourceType] = planet.resources[resourceType]
total-= planet.resources[resourceType]
else:
return will_be_sent
return will_be_sent
def process_dest_planet(self):
self.resources_needed = self.calc_resources_needed()
planets = filter(lambda x: x != self.dest_planet, self.planets)
if self.enough_resources_to_build():
self.building_queue.add(self.dest_planet)
#sort planets by resources
planets.sort(key=lambda p: sum([p.resources['metal'], p.resources['crystal']]), reverse=True)
res = []
need_to_send = {}
send = False
for resourceType in ('metal', 'crystal', 'deuterium'):
need_to_send[resourceType] = self.resources_needed[resourceType] - self.resources_sent[resourceType]
if need_to_send[resourceType] > 0:
send = True
if not send:
return
for p in iter(planets):
task = {'from': p, 'where': self.dest_planet, 'resources': {}}
task['resources'] = self.get_resources_available_to_send(p, need_to_send)
if task['resources']['metal'] + task['resources']['crystal'] < 50000:
continue
res.append(task)
for resourceType in ('metal', 'crystal', 'deuterium'):
need_to_send[resourceType] -= task['resources'][resourceType]
return res
return res
else:
return None
def enough_resources_to_build(self):
res = {
'metal': 0,
'crystal': 0,
'deuterium': 0
}
for p in iter(self.planets):
r = p.resources
res['metal'] += r['metal']
res['crystal'] += r['crystal']
res['deuterium'] += r['deuterium']
#print 'available: ', res
#print 'needed: ', self.resources_needed
#print 'sent: ', self.resources_sent
for resType in ('metal', 'crystal', 'deuterium'):
if res[resType] < (self.resources_needed[resType] - self.resources_sent[resType]):
return False
return True
def reset(self):
self.dest_planet = None
self.building = None
self.resources_needed = {
'metal': 0,
'crystal': 0,
'deuterium': 0
}
self.resources_sent = self.resources_needed
def update_sent_resources(self, resources):
all_sent = True
for resType in ('metal', 'crystal', 'deuterium'):
self.resources_sent[resType] += resources[resType]
if self.resources_sent[resType] < self.resources_needed[resType]:
all_sent = False
if all_sent:
self.building_queue.add(self.dest_planet)
self.reset()
def get_resources_needed(self):
return self.resources_needed
def get_summary(self):
summ = '\nDest planet: %s\n'
summ += 'Building: %s\n'
summ += 'Resources needed: %s\n'
summ += 'Resources sent: %s\n'
summ = summ % (self.dest_planet, self.building,
self.resources_needed, self.resources_sent)
return summ
def update_building(self, planet):
if planet in self.building_queue:
self.building_queue.remove(planet)
self.reset()
def find_dest_planet(self, planets):
self.planets = planets
if len(self.planets) < 2:
return None
if self.dest_planet is not None:
return self.process_dest_planet()
# check if solar plant needs upgrade somewhere
p, building = self.find_solar_to_upgrade()
if not p:
p, building = self.find_planet_to_upgrade()
if p:
self.dest_planet = p
self.building = building
return self.process_dest_planet()
# nothing to do
return None