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training.py
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''' Functions '''
# Player decided to train statistics
def training(char_instance):
# Print stats and training costs
char_instance.get_stats()
print()
training_costs(char_instance)
# Printing costs of training and letting player choose statistic to upgrade
def training_costs(char_instance):
print("Choose statistic to upgrade")
print(" [1] Stamina: ", char_instance.stamina_cost, "gold")
print(" [2] Strength: ", char_instance.strength_cost, "gold")
print(" [3] Armor: ", char_instance.armor_cost, "gold")
print(" [4] Dexterity: ", char_instance.dexterity_cost, "gold")
print(" [5] Agility: ", char_instance.agility_cost, "gold")
print(" [6] Charisma: ", char_instance.charisma_cost, "gold")
training_stat(char_instance)
# Upgrading chosen statistic if requirements are met (mainly gold)
def training_stat(char_instance):
choose_dict = {"1": "stamina", "2": "strength", "3": "armor",
"4": "dexterity", "5": "agility", "6": "charisma"}
chosen_stat = input()
training_success = 0
if chosen_stat == "1" and char_instance.gold >= char_instance.stamina_cost:
char_instance.add_stat("stamina")
training_success += 1
elif chosen_stat == "2" and char_instance.gold >= \
char_instance.strength_cost:
char_instance.add_stat("strength")
training_success += 1
elif chosen_stat == "3" and char_instance.gold >= \
char_instance.armor_cost and \
char_instance.armor_limit > char_instance.armor:
char_instance.add_stat("armor")
training_success += 1
elif chosen_stat == "4" and char_instance.gold >= \
char_instance.dexterity_cost:
char_instance.add_stat("dexterity")
training_success += 1
elif chosen_stat == "5" and char_instance.gold >= \
char_instance.agility_cost:
char_instance.add_stat("agility")
training_success += 1
elif chosen_stat == "6" and char_instance.gold >= \
char_instance.charisma_cost:
char_instance.add_stat("charisma")
training_success += 1
elif chosen_stat == "h":
training_success += 1
pass # Open help .doc
elif chosen_stat not in ["1", "2", "3", "4", "5", "6", "h"]:
print("Wrong input!")
else:
if chosen_stat == "3" and char_instance.armor_limit <= \
char_instance.armor:
print("You reached your armor limit!")
else:
print("Not enough gold!")
if not training_success == 0:
print("{}: +1".format(choose_dict.get(chosen_stat).title()))