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exampleLoggingMain.cpp
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exampleLoggingMain.cpp
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#include "exampleLogging.h"
#include <unistd.h>
#include "ivi-logging-types.h"
#include <iostream>
// If an application is not multi-instance, we can define its unique identifier
LOG_DEFINE_APP_IDS("MyAp", "This is a small application showing how to use ivi-logging");
// Instantiate a log context and define it as default for this module
LOG_DECLARE_DEFAULT_CONTEXT(mainContext, "MAIN", "This is a description of that logging context");
// Instantiate another context which can be used instead of the previous one if specified
LOG_DECLARE_CONTEXT(anotherContext, "CXT2", "Another context");
namespace MyNamespace {
// Instantiate a log context and define it as default for this module
LOG_DECLARE_DEFAULT_CONTEXT(defaultContextForSpecificNamespace, "MAI2", "This is a description of that logging context");
void MyFunction() {
log_info() << "My function called";
}
}
struct MyClass {
// Define the log context to be used for that class. This overrides any default context which might have previously be set
LOG_DECLARE_CLASS_CONTEXT("CCTX", "This is a class-specific context");
void doSomething() {
log_debug() << "We are doing something"; // This log uses the class log context
}
};
struct MySubClass : MyClass {
// Define the log context to be used for that class. This overrides any default context which might have previously be set
LOG_DECLARE_CLASS_CONTEXT("CC", "This is a class-specific context for our sub-class");
void doSomethingElse() {
log_debug() << "We are doing something else";
log_verbose() << "This is a verbose log";
}
};
struct MyClassWithImportedContext {
// Define the log context to be used for that class. This overrides any default context which might have previously be set
LOG_SET_CLASS_CONTEXT(anotherContext);
void doSomething() {
log_debug() << "We are doing something. Imported context"; // This log uses the class log context
}
};
struct SecondClassWithImportedContext {
// Define the log context to be used for that class. This overrides any default context which might have previously be set
LOG_SET_CLASS_CONTEXT(anotherContext);
void doSomething() {
log_debug() << "We are doing something. Imported context"; // This log uses the class log context
}
};
void myFunction() {
// Redefines the context to use for this scope (this function)
LOG_DECLARE_DEFAULT_LOCAL_CONTEXT("CXT3", "Function-specific logging context");
log_info() << "myFunction log 1";
log_warn() << "myFunction log 2";
}
int generateDataForLogging() {
static int count = 0;
printf("generateDataForLogging called %i time(s)\n", ++count);
return 100;
}
int main(int, const char**) {
log_debug().writeFormatted("This log is using a format string, similar to the printf syntax. This is an int : %i", 345);
log_error().writeFormatted("Another way to use the printf variant %i", 7345).writeFormatted(". Done");
log_error().writeFormatted("This one is mixed. Here is a float : ") << 5.7F;
log_warn() << 5.7;
log_warn() << "Test string";
myFunction();
myFunction2();
MySubClass o;
o.doSomething();
o.doSomethingElse();
MyClassWithImportedContext o2;
o2.doSomething();
SecondClassWithImportedContext o3;
o3.doSomething();
std::string stdString = "That is a std::string";
log_error().write("Values can be passed at once to the write method. ", stdString, " / " , 1234);
std::vector<char> charVector;
for (char i = '0'; i <= '0' + 40; i++)
charVector.push_back(i);
log_warn() << "This is a vector of chars : " << charVector;
MyNamespace::MyFunction();
log_fatal() << "A fatal log";
std::vector<MyClass*> vectorOfPointers;
vectorOfPointers.push_back(new MyClass());
vectorOfPointers.push_back(new MyClass());
log_debug() << vectorOfPointers;
log_warn() << generateDataForLogging();
log_verbose() << generateDataForLogging();
log_info() << "A log with std::endl" << std::endl;
log_info() << "A log with std::ends" << std::ends;
log_info() << "A log with std::flush" << std::flush;
static const int DURATION = 1000;
log_info() << "Waiting " << DURATION << " seconds";
for(int i = DURATION ; i>0 ; i--) {
log_info() << i << " seconds before termination";
sleep(1);
}
disableConsoleLogging();
log_error() << "This log should not visible in the console";
log_info() << "We are done. Bye";
}