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webGLUtility.js
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(function(exports) {
"use strict";
/*global window*/
exports = exports || window;
///////////////////////////////////////////////////////////////////////////
// Shim from http://paulirish.com/2011/requestanimationframe-for-smart-animating/
exports.requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
///////////////////////////////////////////////////////////////////////////
// getShader based on http://learningwebgl.com/cookbook/index.php/Loading_shaders_from_HTML_script_tags
exports.getShaderSource = function(script) {
var str = "";
var k = script.firstChild;
while (k) {
if (k.nodeType == 3) {
str += k.textContent;
}
k = k.nextSibling;
}
return str;
};
///////////////////////////////////////////////////////////////////////////
exports.createWebGLContext = function(canvas, message) {
if (!window.WebGLRenderingContext) {
message.innerText = "The browser does not support WebGL. Visit http://get.webgl.org.";
return undefined;
}
var context = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (!context && message) {
message.innerText = "The browser supports WebGL, but initialization failed.";
}
return context;
};
exports.createProgram = function(context, vertexShaderSource, fragmentShaderSource, message) {
var program = context.createProgram();
var vs = context.createShader(context.VERTEX_SHADER);
var fs = context.createShader(context.FRAGMENT_SHADER);
context.attachShader(program, vs);
context.attachShader(program, fs);
// Mark shader for deletion when the program is deleted
context.deleteShader(vs);
context.deleteShader(fs);
context.shaderSource(vs, vertexShaderSource);
context.compileShader(vs);
if (!context.getShaderParameter(vs, context.COMPILE_STATUS)) {
if (message) {
message.innerText += context.getShaderInfoLog(vs) + "\n";
}
context.deleteProgram(program);
return;
}
context.shaderSource(fs, fragmentShaderSource);
context.compileShader(fs);
if (!context.getShaderParameter(fs, context.COMPILE_STATUS)) {
if (message) {
message.innerText += context.getShaderInfoLog(fs) + "\n";
}
context.deleteProgram(program);
return;
}
context.linkProgram(program);
if (!context.getProgramParameter(program, context.LINK_STATUS)) {
if (message) {
message.innerText += context.getProgramInfoLog(program) + "\n";
}
context.deleteProgram(program);
return;
}
return program;
};
}());