All notable changes will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- new options page for clearing out your config and save
- new options: menu music, rainbow fps and Kade Engine's Late Damage
- new modes: marathon and endless
- endless mode bug called "pause countdown skip" that was definitely intentional, yeah...
- week 7 charts have been added, still no real week 7 however
- an image-based watermark which can be switched on and off in the options
- new accuracy type: rating-based
- more intro texts, and with that, probably more easter eggs
- new options page for miscallaneous stuff which includes gameplay customization like in Kade Engine, charting and animation debug
- new load button for charting so that you can open any json as long as it works
- icon grid has been updated not only graphically but now also has winning sprites
- if an enemy misses a note, it shouldn't affect your health
- fixed easter egg images disappearing
- added Ash237 to the credits
- new chart type: Stair - stairs for every chart
- new option: cutscene toggle
- new dialogue variable: interruptions
- ranks save now and can be visible both in Story Mode and Freeplay
- little cues of motivation when getting ranked
- camera zoom on tutorial is way smoother
- character in Story Mode menu has been pushed up a bit
- freeze, lights Out and blinding overlays have been put on a new camera layer
- camera speed from character to character has been slowed down
- changed the way shake time, delay, flash time and delay work
- input system no longer eats inputs and is a wee bit more reminiscent of Kade Engine's input
- timing shown didn't disappear sometimes, so now it does
- multi-preset naming system for modifiers
- easter eggs
- some Kade Engine features
- buffed up dialogue system, everything is customizable with no limits
- some leaks
- more options for you to mess with, and I mean way more
- a couple of new modifiers
- pretty much everything, all recoded and redesigned for a new graphical and functional style, for the most part.
- Uh, everything