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trackracing online errors when loading data bundle #1091
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disabling error messages work, but it gives corrupted textures |
and some textures even crash the application |
the errorExport GameObject:map_creator error Indeks wykraczał poza granice tablicy. w AssetStudio.Texture2DConverter.DecodeRGB24(Byte[] image_data, Byte[] buff) w C:\projects\assetstudio\AssetStudioUtility\Texture2DConverter.cs:wiersz 261 w AssetStudio.Texture2DConverter.DecodeTexture2D(Byte[] bytes) w C:\projects\assetstudio\AssetStudioUtility\Texture2DConverter.cs:wiersz 44 w AssetStudio.Texture2DExtensions.ConvertToImage(Texture2D m_Texture2D, Boolean flip) w C:\projects\assetstudio\AssetStudioUtility\Texture2DExtensions.cs:wiersz 16 w AssetStudio.Texture2DExtensions.ConvertToStream(Texture2D m_Texture2D, ImageFormat imageFormat, Boolean flip) w C:\projects\assetstudio\AssetStudioUtility\Texture2DExtensions.cs:wiersz 35 w AssetStudio.ModelConverter.ConvertTexture2D(Texture2D m_Texture2D, String name) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 759 w AssetStudio.ModelConverter.ConvertMaterial(Material mat) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 739 w AssetStudio.ModelConverter.ConvertMeshRenderer(Renderer meshR) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 322 w AssetStudio.ModelConverter.ConvertMeshRenderer(Transform m_Transform) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 156 w AssetStudio.ModelConverter.ConvertMeshRenderer(Transform m_Transform) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 179 w AssetStudio.ModelConverter.ConvertMeshRenderer(Transform m_Transform) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 179 w AssetStudio.ModelConverter.ConvertMeshRenderer(Transform m_Transform) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 179 w AssetStudio.ModelConverter.InitWithGameObject(GameObject m_GameObject, Boolean hasTransformHierarchy) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 145 w AssetStudio.ModelConverter..ctor(GameObject m_GameObject, ImageFormat imageFormat, AnimationClip[] animationList) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 41 w AssetStudioGUI.Exporter.ExportGameObject(GameObject gameObject, String exportPath, List`1 animationList) w C:\projects\assetstudio\AssetStudioGUI\Exporter.cs:wiersz 294 w AssetStudioGUI.Studio.<>c__DisplayClass18_0.b__0(Object state) w C:\projects\assetstudio\AssetStudioGUI\Studio.cs:wiersz 622OK |
when i load in an assetbundle from this game, it will give me shader errors
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