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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Where_Is_LoadingBar_Functionality"
config/description="I just wanted to have working loading functionality just like Brackey's Unity Level loading. where?"
run/main_scene="res://GameDVDCardtridge/WhereIsLoadingBarFunctions/Scenes/GenLoad.tscn"
boot_splash/image="res://GameDVDCardtridge/WhereIsLoadingBarFunctions/sprites/splash_loading_functionality.png"
boot_splash/bg_color=Color( 0.14902, 0.192157, 0.12549, 1 )
config/icon="res://GameDVDCardtridge/WhereIsLoadingBarFunctions/sprites/icon_loading-functionality.png"
config/windows_native_icon="res://GameDVDCardtridge/WhereIsLoadingBarFunctions/sprites/icon_loading-functionality.ico"
config/auto_accept_quit=false
[display]
window/size/width=1920
window/size/height=1080
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gui]
theme/use_hidpi=true
theme/custom="res://GameDVDCardtridge/WhereIsLoadingBarFunctions/Themes/Brand_new.tres"
[memory]
limits/multithreaded_server/rid_pool_prealloc=70
[physics]
common/physics_fps=120
3d/physics_engine="Bullet"
[rendering]
quality/driver/driver_name="GLES2"
quality/driver/fallback_to_gles2=true
threads/thread_model=2
vram_compression/import_bptc=true
vram_compression/import_etc=true
vram_compression/import_pvrtc=true
environment/default_environment="res://default_env.tres"