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pogl_const.xs
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pogl_const.xs
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/* Last saved: Tue 20 Sep 2011 09:59:29 AM */
/* Copyright (c) 1998 Kenneth Albanowski. All rights reserved.
* Copyright (c) 2007 Bob Free. All rights reserved.
* Copyright (c) 2009 Chris Marshall. All rights reserved.
* This program is free software; you can redistribute it and/or
* modify it under the same terms as Perl itself.
*/
/* All OpenGL constants---should split */
#define IN_POGL_CONST_XS
/* This ends up being OpenGL.pm */
/* #define IN_POGL_MAIN_XS */
#include <stdio.h>
#include "pgopogl.h"
#ifdef HAVE_GL
#include "gl_util.h"
#endif
#ifdef HAVE_GLX
#include "glx_util.h"
#endif
#ifdef HAVE_GLU
#include "glu_util.h"
#endif
#if defined(HAVE_GLUT) || defined(HAVE_FREEGLUT)
#ifndef GLUT_API_VERSION
#define GLUT_API_VERSION 4
#endif
#include "glut_util.h"
#endif
#ifdef IN_POGL_CONST_XS
/* These macros used in neoconstant */
#define i(test) if (strEQ(name, #test)) return newSViv((int)test);
#define f(test) if (strEQ(name, #test)) return newSVnv((double)test);
#define p(test) if (strEQ(name, #test)) return newSViv(PTR2IV(test));
static SV *
neoconstant(char * name, int arg)
{
#include "gl_const.h"
#include "glu_const.h"
#include "glut_const.h"
#include "glx_const.h"
;
return 0;
}
#undef i
#undef f
#endif /* defined IN_POGL_CONST_XS */
MODULE = Acme::MITHALDU::BleedingOpenGL::Const PACKAGE = Acme::MITHALDU::BleedingOpenGL
#ifdef IN_POGL_CONST_XS
#// Define a POGL Constant
SV *
constant(name,arg)
char * name
int arg
CODE:
{
RETVAL = neoconstant(name, arg);
if (!RETVAL)
RETVAL = newSVsv(&PL_sv_undef);
}
OUTPUT:
RETVAL
#endif /* End IN_POGL_CONST_XS */