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ChangeLog
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2021-11-28: Version 4.2.3:
* General:
* Fix: Unable to demolish structures at full health (commit:baab23227e5deab3579e313f50f5a7238286a8dd, #2430)
* Fix: Properly remove old QuickSave data when quick-saving (commit:c0e4bcfbf9809eca8ac33210a019a194851f9c61, #2442)
* Fix: Drop pending structures on first click (commit:ccdff9e9bf241d3d0f53cd675c40c0de86f02d88, #2452)
* Fix: Play buzz sound once per interval (commit:69a9de00c819dc9ef0b94946d3cdbdc02f527a16, #2456)
* Fix: Ultimate Scavengers freeze on certain maps (commit:e56a5cfb27fa739dd528a8786ba7e6e892b973e6, #2458)
* Fix: Improve OpenGL context cleanup on init failure (commit:eda3996d2efdd80d6e848fdabbc1b2ceb7a4161a, #2462)
* Fix: Various crashes (too many commits, #2433, #2434, #2453)
* Multiplayer:
* Fix: Game doesn't end when autohosting if all players leave simultaneously (commit:0dc476077676e4642c3ebd0fe572b0989d805203, #2455)
2021-11-22: Version 4.2.2:
* General:
* Add: Multiplay Options menu (too many commits, #2415)
* Add: Hotkey to "Select all land combat units, with health >50%, not assigned to any group" (commit:b7ff3b346e1b9c07c257f8084b6b3d9a99995485, #2329)
* Fix: Reject certain crashy OpenGL drivers, and fallback to other backends (commit:c71c0c9aae85dec46f94124a2a11e941e2699dbc, commit:720ccab774c8df4e8581f3ccca27f721460544da, #2400, #2427)
* Fix: Handle exceptions creating Vulkan device (commit:1091109a0ae3a59ba864c8864188183d7b34f75c, #2421)
* Fix: Repairs & Builders: Don't move needlessly (commit:df8997b5f08afa26cc69b93ab8279db04e643e3d, #2391)
* Fix: Re-ordering construction units to build something shouldn't cancel it (commit:5a106269f68d9d1c708114853d0da20cf442843c, #2395)
* Fix: Don't reset attack range under commander (commit:7ac86b51bc9ff96d1881544799d620d267e45de0, #2394)
* Fix: Ignore rearm order when already rearming (commit:e9fef35ea95c95df6e78df8e95a2b378b4ccb5b3, #2399)
* Fix: Don't show green overlay when impossible to build next module (commit:24b570d887275d685ee944570d05f07bb3339dd9, #2398)
* Fix: Don't show modules in build list when unable to build more buildings of that type (commit:af3f237f0f64ac3da11dd0a83a46a89e41d0afbf, #2396)
* Fix: Don't retreat repair turrets (RT) to other RT (commit:d4cf74d30ff79fad6d0c4c5cffe3129b7310b959, #2389)
* Fix: Improve resource cleanup on shutdown (too many commits, #2405, #2423)
* Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider (commit:0979c692f941689505e35c782040fe80f1f29d86, #2408)
* Fix: Various savegame / autosave issues (too many commits, #2409, #2419)
* Fix: Remove Command Relay structure requirement for Command Turret research (commit:0248233152c341fcd36a6f14c94c4a2bb57aa5e1, #2414)
* Fix: Partial UI soft-lock with certain in-game menus (commit:b429ffe3d146baf04b8e55b279ef5a3b6543f4f2, #2418)
* Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug (commit:cda0183a1abf868103e67649aedb73768e7ba521, #2397)
* Fix: Toggling debug mode in skirmish as spectator (commit:ca936ba49bd3473472ffb095614de4f0cab88dac, #2420)
* Fix: Ultimate Scavengers building an absurd amount of factories (commit:f0fce501741a7c2075452abb8b77c8fa66e10b19, #2417)
* Graphics:
* Fix: Missing parts on the Nexus Link turret (commit:06a8600dfde844bff1bc3c70a08c32a1d574e07b, #2392)
* AI:
* Fix: Rip out mobile repair tactics from Cobra AI (commit:3fc79370c16b597009040e06fc5439ec030168de, #2387)
* Scripting:
* Fix: Use constants instead of plain numbers (commit:70e03ad9790be91d009f9e73d11aa1492868a37e, commit:dd815aeae262f3d955b8828073e64c407d8fa774, #2406)
* Multiplayer:
* Add: Add 7-player map "Thales" (commit:a927e712eb5fecfa7bda7d946291e8a1c7375ba8, #2404)
* MP-Balance:
* Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 (commit:b8685b5df12091ace6f5590e80984eecbcbe2fa0, #2386)
* Change: Adjust Incendiary Mortar: "researchPoints": 3600 -> 4800, "researchPower": 112 -> 150 (commit:1d2976ed52d4365e0ae8b4aae31d23333247dea6, #2407)
* Other:
* Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin (commit:97427c87d4ceeaea436c1dd52418f3db60579b96, #2412)
2021-11-08: Version 4.2.1:
* General:
* Add: Replay v2 format: Embed downloaded maps, store "end of game" info block (too many commits, #2347)
* Fix: Improve replay saving performance / behavior (commit:e4e604aa55f229ce1f9ac582388a4c3b20f9409b, #2345)
* Fix: Handle frontend.img / intfac.img load failure explicitly (commit:5ea99dd6ebe1bfd9e8efd94ac25fa841d3600913, commit:406956ad1f197925f20b8e638e49432554af0c6f, #2355)
* Fix: updateChallenge() crash (commit:2f912f7bf6588752ce95cc010df916b30c85ec9f, #2348)
* Fix: loadGame() crash if map load failed (commit:45fbedd4b67de805246d0a95d2ea9f75b8766a31, #2352)
* Fix: Various additional bounds checks & error logging (too many commits, #2359, #2373, #2374, #2377)
* Fix: cursors_sdl: Null checks, cleanup order fixes (commit:bf0b642306c34f0a73806715eb2e11e30ccaa4f4, commit:8bfc6ae13b03b1beb99ce4421d62dde5a31d641d, #2360)
* Fix: showUNITCOUNT should only apply to player slots (commit:340d5ec8fd9a9c87ced84953a33493ad0bda2955, #2366)
* Graphics:
* Fix: Further OpenGL init tweaks (too many commits, #2350)
* Campaign:
* Change: Alpha 09 tweaks (commit:120cb3ddf03ddf31c0de67706cf0073ddeb33df5, #2356)
* Change: Alpha 06 NP reinforcement tweak (commit:5485ebe25147f8f4d1e8a95afd6502de5d4cd249, #2357)
* Change: Update a Nexus Resistance Circuit research item name (commit:04d1692b7ba96cb6dc03c1636fc548c9f135c9b5, #2369)
* Fix: Account for the transporter in campaign unit limit (commit:dbf34209c3c8b8b8a14e286c4265223a2e80b47b, #2369)
* Scripting:
* Add: Provide a native fractal value noise generator for use in map scripts (commit:469df2d69f137183aef3e2413fa285db3e83908a, #2341)
* Multiplayer:
* Add: Add specstats button (commit:12fffa2c845b2a3c48262a23078fac9a30ce7238, #2370)
* Change: Host: Remember number of spectator slots in MP games (commit:33b9c498f333952e849dbb3619d667b5fad7daa2, #2372)
* Fix: Improve spectator lag / fast-forward behavior (too many commits, #2338)
* Fix: Do not reset ready status of players on spectator leave (commit:30cf5a2003e86eb8fe7b22fa97bda04907dcbb45, #2353)
* Fix: NetworkTextMessage::receive() crash (commit:a63e016f2faa562292437591e7e958caea1d9440, #2354)
* Fix: ActivityManager: updateMultiplayGameData on MP replay load (commit:4c36ed5934077962370316b3e057e5242bbaca53, #2375)
* Fix: Revamp WZFiles cleanup (commit:13849b065378d830f55771e35878670f38a544b2, #2376)
* MP-Balance:
* Change: Rollback "ALL ROUNDER" damage value against "Legged", Increase the accuracy at long range of all MGs from 50 to 55 (commit:e00eff60500ec59ef25c6ac90aa1397fe366f819, #2361)
* Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons (commit:6e4d2561de3f5e6f6f90adae04a96fbb8591c26a, #2363)
* Change: Increase the research time "High Temperature Flamer Gel Mk3" so it is no longer included in "Advanced Base" (commit:2745499133bd237924df03e1e416ca1f6f2ab2ca, #2364)
* Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research (commit:27bce204cd198f4bec1d23a48ea31a5345792f08, #2367)
* Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard (commit:06e5b5ca3b0d4ac2267314d8aff0932582a55bad, #2368)
2021-10-26: Version 4.2.0:
* General:
* Fix: Handle repair point choice better so it doesn't pick less than ideal ones (commit:4a3d528b6c70fd5763ad1ebabf181e2e6fc7f321, #2313)
* Add: --loadreplay command line option (commit:19c59750c55d74b15f65ee3551ebd08b5777f32e, #2323)
* Graphics:
* Add: Update Ultimate Scavengers button image (commit:51c535432c1777e4a002e5d41f9865928734dd17, #2305)
* Campaign:
* Add: Increase oil drum power in Beta (150) and Gamma (200) (commit:211e0a72a0e886e79651e776384f7fe64c5c2a28, #2310)
* Fix: Fix fastplay video not working since 4.2.0-beta2 (commit:55b656f1a9c660a5a521a35f2e5de28b41e85824, #2311)
* Fix: Prevent old transporter issue on Beta-end where it can come back and fail the player due to little time left to send it away again (commit:2dab78359b0ca05157c73b52d13aa160108c8ce3, #2317)
* Scripting:
* Change: Update JS documents (commit:1b50d7040c70e4b5c4bab6a1e21f27c58dd4d1f6, #2290)
* Multiplayer:
* Change: Display team chooser column at all times (commit:8a6b20424d55e5acac0271ef56d82a7cc157c25f, #2302)
* Change: Make inactivityMinutes / idleTime configurable (too many commits, #2307)
* Fix: Fix a desync in replays due to structure limits not being the same in the replay (commit:79f1580e36b96584616a94d680b7eb09325d9e94, commit:d8f3f8cdcf1550e9680658fc3ff070e640c66b08 commit:c317fc92036952e3bffa90cc7819ce8b1be7e99c, #2288)
* Fix: Fix a crash/assert when players were transitioned to spectators (commit:0720478249555a965a1c117d9148816aa6ce4ccf, commit:844afd747987c525c5bfc7e12ad5fd394f426c00, #2293)
* Fix: Fix order of players in specstats window (commit:d7ce7f65234011c17f791cad03bca2681d7c5136, #2299)
* Fix: Crash on autogame with spectator host (commit:eeb74a0c83be8de18f7645e4f7f5accb763a9a5b, commit:a1d025bd4b6d8cc846eb9f8cb908f97145405e9a, #2323)
* Fix: Joining new game after quitting lobby with spectator host (commit:e5e5b3cea4252fd602e0877f251ca373eace39a0, #2323)
* Fix: Client sends invalid command to host if autorating URL is enabled (commit:b42006c4295a70554d4c61e53e567a43721c754f, #2323)
* Fix: Spectator host autorating URL requests for all clients (commit:9ad707ba27c39aea19e73957a36a9b4e89d5c6dd, #2323)
* Fix: Unable to refresh lobby after being kicked (commit:d0b29ee4d0adbd923fb23eae5b4c535998c2f7d1, #2323)
* Fix: Replay desync at start due to replay spectator (commit:41142f9dc15dbc139d1155335819c559e73a717d, #2323)
* MP-Balance:
* Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% from 65% and make HMG come earlier (commit:37fba9ff657d29ad9e044b447cd1c2063cbb0c35, #2306)
* Change: Slightly increase Super Auto-Cannon Cyborgs damage (commit:c8664187f722e2af756a4da7670248c0c7caac68, #2324)
* Other:
* Fix: Mingw / Clang compile warning fixes (commit:4a4106d59d1ca54938fdc64fb24934b75e38fc86, commit:495ec740a314894aae325c69e9923a11c617edb3, #2291)
* Fix: Fix a potential chat related crash (commit:86ea2a27214fb47cbb55fd40af07ec9dd388bf98, #2294)
* Fix: Fix potential crash due to 0-sized decals VBO on maps without decals (commit:641b57f61eebb1b860e63eb382b96811ebb72ed2, #2303)
* Fix: Crash if transporter is recycled (commit:33bf6b41dab41a583202588aa3aa45897eec5021, #2308)
* Fix: Suppress and log wzDisplayDialog in headless mode (commit:aa91f8ef280c52b01a90ccf0149a5f014f544a52, #2323)
* Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode (commit:3891ec232e85537b71164c8bf838b1f92ba0a84a, #2323)
2021-10-16: Version 4.2.0-beta2:
* General:
* Add: Make selected structures and units blink on radar (too many commits, #2260)
* Add: Power per second to power bar tooltip (commit:dbaf846580c5300ad994eeb2b913bb6699b72d39, #2283)
* Fix: Command interface fixes, documentation added (too many commits, #2255, #2266)
* Fix: Crash caused by crash-handling provider (commit:9eba84b42b2d9b5491a641cb42ccb81ef8387a13, #2257)
* Fix: Always release sequence resources at shutdown (commit:c8db2e117f9116e2b5412edc42281a0cd7f37db7, #2258)
* Fix: Additional null checks (commit:c9822b47c630b71d4e8308b2f4c5365985f296c8, commit:5c84be3edf87fdd4daa37b8e2cdb3e8338a9e1cd, #2259, #2280)
* Fix: Repair: Return to HQ as fallback (commit:c2c8a1b455c931eef8a892d71136b4022d407ef1, #2261)
* Fix: Improve replay warning / error messages (too many commits, #2263)
* Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby (commit:a554be6214cf75b0c958a96ea7bd6de4f730b5fd, #2274)
* Fix: Struct stats lookup maps tweaks / refactoring (commit:259a0af9cebe5d3260fd3d965e147724c99fecbe, commit:b1947b59d491623588f1e28e3250f2037fe32fd3, #2275)
* Fix: Add a missing break for attack orders (commit:899e32a7aaaa2b11d07bc58ceb843098543e315e, #2277)
* Campaign:
* Change: Decrease the player return LZ in Beta 08 (commit:aca3f4590f08753e81edec46995c4dd1f9f43af5, #2271)
* Change: Add additional research messages for Nexus Resistance Circuits (commit:4f62603de92be6e9857de86ed73961db8f21da93, #2276)
* Multiplayer:
* Change: Ignore allies' attack to determine activity (commit:145c7667baa776cbfbb0764db6f177fe3b7151b7, #2262)
* Change: Limit Ultimate Scavengers' Helicopter usage times on T1 technology (commit:ae2031af9e109d71fe3326c7c60f76c43a100af1, #2268)
* Fix: Desync when moving to repair (commit:49f3a398d6746fa66d377cd218e4511572b5f06e, #2267)
* Fix: Don't load map preview twice for the host (commit:20f2ac22f03f779e2c183067377a1c973657c4b9, #2282)
* Other:
* Change: Add video install information for Ubuntu in README (commit:980a222986fd6876891051b2d51fb68a4815503c, #2279)
2021-10-09: Version 4.2.0-beta1:
* General:
* Add: Add Ultimate Scavengers to the game (commit:21f7935791a9816815dc69c95bebe91b6daf3328, commit:9c7fc3569d11fbdb1e840f3b4901a6863090aaad, commit:71f1b17794ca5559eefbbc172539eecbb728da97, #2211, #2131, #1995)
* Add: Implement remove from group shortcut (commit:c12d3798a173bd5eb942a6905ea20935ebc24dee, #2197)
* Add: Use a stable config directory for release builds (commit:d3b10cd790aea97335149ac352c129c21ec1058b, commit:47d27df891caad7f0f21051eb4065a8cd53b2aaa, #2248)
* Change: First steps at moving savegame format totally to JSON--now converted the .gam file (too many commits, #2191)
* Change: Return units to mobiles turrets & randomize repair points (commit:5910fc43e3381ec4e06ce51dad0e4e72dd6d47f2, #1829)
* Fix: Fix orders from Commanders after loading saves (commit:2b04681dd54e65d10ff8d80d94bcbdfb6dd16d31, #2113)
* Fix: Don't reveal artillery unless the CB tower is completely built (commit:960adb4e6fd78735f337b7a7ae66636aebc47ce7, #2139)
* Fix: Fix sensors logic under commander so attaching them isn't useless (commit:13f0587dd56600097d1180511fb1d8d7844a7437, #2146)
* Fix: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow (commit:2ae01399210fcf59931fb2060db7240561fa53c5, #2151)
* Fix: Only play "assigned to commander" sound if group is not full (commit:b2d5d011d3f40dbd806987298b52ecaf4e4b4390, #2156)
* Fix: Don't block ready status button when player clicks ready too fast (commit:6125af3677ef918c03b5c1d7cd1ebf9be54892ef, #2152)
* Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes (commit:85145678baff20e9a9b111be195f2aa19346950b, #2172)
* Fix: Improve ManufactureOptions/StatsButton clickability (commit:c21187897b41a1213c8911c2b460c2fe79d130d8, #2166)
* Graphics:
* Change: Major revision to the Blender 2.9x pie addon (commit:344b5d327455b96a949ee6a71a8ae5c338a55056, #2180)
* Fix: OpenGL init resiliency (too many commits, #2121)
* Campaign:
* Change: Update Beta 11 mission objectives in the Intel menu (commit:cff3b7808c2082667467afb706466a21ac02bd21, #2181)
* Change: Increase default message duration times for campaigns (commit:d7a2c7a7bb876846b8cc9bf8064fa6ee141d3370, #2200)
* Change: Improve the Alpha 7 Intel objective text (commit:49a643ca287f2da5dfae8a2811581ca77b2ff55f, #2200)
* Change: Update camBalance for Gamma. Campaign rebalance is basically complete (commit:db7ed93ccd2ce2186b48c7e5dbaf9136ccc33b15, #2231)
* Fix: Allow mission objectives to persist into offworld missions (commit:bf4407e2ec8e33a8712f8264931908fa8327a98d, #2185)
* Multiplayer:
* Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer (too many commits, #2143, #2243, #2247)
* Add: Support non-0-index hostPlayer, configuring "spectatorHost" from autohost json (too many commits, #2212)
* Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay bug fixes (too many commits, #2223)
* Add: Add new random maps "DustyMaze": one 2-player and two 4-player maps (too many commits, #2237)
* Change: Make lobby games scrollable (too many commits, #2155)
* Fix: Fix double host exit screen (commit:003d69fd8f665c8baeac1363bf6c3035294484f6, #2122)
* Fix: Properly load ttypes.ttp for script maps so water is shown and more (commit:33c0ec4d8f9863b765505b100cf54b3ef935e8c7, #2199)
* Scripting:
* Add: Add a way for scripts to determine if games are a challenge (commit:dae3c3fd9dfaf39301859cde8a2cff4aeca665f7, #2137)
* Change: Cleanup and improve JS API documentation (too many commits, #1872)
* Balance:
* Change: Make Machineguns less powerful short-term but not as to weaken them long-term (commit:1b0d9889dc0cb8d4cc7dcd27abd4066412145685, #2136)
* Change: Make phosphorus and thermite bombs less strong with only 2 bombs and a flamer modifier instead of artillery round (commit:072569f92526b34050a8de493e80e9f97de75f2b, #2147)
* Change: Tweak timeline and research cost of Bombard, Pepperpot, and Incendiary Mortar (commit:ca750cae70e865a320118311f89b793a8944be79, #2153)
* Change: Tweaks to Anti-Air research costs and timeline (commit:d096c058a0dbd51d7dccd13b32d4effb82367fc7, #2162)
* Change: Change the required research for the Nexus Link Turret and Nexus Resistance Circuits. Balancing weapon parameters (commit:ed2de106d2ab6935bdcdc6ac6720ba728023bb83, #2168)
* Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the playability of this turret (commit:76ba3222ede7798a2d37c7a1d649c8cf51478a7c, #2171)
* Change: Additional reduction in the cost of Tank Killer and Super Tank Killer Cyborg research (commit:f406e7ad25ecbddf9d748a0a665056329df0048e, #2184)
* Change: Reducing the cost and time of producing black and red bodies to increase the relevance of their use (commit:643d39073e5b9562eb490ca499f000854b6ad170, #2194)
* Change: Increase Super Rail Cyborg range and reduce damage to maintain relevance (commit:0393afd4e8f3961fd129eb6788c6bc0f34472899, #2198)
* Change: Make the VTOL MG parameters more balanced by reducing damage (commit:2fc3c33e0e7ae1d87bdf0c00ff38b87c9c07d35a, #2201)
* Change: Change Howitzer research to not depend on Cannon Laser Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker production time, reduce periodical damage on Incendiary Howitzer (commit:1720a7ec7000a0167f5b6848198a6063b3ee133f, #2202)
* Change: Improve accuracy of VTOL HMG (commit:2d21b6407e6a382bd8a61d36ccf72153c177f6de, #2204)
* Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming Pad (commit:726b2b9f83d292980c82a24819a7a32321e1fe25, #2213)
* Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, and VTOL Scourge Missile splash radius (commit:368d33e94c8bb1f37e965bb47a46564229d9a075, #2216)
* Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm (commit:9ea437be616ad1f9eef47f19208f66cdd8d78117, #2215)
* Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4 (commit:82c55fb6572874e10b17ca923af5507696e7e7e2, commit:d72f367913da71f948fd6f0d83665154405567dc, #2218, #2229)
* Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket (commit:8513682c3efa8f318d61475f28de048dc94634ee, #2220)
* Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF for Super HVC Cyborg (commit:f6226b76ec0ab5d3887003a4400da307560876a7, #2221)
* Change: Balancing and rolling back to version 3.4.1 of some VTOL weapons damages and accuracy (commit:b2daf54b0ff3a378e45b694ae7255b18a90fcb4e, #2222)
* Change: Move Tank-Killer so it comes a littler earlier and only depend on the fifth rocket damage upgrade (commit:9dbecb0f75fc7628f12b5dc54cec7db09ba83cee, #2226)
* Change: Slight Incendiary Mortar research cost and timeline reduction (commit:e923492c8bbf2b55c072db1b34458b102bff1f51, #2230)
* Other:
* Add: Add autorating url in config (commit:242f322bce687cfa84c8ffbe6a25dbebb006e1fe, #2165)
* Change: Don't show enemy building being repaired (commit:fe1bfba7a6f9865b5378b3fa9c2705928afda954, #2141)
* Fix: Don't crash with JumpToResourceExtractor keybind after level reload (commit:0b8e502586507b74c45bbbc194501065a624e2dc, #2178)
* Fix: Don't double load a random backdrop on a connection cancel (commit:7e47d9779a3ed376ea569d4926725d25a0f6d9dd, #2239)
2021-08-09: Version 4.1.3:
* General:
* Fix: clearLoadedMods(): Clear mod_hash_list (commit:dbd3921a02df1f45579c77b22706b0ffdc7b93bc, #2096)
* Graphics:
* Fix: setBarGraphValue() divide-by-zero (commit:8b99babe058824b21ac9efc8a345147c154dc819, #2089)
* Fix: WIDGET::detach(): Check iterator before erasing (commit:2e5436dfedb8aa4d68c77680e9c7ba335b4d663f, #2101)
* Fix: IntMessageButton::getTip(): Add null-checks (commit:e1a51965749a9330f8ac370de9fc80959525e263, #2102)
* Campaign:
* Fix: Crash caused by saveMissionData() (commit:0cd0bc53cae655e79f3a5e3c6a4892c16617dd52, #2088)
* Multiplayer:
* Fix: Fix order of players in alliances screen (commit:dba9b4d252609047185a0449a88ac76189f7473c, #2105)
* Balance:
* Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters (commit:2c6c4c9fbfae1d92dad194018f84ba73d896217a, #2070)
* Change: (Multiplayer) Make Mantis more accessible (commit:311838ff1e35057ecbc0fbd84aaefb8f8e74f5be, #2095)
* Change: (Multiplayer) Earlier access to Assault Gun, improve MG (commit:169f4637ead8885caacb22cd098543ba60af9268, #2094)
2021-08-02: Version 4.1.2:
* General:
* Fix: Various crash / cleanup fixes (too many commits, #2037, #2039, #2041, #2045, #2058, #2059, #2073, #2074)
* Fix: Reduce log-spam (commit:d92641fe8a207ed05b2b196c13cb6d709a68f447, commit:ac98d677f5f1c7db7650df850437ffcab0a48fa2, #2048, #2076)
* Fix: Wrong names for HVC (commit:35f68f6a9d3dc29f829939dad34ef90a4fad919e, #2054)
* Fix: Don't deselect droids when pressing RMB over something (commit:4bb8151efdeb1f7534fbb128d767f22a7ccb33d3, #2052)
* Fix: Various memory leaks (commit:a08b23f040b1d84398c40168c33f3eac008c458f, #2019)
* Fix: Do not play audio from assignments to commanders from other players (commit:ad91ba5193d5679ff370697b158dd35a1bcfdb05, #2063)
* Fix: When editing keymappings, ESC should unhighlight the selection (commit:afb112901ce8b205bf38c2033ed2b4916f1e4052, #2072)
* Fix: Correct minimum OpenGL version check (commit:d974dcc14cd2256e1698c57d10be89a0415d9182, #2082)
* Graphics:
* Fix: Vulkan: Crash due to late release of graphics resources (commit:3accfde52c96d48e804417e2f29d07666603e8f9, #2038)
* Fix: Statistics table overflow (commit:3ff4440bc45da4d2ce24c0ccea7b397b08e6ae97, #2029)
* Fix: Various widget improvements (too many commits, #2071, #2080)
* Campaign:
* Fix: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04 (commit:d945b9371a9affb80264a6d08056955c3dcb2896, #2044)
* Multiplayer:
* Fix: Map request logic improvements (commit:843dc47dccd5c2a91eb6869c8bb33aa80087325c, #2043)
* Balance:
* Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters (commit:f10e1582813fe1a067accd9418a656446705e2e3, #2065)
2021-07-25: Version 4.1.1:
* General:
* Fix: Fix chat cursor position (commit:10f32bc6fc8e22e1046bb5f37ed5e5fda72189d7, commit:042e4c2276aa4569bf1687c00bd72d2834f02bc5, #1979)
* Fix: Respect Hold & Fire at will better (commit:8de662f45b6b0f88ab03f852e8cb089bdd0f41ca, commit:05f5f1c71c7fcd0d79d5a448432e0e4c2d9fb90e, #1987)
* Fix: Refresh order buttons on hotkey press (commit:ddf25c084007b2ead4beee698f62dece6f1df447, #2010)
* Fix: Make other hotkeys override debug hotkeys by default (too many commits, #1931)
* Graphics:
* Fix: Fix structure limits screen lighting and hardcode sun position and lighting for 3D buttons (commit:d2dbcac2e29e2128ba9660ea0e3b77f466a6b448, commit:e198438b00a51fe49fa09fbcf532cae6334c1dcb, #2001)
* Change: Use faction models for UI buttons (commit:f477d76a5a6ad633c4926241304632e6447740b3, #2015)
* Campaign:
* Add: Add a small delay for allowing video skipping (commit:37828b78f46f1c292bb1b55e88358c31fd54fd18, #2011)
* Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks (commit:4268f4426e62226092c1cbc58e254a42ecc9aa21, #2027)
* Fix: Do not show transport button in objective achieved screen (commit:6f0e7f0beaa436edbfe71d9e97a040c1c674ef68, #2014)
* Multiplayer:
* Fix: Fixed obsolescence of machine guns Technology (commit:26918596ad2670d49178ffea121b36ed9f20b759, #1989)
* Balance:
* Change: Make Heavy Plasma Launcher more useful with an "all rounder" role and reduce price of Plasma Cannon significantly (commit:0b4f37365ed551efc14fc70b4e9b58a8a3043f0d, #2009)
* Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight (commit:e0c17f814747dade806ab64e533feecd9ddf1a67, #2021)
* Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range (commit:2edbb1b34a51eab38427ead1f4be21374febf9d3, #2022)
* Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons (commit:0ce8587c47e9c2dc0643a47eb1d04974d5b63819, #2032)
* Other:
* Add: Add weapon info into debug window (commit:0a626c31e7dc82f9095e22ee0484111188e3c94c, #1998)
* Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC (commit:d9794c0e23f342ec707f5c3bd2b31353569eca4a, #2005)
2021-07-04: Version 4.1.0:
* General:
* Change: Move research upgrade code to C++ away from Javascript. May fix a late-game desync (commit:7b4e1d110ec9427ea070ea3395db252ef8547127, commit:3ddc0356b0de20ccee34727dec4f96677e02eb1c, commit:b2da3338db951361a20969e2a55542e310d299c9, #1925)
* Fix: Prevent crash when resuming game from the Music Manager (commit:757db8dc266eeddbe1a47f36d0610d93070ae5df, #1913)
* Fix: Fix vtol collision with ground units (commit:614a62f9eb5df8eec6a32a214559b37885a45626, #1917)
* Fix: Fix updating certain key mappings making the keys unusable (commit:f493fa8fe521a37c81623edbe565ef3f6b07b654, commit:0859366c77e19b4f0944987b04706cce772c75ed, commit:7355f730e3cf986217e1f409669a6aca47a09dbf, #1922)
* Fix: Update unit speed when researching engine upgrades and when reloading saves (commit:4db7674c093acde144cad384edaca9633d243868, #1953)
* Fix: Stop heavy CPU usage on the Intelligence map (too many commits, #1958, #1962)
* Graphics:
* Fix: Fix floating turrets on Heavy Plasma Launcher and Tornado Flak (commit:c02c5e198cd74ea153ed769c9085e5a92a9236ca, #1932)
* Fix: Fix and show various muzzle flash effects for Gauss, laser, and all kinds of weapons (commit:c99cadf51a280e565979ad8dc3f74ad92e20a915, commit:453d69d3b805a833ae56bde33aef20cec73a3128, commit:0d4b8b5e04b5a27ae87358b7c63b6707722c518c, #1935)
* Fix: Normalmapping of 3D models in menus / buttons (commit:32fb024c9d261fc35a1018a893bba78704a648d4, commit:e536d1f639f3fd8b9e63042b33def23c2d5ab09a, #1930)
* Campaign:
* Add: Add warning when selecting Insane campaign difficulty (commit:4ac34dbbfa89d1954859686c290bbb94cfd0d6c8, commit:37402723cef4da511d46644f9fd02a91f4787933, #1938)
* Multiplayer:
* Fix: Don't incorporate ally losses into enemy kill count (commit:5b5114083ed232ff6b0d36e61988b9d3b5a32e9c, #1916)
* Fix: Improve handling of corrupt map archives / delete partially downloaded map files (commit:bc18010d044c9ac211c5d364c72578575ab4d257, commit:7850af11528b0e94ababf5c4065d3b7e0e05a683, #1919)
* Fix: Implement editbox placeholder for password box and can set password by clicking icon (commit:eca46698c0acb9b0d69bddcc24c0c90c18f48695, commit:1c1fc3a7b5609f069b7fec037bd81e822b83fcb7, #1950)
* Scripting:
* Fix: Prevent a crash if passing in no turrets to a few API functions (commit:ad082fb475f465de53286755dee892971998ac09, #1929)
* AI:
* Fix: General improvements to Cobra AI / accounts for new balance changes (commit:1c2b422c88f28d78bc85e6ff951e06724cb4488e, #1954)
* Balance:
* Change: Make the Heavy Repair Turret come earlier (commit:7465e1b97da4a3c2ffbf4b6968f882898268efa4, #1927)
* Change: Weaken the VTOL rail weapons so they aren't overpowered (commit:ba6cc666178fe28cb0832dbf880a9054a6d05ebc, #1928)
* Change: Balance and move EMP weapons to come earlier (commit:405c4ba6eb13e860919925db1671c7704c465195, #1939)
* Change: Increase cost/buildtime of Howitzers and Archangel Missiles (commit:9b26877e1aa73129e23f0cdd2fe0a03a074b0371, commit:dd4360fa2b0e36a550451ee1daa77ef92ad284cb, #1952)
* Change: Balance VTOL Lancer-line to be less overpowered and remove splash damage from Hyper Velocity Cannons (commit:8a423d54c53465f3701314ef14876da416ac4a3a, #1915)
* Change: Make Leopard and Panther have higher engine power output thus move faster with more weapons (commit:8786263d96ad0168969e10029e19e596e9d790af, #1955)
* Other:
* Fix: Make "help us translate" message translatable (commit:cf697c6896d56d6e761621d8e14830d6e6ab2fb6, #1961)
2021-06-18: Version 4.1.0-beta1:
* General:
* Add: New design menu stats delta system (too many commits, #1781, #1790)
* Add: Add a single player quit confirmation screen (commit:bc46a4287b0d6047ceb4ba5a40819421cb55205b, #1792)
* Add: Allow building modules/derricks in a row (with drag & build) (commit:931fad8bd5cb5730a6e0c4883c4fa45e9fa0b737, #1797)
* Add: Provide a self-contained map loading library that can be used by outside tools (too many commits, #1807)
* Add: Allow scrollable menu options (too many commits, #1823, #1851)
* Add: Add support for binding same keys to multiple actions in non-conflicting contexts (too many commits, #1508, #1852)
* Add: Add selection without group hotkeys (commit:afe1da9f777d2da726a4eba391bb3b35470735b9, #1893)
* Change: Allow assigning key bindings to mouse keys / huge keymapping refactor (too many commits, #1745)
* Change: Move the whole group to the target location, not only the command droid (commit:2f964fc01e6e168ef1063c0eac00e9081a5514be, #1831)
* Fix: Refresh tooltips every 500 milliseconds (commit:de53db956aea1bdcf1b509a4db4a8b9ea486c45e, commit:6675a64216e7dcfc57bc3be7108fe43604a0e3b5, #1735)
* Fix: Fix crash if dead object is in a widget menu (commit:4be967fe914b18a07932eac592998942311a9f55, commit:18b04b8501a6d8f1ddff8997f0f5065a8cb129e3, #1819)
* Fix: Fix droid health values sometimes restored to maximum after loading saves (commit:a2ee458b3fa08993ed614608a297d156ff72d9ec, #1816)
* Fix: Do not handle RMB click while panning the camera (commit:da4321625e83b2a78c676807a98c3d1666895357, #1822)
* Fix: Fix unclosable panels and flicker when using the Intelligence map and Design menus (too many commits, #1763, #1892)
* Fix: Clean up option menus that are open when a host quits to prevent softlocks (commit:628bcf2149d26fe1630fa247b54a265d03b3c53d, #1879)
* Graphics:
* Change: Use a single-component texture for the tcmask (commit:df2dffffed30ede55b71c4b64c2876b2994fceed, #1854)
* Change: [OpenGL] Provide GL_R8 fallback for OpenGL < 3.0 and OpenGL ES 2.0 (commit:9f88111e845c8ed584634d66971099d12a56101a, commit:79637a5bdc67cbadae6b10001d81004d40afa016, #1864)
* Change: Use a single-component texture for specular maps (commit:023229ba3d49aa146ddd1b7735ee828a2d367f98, #1865)
* Fix: Fix fog and add menu option to toggle it (too many commits, #1275, #1851, #1870)
* Campaign:
* Fix: Set transporter speed to zero when moving to away mission maps to prevent flying backwards (commit:71d884c9d3c546041e4d0e667f635160e1bb6681, #1881)
* Multiplayer:
* Change: Revision of some visual effects to distinguish kinetic and thermal weapons better (commit:b71b1ab2c509a0488aeb9f3b7dc98275cde665f2, #1874)
* Add: Chat messages when players vote (commit:8866b0f651b8bb1f0f6ce5c84568137167ee41b4, commit:a9686c74ea8ee08ef592ba5d3ddd651ce696f79e, #1572)
* Scripting:
* Fix: Fixes for uninitialized values in labels (commit:870043f8b6f63e32bacdb3d3caeca1d4792ff8b1, #1821)
* Balance:
* Add: Balance and add Heavy Plasma Launcher to multiplayer (commit:3426158b3e454786baac86cb036fef2441d83a60, #1871)
* Change: Revamp multiplayer anti-aircraft weapons and add Tornado Flak cannon (commit:fc6104a28d3a9bbd8017ef5ce8549de878e22b22, #1804, #1842)
* Change: Campaign rebalance aka "camBalance" merged (commit:ecd1a1612e73883b0d43169c169a027849c2ac1b, #1857, #1882)
* Change: Make howitzers less overpowered / rework mortar and howitzer tech tree (commit:eeee16c751c2c5e33a4981cca7511842d7d2e023, #1842)
* Change: Fix Wide Spectrum Sensor production and cost (commit:85963f5d9c68ef512a6f4782910d1a754892ee0f, #1842)
* Change: Improved combat parameters of weak VTOL weapons and removed obsolete (commit:97f70c2f0d77f702b13887c35dbbceafc58192fd, #1868)
* Change: Improving the parameters of the obsolete Super Auto-Cannon Cyborg (commit:0ad20ab65fc85f32699fc040b71e41651f5c7ce3, #1875)
* Change: Moving the obsolete Twin Assault Gun to come earlier (commit:a11a1010c7d1336be6c303eb5deba87a9afad404, #1877)
* Change: Raising the potential of Tank Killer Rocket and Super Tank Killer Cyborg (commit:712fa7b710bc7ad61f5f01b5dd8b25ff6d56c382, #1884)
* Other:
* Add: New cheat "makemehero" makes selected units hero rank (commit:e49a9f950eaa0bc3e6235013365f1d46d0a312d9, #1820)
* Add: Initial MINGW/Clang build for Windows x64 (too many commits, #1891)
* Change: [CMake] Ensure WZ-specific internal libs are built statically (commit:edb455fb8ccf6ee6848a7601e2af2bbd62fa0d88, #1805)
* Change: Fix various compilation warnings (too many commits, #1818)
* Change: Performance improvement when saving (commit:73937e2905a6e3c0c49ee27dea5bb30c623dd254, commit:05359b406f216e7a3eb09e05ef012691fe299b26, commit:3371524dcbd018fe03ee2b85d2f33a4574beb5a6, commit:2b47e9a55d21d7fb630ec395c77d059df8ed8b37, #1726)
* Fix: QuickJS Patch: Fix NetBSD compilation (commit:65d9993304b496478701fb6048167f7fe0227e91, #1827)
* Fix: Fix deactivation of research/manufacture buttons / GUI warning (commit:53efc73af592b13e2a81b7e81c70e43ef08167db, #1848)
* Fix: Many Mingw-w64/Clang compatibility fixes (too many commits, #1846)
* Fix: CMake packaging improvements for Windows (too many commits, #1888)
* Fix: Fix odd name placement with empty elo autorating string (commit:2b4830ef5af8c37a1e7fc3c8c4bf531fc8377555, #1900)
* Fix: Format json indentation (commit:40be939910ca7e44a5ec3cb6de769f95173d1303, #1901)
* Fix: Store more required save data into the main.json file (commit:6ad788d2c4de402e0b9ea962b33380a2f7d85272, #1902)
2021-04-18: Version 4.0.1
* General:
* Fix: Fix broken map zoom cycle and repair bad config settings for some numerical cycle options (commit:825a07d3f237befc194e62e2de29ef0eab3defbb, commit:6037803287f1c9d3cd26820cc863d47ec16d5852, #1707)
* Fix: Improve water performance (commit:154ff47cb7a470879f716a9e9e149e6345742b40, commit:efee2d8c4a8f78aac944f7c5770909fd26e90b17, #1724)
* Fix: Prevent crash related to flag/rally point positions already existing (commit:db2b23da5c49cdf95140160b31ad8cb922f8fbbe, #1752)
* Graphics:
* Add: Additional Collective faction textures (commit:734bfe4336abf4489420397ca28f15a977fa16fa, #1768)
* Multiplayer:
* Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg (commit:8b9d3954880eac94ac14ebe8439196d2405e7036, #1721)
* Change: Some improvements to 6c-Entropy for easier modding (too many commits, #1756)
* Fix: Reset ready status in lobby when a player leaves (commit:d7f125d51c89614f4705aa17ff94f8bbe589a6c4, #1744)
* Fix: Fixed incorrect player positioning in procedurally generated maps (commit:d9fd9a7888d05696641c28e54f8b9c0bec0a3796, #1755)
* Fix: Fix skirmish power modifier after saveload (commit:847496e22df5fa6283fa90a9ab0cd9b81014fd71, #1764)
* AI:
* Fix: AI messages wrongly targeting players (commit:5aca61614f66a8c9554b6ba482a730ae880e0f10, #1770)
* Balance:
* Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons (commit:cb34127ba35bf0fa9d85398e6c4ddf1103ff8c4b, commit:3b833e1a52cb3ebd4ef8a6e436c931708f6a266b, #1474)
* Other:
* Add: Add config option to toggle autosave feature (commit:c8008672f926fc9143eb5477865dd7b64f8f2abe, #1727)
* Fix: macOS ARM64 / Apple Silicon builds (SDL2 cross-compiling issue) (commit:f0934ee4e84418b583e204c595383581c12270cc, #1720)
* Fix: Don't crash when closing the game if the music manager is open in the main menu (commit:93094e8a3e3334ac9109b8be27a83dff695de641, #1761)
2021-04-04: Version 4.0.0
* See: Version 4.0.0 beta1, beta2, beta3 for the full list of improvements since the last stable release
* Changes since Version 4.0.0 beta3:
* General:
* Fix: General improvements to address UI crashes and issues (commit:d7288f4c2f0c130889db4d7ea4e8229d920dc3f7, commit:5639a187f069677476ce2eb2af532d70368faf58, commit:484ebc432fdfb91f1ab0619ba46be2170f7a6e9c, commit:fe0ed076f92c6eb44aa483849eaf8046b22240cd, #1679, #1686, #1689, #1695)
* Fix: Fix animation system not letting scavengers out of the firing animation (commit:319ef65c7acd01111ce9d83d6b394b10343be09a, #1690)
* Fix: Shooting through gates after they lower (commit:aedce4ceb6059926d9bfa19fd29c522e3c81b16b, #1692)
* Fix: Lock UI and do not accept option changes over the network when everybody is ready (too many commits, #1701)
* Scripting:
* Change: Update QuickJS (too many commits, #1682)
* AI:
* Change: Update Cobra AI (commit:a216a60a03ef8f76817dd31f287a86801e71203f, commit:c6a22faa9253758ca489f68cbc0233b3e8e30d90, #1697, #1699)
* Translations:
* Change: Numerous translation updates (commit:f04c085d018b074d8268ea57d7eb04485c34d4dc, #1705)
2021-03-27: Version 4.0.0 beta3
* General:
* Fix: General improvements to address UI crashes and issues (commit:7534e6c1f6df8778e337e51d460de6aeb8f2309f, commit:046b98065e5ec8add67c31e62384c75739d07103, #1653, #1664)
* Fix: Fix crash when using Alt + Tab (commit:82847e3dab405d1ffef7954c7df25be747dabff5, #1661)
* Fix: Mouse not responding as expected after multiplayer games (commit:f4672c5e24f9dfe3cf469d1cab0c4ad01c8cd998, commit:67f7bfafb7620dcf745e74a6286a3ce3882c7d37, #1666)
* Fix: Fix crash when backing out of save/load menus repeatedly (commit:fb27eb4e0bb0285e399dd5739e065f72f4cf96ee, #1670)
* Fix: Fix incorrect display of production cycles (commit:43b9b4d220da607c5c11558a63908edb1c5dc130, #1671)
* Fix: Fix UI crash when a factory gets destroyed (commit:17c3fb5627c175bf34b7afa0da99979b1c5b3039, #1673)
* Fix: Fix commander overview not showing factory modules (commit:af9612abac8959a1ee34fb9859046a6efbc28452, #1675)
* Graphics:
* Add: Add new optional .PIE sections: SHADOWPOINTS, SHADOWPOLYGONS (commit:cbdf25c8f48f45a2284ff8976b3634f6ffd9d57f, #1630)
* Fix: Various bug fixes for Blender 2.9x ".pie" addon (commit:ef06b7c6ce0ba449beee918a9379665dfb83fbca, #1651)
* Multiplayer:
* Fix: Fix player slot issues when switching to maps with less players in a skirmish after hosting (commit:07eb7f5a700561c1b855001aaabf2b965954f8d, #1674)
* Scripting:
* Fix: Unboxing issue could cause buildDroid() to only utilize the first turret parameter (commit:32f61a8c5cbd07bd1c4996f5bbf1b6d42f1e5828, #1676)
2021-03-20: Version 4.0.0 beta2
* General:
* Change: Return previous camera rotation behavior as the default. Improve the locking version and set it behind config option "lockCameraScrollWhileRotating" (commit:5b893cfc6a725a78d5b86699aad75b7b2d59ba79, commit:f2d68e5fb40dbd3f8f6f172d9f92f3de32d77799, #1640)
* Fix: Fix medal display which caused a crash (commit:9aa49ea227c0dda727f992737dc5d2b01d681b7d, #1584)
* Fix: Fix profile selection list causing new profiles to not display (commit:9ebf1ce5bcfa5223168a17156f395f801e73291f, #1585)
* Fix: Fix UI crashes and issues (too many commits, #1583, #1590, #1608, #1637)
* Fix: Close options menu, when other menu is opened. Disable reticule menus when options are open in multiplayer (commit:a6da62e419bd822f889d79cb5b117a8c153bf3f9, commit:37cffc421280f36bfb534944ec25ea03f2373aa5, #1589)
* Fix: Disable quicksave and quickload while option menus are open (commit:de516624eb7e8f94a6247e8e1b333d87711f7951, #1632)
* Fix: Unload level data before loading any save data (commit:12b64bc0e790bea88dc8d1878a82d4c1329e0bb6, #1639)
* Graphics:
* Add: Introduce the ability to specify if a model wants to interpolate frames (commit:ba731f3e43a67686485f8fcd5c3de1a8eb19a8ec, #1593)
* Add: New Blender 2.9x ".pie" Import-Export add-on (commit:73602cf27b1c46508b18469ab08a0928c311c1b0, #1601)
* Change: Minor shadow-related refactoring, imdload sanity checks (too many commits, #1623)
* Change: Optimized light calculations. Cleaned up shaders to save a few fps (commit:a63f76eeb215aaab672d5cf500bb7ae276db4dde, commit: cd6c32a3f30c88e487e490725e39c69d2981507a, #1628, #1629)
* Fix: Improve flushing in headless mode + don't initialize video subsystem (commit:cd9df7e0485c23c8eb03ab1a313eafa561be18fe, commit:5dfaf18901d4907a58ff3f2bb0b03ab1d496e877, commit:2b00ed61bf8f737b95c07e990c62af2e6e221995, #1618, #1622)
* Campaign:
* Change: Widen a sub1-d base entrance and replace MG bunkers with Assault Gun bunkers in sub3-1 map (commit:8b9a32690d7a0e1e44f0d0de9709b2d6101f6bd9, #1643)
* Fix: Guard against compromised timer bringing up the reinforcement button (commit:d059fdb44cd7a524bcded199fedf6e2f06a5322f, #1613)
* Multiplayer:
* Change: Improve lobby performance by not loading map addons as much (commit:bcc790b37255cda79d4007d444916899efc88b09, commit:3cea0447f5e0d7b0e7c235eb1e0839d9eedf33f8, commit:a6011af7318795f222e1b4db9ef156178d7c5ab8, #1588)
* Change: Improve obsolete weapon redaction (commit:edd7d1185cb01209e24bca70fab78f717c9a4894, #1634)
* Scripting:
* Fix: Prevent a potential double free with QuickJS backend (commit:19157334b5ae645017d33f0e4df7268034508b4c, #1642)
* AI:
* Fix: Add more weapon data into the NullBot standards to prevent ruleset warnings about undefined weapon info (commit:013d3a0eaf500aa5c100adfffa24c7a902f99885, #1602)
* Other:
* Change: Lock key inputs when the in-game music manager is open (commit:2a1cb3c520449b91a89692e286929129316ca87a, #1631)
* Change: Changed "High-Velocity" to "Hyper-Velocity" in HVAPFSDS to fit in better (commit:c6305216d09a458b373df676e6df362c543e73bb, #1636)
* Fix: Fix -Wnull-dereference warning in structure.cpp (commit:4b4cfe36b2f3038e895e026a21ad933fd1d5b2de, #1567)
2021-02-28: Version 4.0.0 beta1
* General:
* Add: Tweak build and line build to allow diagonal building and more (commit:4b99c8f20f0c202b5b2bc797580f2a8b32361db4, commit:337103224cdb69262938b5614c0e972de87b4baa, commit:95cf4a8fe90752df809f19d5fc3537d4cec520a2, commit:b72b642757117cd11fb91b06fa39fbb3a774a51d, #996)
* Add: Add "Add to group #" keyboard shortcuts (commit:d0e9cffa1235277cdb89abc75267cc54ebcbfc70, #1102)
* Add: Add hardban list (commit:ecd5041efe3ffa19d8a48e39c0c84ef75bf53c6a, commit:68a4b0115527d31f6644327a919616bd114b2e3c, commit:dafed3a03f06c400737746ee98d08b8c0fdf5188, #1079)
* Add: Add Hotkey to rotate building during placement (commit:c13c54d769a445d23b5a1594f8b94e43d92b56ec, #1215)
* Add: Add indicator for unused derricks (commit:8fd7e3b9bb33eb29e553c8ea843f4ec670802824, commit:4f20b0cd2a21386e11155e870ab94c781b7b4123, #1216, #1230)
* Add: Add configuration directory link to Options menu (commit:043167772d2780ed2983cb1fc28964545d1b1eb3, #1228)
* Add: Add Music Manager menu / in-game options (too many commits, #1280, #1288)
* Add: Add additional info to the pause screen to improve user experience (commit:fff00dac37d36c9aa79d69e7306b0f5cec1bc778, #1403)
* Add: Improvements to multiplayer lobby widgets / screens (too many commits, #1425)
* Add: Bring back screen shake option (commit:138d83c5ed03359aad83bbf65cf9c1c56f9a8d6c, #1434)
* Add: Support "Desktop Fullscreen" window mode, better switching (commit:2605e343add09d6fff89a2c8a01c6884d7120d8d, commit:762928abc6351c9a93277d092aa356aac9708943, commit:79976323cfa7bfa84cd7fa2c81b1171c5bec6703, #1445)
* Add: Savegames now have suggestions (commit:ec4dadcb5cb020473e989fb22842ccc3d9511a70, commit:796e1ab7d1a4c33bebbd9bd9d9bf4fda2529a41c #1468, #1515)
* Add: Add "Go Back" to in-game pause menu and submenus (commit:d05ad5273c2e702f961bbd3f9a018b328b050365, #1477)
* Add: Implement research cycle detection (commit:266d281a715f61ab65d34de055e7ab9e1f183309, #1535)
* Change: Lower threshold for automatic firing against blocking walls to 33% damage minimum (commit:5c39fc0b1039ba55552170bd38b3151bfe2a6b23, #1060)
* Change: Fix weird cyborg names (commit:ca808469bea7241c10bee5b07e1a7580769d01e0, #1056)
* Change: Remove radar jump bounce / camera code cleanup (too many commits, #1177)
* Change: Use buffered file writing for binary save game files to speed up save times (commit:5d7d9e779acb85c7618095c665b716211d78f3a9, commit:9f5d29e166503f2919618eb94bb9a6fe483d1cbb, commit:30baabfb18c73eb50fec54970a6d0b94346897a0, #1194)
* Change: Load terrain textures earlier during game init for better load performance (commit:b975725b29f9d26ca293046953c16fe39a26754e, commit:f65c4b690aefe37ad94fad235f1dde2eb5da1b9b, #1206)
* Change: Show research names instead of "research completed" in the console (commit:71be6a9cd0b40bc9d9de07847b35cba6df0baaca, #1374)
* Change: Widget improvements, Replace Qt-based Script Debugger window (too many commits, #1452)
* Fix: Remove hard-coded limit on number of tiles seen by objects (commit:a115e05813a613185deab8a55c640d3e7afa495c, #986)
* Fix: Fix initial delivery point, droid orientation and puff effect for rotated factories (commit:b41c23b1d5b75f8d77f0bfa3baaca647ef1dbdb4, #1098)
* Fix: Next building hotkeys improvements (commit:ef20ec2ded05e7e2e64a0020e721044f7669dfc9, #1164)
* Fix: Fix droid stacking from factories if using hold orders, for example (commit:aa0f9d4f6fc651e4a35543cf2a05304662a6b4f2, #1172)
* Fix: Fix crash when loading challenge saves from the in-game menu (commit:65f438def257f7d761d3d2c3580ecbd3238d6ede, #1186)
* Fix: Improve droid transfer function (commit:cbf5d2bf2560d8cd3f95b283120ed668765c6098, commit:bf7ebb11a0d0a031370a3a10b46ab640c1574ef7, #1242, #1322)
* Fix: Use voice volume setting for intel button sounds (commit:023156eca1b3ef77af6b0e18ab4b9197ef453895, #1356)
* Fix: Fix Map Zoom config option cycle (commit:3d57d20fa240e20f66af84076fb6b185620100b9, #1364)
* Fix: Fix Continue Last Save always doing campaign init (commit:84af4e19473e7b4adbb2e464c3f6023963aa61ef, #1370)
* Fix: Save the file name of challenge files so the extra scripts can be loaded again (commit:2343e666c4464d2766f489da691ade8cd61824cb, #1373)
* Fix: Add new key-value pair to structure stats to determine if walls combine to them (commit:9b82d3c9cbfb6f4f1b4de34649343aa4d9136787, #1388)
* Fix: Fix reticule button init so F1-F6 always work when needed (commit:1764e27328b4b4625244ce2f5e0c7ed7feb80513, #1422)
* Remove: Completely remove the last remnants of Qt (too many commits, #1465)
* Graphics:
* Add: gfx_api: Remaining wrapping, + Vulkan backend, + OpenGL ES 2.0 / 3.0 support (too many commits, #489)
* Add: Supports optional vertex normals so that models can use tangent-space normal maps (commit:fb300475d15c29c6a6903ac89723781d895e2aac, #489)
* Add: Use higher-res terrain textures, and upscaled HQ backdrop images (commit:75fcf1f7c84b4b5df39062e2a96abb62be286df6, #1188)
* Add: Implement scrollable list widget (too many commits, #1224)
* Add: Add position interpolation for blueprints (too many commits, #1260, #1294)
* Add: High resolution reticule icons (too many commits, #1233)
* Add: "Headless" mode (for --autogame, --autohost, --skirmish) (too many commits, #1395)
* Add: add factions to multiplayer (too many commits, #868)
* Change: Implement dropdown widget for resolution picker (commit:63b4ae9080a050d232f8bc7728b3bda9fdc35f78, commit:c2f008c22de006e0e1b193639fee7eab3d915ae1, commit:f56f0148370b7bebb25f2e3c88049e5c29e3715d, commit:132f69d47efc0cb8362327eba7b56aefb1b3fafe, #1441)
* Fix: Fix skybox wind (commit:fb05d770929aa927c231ec9fbc2376c9948dd56e, #1285)
* Fix: Fix in game buttons refresh (too many commits, #1488)
* Campaign:
* Add: Add improved victory condition output to campaign (commit:001c1f9610f12d2c494ebe4b3aa04f52b6c501cf, commit:ab7d93a2f58e9c763395e657458e9c0fb1102444, #1072)
* Add: Unlock the Thermite Bomb in Beta 7 for the player; Collective uses Thermite bombs from Beta 7 onwards sometimes (commit:e73405992e8116997603ba2dc997ae08a7ea6026, #1170)
* Add: Add Improved Bomb Warhead upgrade as an artifact in cam2-7 (commit:7d632fb3f455b7001f04836ab0aadd32438717d8, #1406)
* Change: Prevent cyborg groups from over-protecting an area in Gamma 1 (commit:3df1fbdee6362e03a7ba0a75d7f7548a3e92f789, #1093)
* Change: Prevent giving electronic rewards to players in the campaign and thus some Type II propulsions in Gamma 6 (commit:eec8462cce9bfd1f080dd17d7f4095234db31654, #1156)
* Change: Allow destroying transporters in campaign (commit:d94464085f39d405352cef7ec68761d28c8f9a16, #1333)
* Change: Remove useless cyborg/vtol production upgrades from campaign (commit:2ae61c183a65cdf9fe8d94269b16db4ce5d3ffe0, #1336)
* Change: Use SUPERTRANSPORTER for campaign scripts (commit:1183132cb351ed824ea5e359e7c2abe91bb1eb24, #1346)
* Change: Lower the console box on campaign games to not conflict with the timer/transporter buttons (commit:e196747a5ca8e267f39ad9d8ad8a63b728232940, #1366)
* Change: Slow down cam3-4 truck build orders (commit:283c45d42a8678a319c2cb3f0695c57e9f594056, #1394)
* Change: Change factory activation on cam3-4 mission to happen only by trigger or after 5 minutes (commit:777fb7eea4ff99a9865e066c714ef303330ebbb8, #1430)
* Change: Hard and Insane use new damage modifiers (commit:cddcd9f191e7bccadaa1300d1547c2ce688fa2b8, #1547)
* Fix: Drop artifact from gamma base factory in the cam3-b mission for cannon rapid loaders (commit:b9614e025f7fd43f74ad978e4534b53e32983ded, #1116)
* Fix: Fix campaign research for the Alpha research upgrades being available for the first time now (commit:24f81743eb895b10c4e0efdeb6dc92a6d06f3243, #1130)
* Fix: Make campaign Assault Cannon research also grant the VTOL version (commit:63102b1870fed0d62a3cca6d8e2cf171d6404533, #1135)
* Fix: Fix appearance and strength of produced campaign Nexus cyborgs (commit:4f21fdf23aae83f2fd906f81ba4752d4fe53da47, #1147)
* Fix: Use Collective structures for Beta AI when it builds defenses (commit:f5c55f0a7063bbc88c29f37e3cf22c5136a826f5, #1148)
* Fix: Prevent a tick-perfect pause and save execution breaking campaign library/mission functions by using timers instead (commit:6ce06b14db11dfb5e4c7edfe18fa11dd82d9cbf5, commit:aaa9daf3f6486971462ea0537fd5f11cb51763e2, #1166, #1169)
* Fix: Fail the player immediately at the end of Beta-end if they did not send a truck in any transporter rather than in Gamma 1 (commit:d3b68999a5eea527ff1b5aae99e4d697460e12ac, #1207)
* Fix: Fix names of campaign Assault Gun towers (commit:26162d8f7629c861ce9463a889ccf8ce0cce3a80, #1362)
* Fix: Assault Gun Bunker research fix (commit:5fc5dfb4dcc2a352f8a13f0458f00555866f7e93, #1402)
* Fix: Reset libcampaign cheat mode var on loading saves (commit:1e3c6de3a41c0b8f12cf53d6f831c3d0eee9ebd9, #1404)
* Fix: Show the Nexus base firing a missile video in the Gamma introduction again (commit:e1eaf8daaea7d6c22b1ced44888b1ded9aa2425f, #1499)
* Multiplayer:
* Add: Improve direct connect dialog to a specific port (commit:b657f8b14f70afd819dd4dc45a9785d6441f8ebe, #1120)
* Add: Add port parsing for --join (commit:70682c7f5c772148351d9e7617b32348c3999dd9, commit:137cb43f4930d1a4a651dbec4b23b6a56c591503, #1289)
* Add: Scrollable room chat (too many commits, #1269, #1297)
* Add: Improve chat style (too many commits, #1326)
* Add: Show kick reasons (commit:93226dcb2b9aa2592a5cbb164c96859c161f96fe, #1348)
* Change: Share partial research progress in shared-research games (commit:93459b30a87adc1b9b7ece602f05d8e3a331623d, #987)
* Change: Reduce explosion counts for most weapons except for twin-barrel weapons (commit:b7ed713d374a2d2e501706c312c38266a2aa02e6, #1171)
* Change: Refactor medal display and allow more variety. Autorating support (commit:058bd02d510debf06fc695a5cc9a06e7aa9a5094, commit:94411e0745df505b9ce8eb0459fcac95adca194b, #1141)
* Change: SQLite database for KnownPlayers, Replace micro-ECC (too many commits, #1390)
* Change: Split up rules.js into many parts to improve mod support (too many commits, #1463)
* Fix: Fix dropped artifacts in skirmish being unobtainable after loading a save (commit:86975daf1efb0351a1c39cbf7b32bd54e5e0c9b7, commit:8c4de95e55f1525a4b82976a3b0515a83390337f, #1107)
* Fix: Fix map selection form alignment (commit:51bd1fb6c39598c92f7f0a8ec01b35ef24888ed5, #1328)
* Fix: Prevent map selection button list from going off the form (commit:aea66eb1aa557c73d97b8019e5e66fccbb79f66e, #1347)
* Fix: Fix odd EMP mortar pathway; Add EMP mortar to designable weapons (commit:bcf93b7fe640c09e8b1239fabfd901fde9760259, #1535)
* Scripting:
* Add: Can write a script to generate maps. 6p-Entropy and 10p-Waterloop maps created by Cyp (too many commits, #1019)
* Add: Add MapTiles global for static map tile information. Expose TileIsBurning to script API (commit:d85030c7d9c22c28dcd1cd8956a7acca91a6953e, commit: d72212cf7e340a44f7222bc138f941c08cc5e94a, #1375)
* Add: Various JS API enhancements / refactoring, `includeJSON` (too many commits, #1496)
* Change: Initial wzapi refactor + quickJS support (too many commits, #1261, #1371, #1380, #1412, #1433, #1470, #1484)
* Fix: Event eventPlayerLeft should only fire while in actual games (commit:27e2b565fcd279ded5feb2efa14417099f5b5b1b, #1090)
* AI:
* Add: Let Hard AIs get a power bonus (commit:3ab6a996f5e97bb5e564add171ef3710591a0563, #1149)
* Change: Update Cobra AI (commit:d76c4b7f3962cd36ea191ceb5fc376ffbca62249, commit:ec0a24a331fd28f91e8c8cbc4a355b9603ce8075, commit:a591d706ebf738ad3c69212fe0098bfadb6684c9, #1117, #1231, #1555)
* Change: BoneCrusher! v1.1 update (commit:2a3f6794cef49db1f81bb2f7ba55d9c868ee2599, commit:0e12640826bad5af11858b257e649aa104a859d2, commit:93306e214c6c5c9313495b4c35045e9e5bbfad6a, #1442, #1461, #1483)
* Fix: Fix Nexus production being broken after saveload (commit:72639831c1d5a05e3feb885e2225976b7695a6d9, #1071)
* Fix: Stop NullBot from attacking its derricks after winning games (commit:19931574d0f640cd7bc0bfddddbbf8c5623671c0, #1096)
* Fix: Make NullBot AIs manufacture combat units if the enemy player has trucks if the required "target" structures are not built by the enemy (commit:07c358e64fda07766c599541aae3ff4e3276ca46, #1287)
* Balance:
* Change: Decrease multiplayer HQ sensor range 24->18 (commit:04053a4dd17065df144ffb9c0550e8a0cd7a1908, #1157)
* Change: Stop projectiles from penetrating after 125% of max range, make borg needle gun penetrate in multiplayer (commit:8d058d40cc10caee5935187bd0a5c00062082138, commit:3cf54519b91e26a7f892f7277383d667fd40ade1, #1243)
* Fix: Use module buildPoints for module construction and set their buildPoints to currently match the buildPoints of the parent structure (commit:872d3f4deeb7bd03f262eb4f24b5cf494ca44c8e, commit:084bc273104689fabbc7b741487c2de86a1359c7, #1212)
* Fix: Improve VTOL CB, VTOL Strike, and Radar Detector behavior. No longer rearms full VTOLs and/or trigger artillery (too many commits, #1363)
* Other:
* Add: Auto-orientate delivery points (commit:0c4bdbb2d34874eb1ca0ba9b2966da8a72cbda1f, #1124)
* Add: Add counter for droid's number of kills (commit:8f21aa0d318214936f9a07ae7e57550bbfbf3456, #1144)
* Add: Implement mouse pan (commit:52e45c9069be5c6f930e79169059e43d1d3659f2, commit:0022557229fb4301d261bf17975a005a754de4e5, #1257, #1304)
* Add: Godmode toggle minimap without CC (commit:daf8c7ba6416c43379e29134c8d23e294d6e9b79, #1393)
* Add: Override the supplied terrain types so old maps can use the new values (commit:1296265b0544f94ddaaa4bbc381d4f3479625148, #1414)
* Add: Add gameport command line argument Sets gameserver port to custom value bypassing config entry (commit:ca1421af0c79d17ede13d048825494478127c497, commit:dc35f3cfe6e61dabcb0f08be1c6bcb39660f512f, #1450, #1462)
* Add: Non-default gameport support for lobby (commit:fb9bb3e314e6988e854d12b4a2d839ebbc2630b4, commit:fec20107eeda65b7a18f68bc96f3af03d929fdef, commit:b9a56ab62bfb3b063ec07c729bdf1c4b5fd94376, #1506)
* Change: Many map config loading improvements (commit:2b3312e3b55714d6fc6da626baea785b4faf15a5, commit:37f4eb11d352e30b57665a94cf4a7dbba4619e38, commit:3dcf9351fc0e1cb11f85bce837b2f96dfe9a9012, commit:e8ce4f94ea4a76ab363a28c1f99381b9cadf69b3, #994, #1078)
* Change: Make logo box transparent (commit:25d5661d2a5ed9b9fe81817edf1216a3384a54d3, #754)
* Change: Faster mousewheel zooming (commit:3265c7e41643470519269f97ca8208f8a7111dc4, commit:0c38284e68e027db043ee8ec7f962992a4698006, commit:4256f1540dfff5bab697db91ac94bd30afbecddf, #1209)
* Change: When in Intelligence or Design mode, ESC keybind should return to the game (commit:7fb11cb906075e377b69f3bdd445e45ec6d3065c, #1467)
* Change: "Go back" arrow button in load/save menu now returns to pause menu instead of resuming the game instantly (commit:a4ed26b05b3505216b5ca72905e983a1d5c483ff, #1501)
* Fix: Fix mbstowcs compilation warning (commit:97eab649079db35eec736fa4adcd4f4d29384cde, #1052)
* Fix: Fix some `-Wformat-overflow` warnings (commit:fe56ce35469502c5dc8578b56a5a79b5b3f5b7d3, #1057)
* Fix: Prevent players from changing positions in the current challenges (commit:3b725ad59706a530a94f1e9d79ad70f6e503f322, #1076)
* Fix: Fix a big list of tiny stat visual bugs (commit:cc39e586f17bf8370c61b9fc69a57c99bb514f10, #1126)
* Fix: Inconsistencies with exp gain / code refactor for droid.cpp and design.cpp (commit:176b96dfa793124ae2ea1d1e3b8a0b6a1c9eba19, commit:0694fa7aaf6532bf15caef27e0120ee4e5143cb4, commit:71779d88613614e88ab3557b865a33b41cb822a1, #1121, #1258)
* Fix: Can now deselect units if hovering over structures, foreign droids, and features (commit:a9f1ed88b3e226b284f75b0f85ab0407ffcafb80, commit:eac012d37f0e960f37a0281e07e785622f29d427, commit:267412911df889b0246fb936772ea57ce056b2ad, #1204)
* Fix: Performance issue when in-game options / menus are displayed (commit:87fdc75e7cb1e951e91708a9e20f9b01b21d84ae, #1217)
* Fix: Turn off sensor range display cheat on game init (commit:ee0632a38c5a2cec02105cd20512dac7ed3c8957, #1223)
* Fix: Fix timestamps with single digit (commit:f35ea74d11e818ccc30d8ca124af1c48da53b351, #1249)
* Fix: Better reflect VTOL bomb upgrade names in the stats (commit:f5f899b5bca355cb6d4f95e0b0cbef73cf870db8, #1331)
* Fix: Fix spelling of "Incenediary" to "incendiary" in the stats (commit:96d1ed401c9eb0cb1de15534d34b0b32254e1359, #1332)
* Fix: Fix hyperlinks for missing videos not linking to the website (commit:93983f21b658345b60c9eb9ce93c972f22029cd9, #1339)
* Fix: Do not change the tileset texture of water tiles on the edges of a map (commit:49140d80389dd969e31bddd4d846e7cedd5d103d, #1350)
* Fix: Only show component tooltips for valid stats (commit:16a53447e0b45ac7dddf2c6c27f2f94a70223685, #1348)
* Fix: Prevent crash when selecting the "add droids" menu in the debug menu while the game is paused (commit:2cf897386a0a3e7d3ad59a2c6440dbb06509474b, commit:917e52c160278db240aaea4bd3f2aa40a69d3248, #1369)
* Fix: Fix truck build status display icons (commit:e33fd2013e92d6b40db6210fc172cab76b943236, #1379)
* Fix: Handle PHYSFS_enumerateFiles failures (commit:7b9cc4d50de171305ea46061e518ff077cafabfb, commit:28e81a0ac8e9afc7a3630c417ee80e3957238f40, commit:d88838256547f4ae668ded3f1139351cb5b6c601, commit:ca2b5c33ef46d2e4e8426ee1676bf9f3ce62aedc, #1378, #1384)
* Fix: Prevent menu related overflow in kf_BuildPrevPage() (commit:c1bbb2372fda3aa7cc6c70b2deca51d22bf63eff, #1451)
* Fix: Remove tiny blue line where console "active messages" appear (commit:def829940c2facd044f6faea75b7b2b5e7b3f7f5, #1492)
* Fix: Fix loading progress bar from in-game load (commit:933376d05aa3c496f4b288883025e2cab931effc, #1525)
* Fix: Mods cause a crash due to component type mismatch (commit:6e7374aba65a2abf4f44ca9420b4799e48214429, commit:36d91b1b082bb5e615a157e506fc9fbdcf2fefe2, commit:b05889d71199039e7f641688d134809fd28f4a57, #1529)
* Fix: Fix Nexus link flash and shimmy effect (commit:9580252970365320b6ac33237b328490926819dd, commit:8bcdd22a7bf7e418551b76f976bfc899625b562a, #1542)
* Fix: Fix Assault Gun Hardpoints being built way too fast (commit:277f19295ca5e22045998e8fc88007fbe682fbdf, #1552)
2020-07-19: Version 3.4.1
* General:
* Fix: Zoom speed tied to game speed (commit:22a7855b4ca5262f75b48625ea1a2fd14e6e3d2d, #939)
* Fix: Chatbox text drawn over tooltips (commit:605969d3196d56d7fbcc9057b776d168630a9634, #965)
* Fix: End game stat bars having an off by one error (commit:ef02b1256619e15b0b08a7d8fbe36b4a60994204, #973)
* Fix: Improve keymap default logic (commit:79518b0b19396c48ffc607183353dbe252578291, commit:8d764e53c31909f12d46ab8194d64be460988618, #977)
* Fix: Chatbox related softlock (commit:a12b1a9cf305054317630664492dc8816acefada, #978)
* Fix: Fix simple keybinds not firing when a meta key is held down (commit:92979bab768e0fba7666c944883885017e8ddcc8, #993)
* Fix: Refund factory power better with queued templates (commit:43b48a7a8552615787a07ee808a9693e0f8bf7b7, #990)
* Fix: Minimized/occluded window causing a huge spike in CPU activity on macOS due to vsync issue (commit:17fb3cc2db07cd063886ef6d180a5b8be65e7654, #1020)
* Fix: Prevent softlock when opening reticule menus while keymap is open in multiplayer (commit:7a268d18fbff99ff09eb639db2b6cb940fa33dd7, #1030)
* Campaign:
* Change: Victory condition "eliminate bases" now triggers a last attack from the AI like the other conditions do (commit:215f6f255621138b745ef364052d2890282f41f0, #988)
* Fix: Failing at the start of cam3-c if no trucks were present at the end of the cam3-1 mission (commit:46fe92bfecbed112af1bef5f0ade117039650ff7, #1021)
* Multiplayer:
* Fix: Changing flag color should not reset ready status (commit:cd1c0be79a6698d8db6e2110a8899239e08e9a91, #966)
* Fix: Fix map preview sticking to kicked players (commit:a411fddbc629829c7010503e0c85ca274006b98d, #974)
* Fix: Player stat "played" not representing actual completed games played (commit:ca27273228e8f04df5e5c7e1bde45950b3be1e8f, #1013)
* Fix: Reload palette file after mod downloads (commit:4a8f98d4b5f9a72b0dd09b4241a7d60646d69505, #1015)
* Remove: Prevent ability to change to smaller maps after hosting has started (commit:c56ad15e34ed1cdd52d885b1b3b6d751a2c1a1ff, #1027)
* AI:
* Change: Improvements to BoneCrusher! AI (commit:e02323c2665da6f6ce09f7417c47f00e71439498, commit:9902035e1d4600c246b553f52e526f8a126bb2f6, commit:38a44a163ad2af9d628f0a8875f5eb8594d3ad95, #1007)
* Balance:
* Change: Make Scourge available at start in T3 (commit:ab9a5f3d5b861c84023df8cc3bc19ca548b61557, #999)
* Other:
* Add: Account for Repair/Demolish construction queue mid-way stopping (commit:588c84c9a42f9de8e841322468b9574c0d4a7811, #989)
* Add: macOS: Video sequences app bundle packaging (commit:880352481ad60c61b120a3f59893b3d8c2668eec, #1018)
* Change: Set new map zoom rate limits (commit:5d212ce31693585cae5f0c68331d7eae7e7f6dfb, #939)
* Change: Point revisions use the same app configuration / save directory (commit:22dab1a7069bc86acf5a1c161bd3f18252d29c56, #976)
* Fix: Damage calculation must always return at least 1 thus fixing Nexus Link damage against tracked units (commit: 7b41dd69c63cbdc3c5ef53b89a3ea717e06ad9c8, #981)
2020-06-24: Version 3.4.0
* General:
* Add: Frontend "continue last save" option (commit:54536b3bb2f919de5250698ea00317c0b174c797, #408)
* Add: Shortcut to quit to main-menu after victory (commit:9beabb55a7444c5cb02ab9992f22dd51ded7fe43, #518)
* Add: T4 technology level where all research is completed and addon.lev change (commit:c0f8f1ddef9e38948a9fed5aa300f9a4b5698a1d, commit:e50fac0423492ca8180e42507fe0db6c51c9a282, commit:1cfb90a05efc7f7135d5b659b434a6381aee71a8, #396)
* Add: Option to enforce structure limits on maps and disable most research related to limited structures (commit:ba06ee18c99b04f3cd46a81e2eed1a251f2d05f3, commit:55d627faf623ec07663701165ab4efe3d8044408, #409)
* Add: Quicksave feature (commit: d130d5cf8f510dbcf6a3680d5ef436b18d761669, #464)
* Add: Way to change most game settings with the in-game pause menu (commit:905cc6ff2f659d6118ce13285f2ddd341a17c6cf, commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, #469, #565)
* Add: Autosave feature where the save rate is moddable in rules.js (commit:bff9eb56db0b0883156eb14bcd8add2327bc0f7a, #536)
* Add: Favorite build items menu shown as a heart icon (commit:8241df0042cfaac75b2e1b192ffb8c31b220ec4e, #556)
* Add: Right-click AI slot to quickly copy it to all other AI slots (commit:e7ff1e1d5fb956aeaa1dc721f3950dd0f2f4de2b, #551)
* Add: Randomization of game options button in skirmish/multiplayer games (commit:f49ff2b8bbbf9b43bf80dbb2402507cf770cef89, #539)
* Add: Randomization of map and positions. Not available when hosting games (commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, commit:c4fb21e2dfd02b48c353e0b2491d87728770569b, #568, #596)
* Add: Allow pressing enter/return key when connecting to password protected games (commit:81a1a3790662ba3508b888d47929bf0011a6bc4b, #579)
* Add: Add support for changing map, game name, and hosting player's name after already hosting (too many commits, #526)
* Add: Support configuration of OpenAL-HRTF mode (commit:33c4d81795f8f98c103b2af81d4c1575f0f4abb4, #675)
* Add: Support in-game notification popups (commit:0d9a0e6736ee830b29811bf27eacf79f693f8ab5, #679)
* Add: keybindings for camera pan added (commit:6fb19e8a053a9a5de2138fe6afa6c1ea6d7e0c6f, #739)
* Add: Discord rich presence / join support (commit:9c59dd3b15a7d14b4a11244daecaf9fa45d7aac7, #876)
* Add: Unit / kill count gui feature (commit:ff8c56612a1e3afd597f88fb6cd2ae56142e5206, #943)
* Change: Challenge layout updates (commit:93db639e1f83ea1819139bf6b85f70b1287a094e, #524)
* Change: Pressing the key 'M' now shows the key mappings (commit:0bc1b68c862f85146b0693e9c29509ddf63fd5ad, #661)
* Change: Sort saved games so that recent ones appear first (commit:2d35022fd58193fe6995c6df7806bf6d1a77bd55, #902)
* Change: Simplify technology level selection (commit:e448c8a4f3b865957aab58d8718f6da1c2bf87eb, #949)
* Fix: Not initializing the random number generators at application start (commit:925cb7ca4614930ad40d0932c6d957e7986090ac, #539)
* Fix: Enemy hover units turning invisible when over certain depths of water tiles trying to be seen by other hover units (commit:8242c25a2436b817fdf0662bf295ac467ecde59f, #576)
* Fix: Fast-play should not create net logs (commit:e2f3dc9e40247cf0065fb20fd080a00a0dbd9946, #599)
* Fix: Production queue was broken after loading saves (commit:25f2970f5f73128df9ed0d87c0bdf032f7a10aaa, #664, ticket:2983)
* Fix: Units dropping out of the sky when produced from factories (commit:6b869f9e02fa21cbc7f0f0902d5d7ee9f6d77d2b, #719)
* Fix: Game falls into infinite loop when you load a damaged save (commit:10ca85b2ebfb86ab7dcbf14b16b461e8f3490312, #906)
* Fix: Tile burning flag is not restored on load (commit:384c7228621c0f0b98910ffb767425e541d7123d, #912)
* Fix: Trucks should stop mid-way if structure becomes finished (commit:312c7869f908f00484d6184221fa6ab0d37f1832, #914)
* Fix: Moduled building demolishing power return (commit:91ce267100564a1d7ec0edb54294bd46a14d938e, #940)
* Fix: "Cannot build. Resource burning" will pop up for each selected truck (commit:ee555f790f9e2363f71e1199aa99b3e2f072f145, #907)
* Graphics:
* Add: Allow shadows with these feature objects: artifact, boulder, and vehicle (commit:0e502341f099f78f2a0d81b158e0c0d225a54cdf, #635)
* Add: Interpolate frames in animation (commit:b399fc362dcb202e341d7ddb73ea9e782b64e79a, #748)
* Add: Occlude terrain ambiently (commit:ba0b8ce41712c146cab142c771fc796838ac0a96, #764)
* Change: Replace little cyborg walking animation with super cyborg walking animation (commit:98582506106a76e6a1d11c0f874ea84c25f2a712, #819)
* Change: Allow transparency for structure bases (commit:7a5a14c43ad83ba0eb0da56fe3301b9d921496df, #883)
* Fix: Atmospheric effects should respect game time slowdown (commit:41c72f127d9b130c4fe9df901519728a7a1634d0, #913)
* Campaign:
* Add: Make campaign use dark unexplored tiles like before 3.1.1 (commit:15a032e9de9179f678dd3063151a040bd9e362c3, commit:5dd63b5fcd8dbffaea5087b5c89f88551b655937, #447, #529)
* Change: Slow down factory production timers on Alpha 12 (commit:9fa9b8ca09e257cb96cc86a4ad937c3f8a1adfe7, #678)
* Change: Increase Bunker-Buster ROF (commit:f0998eaad700fa88881e13d999d37c2261e14b63, #707)
* Fix: Alpha 11 (cam1-7) failing to allow the player to win if getting the artifact too fast (commit:cd6d345eef01abf6343d7dc762ba6dfd4ee5ac05, #574)
* Fix: Gamma missions 3, 4s (pre-away mission), and 5 did not game-over because of trucks stored at the end of the Gamma 2 scenario (commit:e0fb35b5a9ee445e5555482d58b37a97e95ce6c8, #588)
* Fix: Prevent the ability to select the campaign transporter on Alpha 9, Beta 1, and Gamma 1 (commit:9e6e5bfd0b716f8f496710d5304cd15dd72a8ad8, commit:7e8c5deed1ae9351bf143a7bae6dab4ba6a5ea9e, #651)
* Modding:
* Add: Basic upgrade support for repair turrets (commit:3ae3006f67beb2addf9b7149becde6d2c132188d, #658)
* Multiplayer:
* Add: Remembers the last server in the IP-connect box (commit: feb25267030a0bf079a848f3cc232db8255087bf, #433)
* Change: Consistent upgrade values for some research (commit:112122b92f0370b60a0e379ca4e93187540eff5b, #557)
* Change: Scavengers no longer affect score (commit:f0cbddfcdd8dcf237c05c2b00cb624ac995da6bd, #666)
* Change: Starting technology is mostly different on T2/T3 and based on time (commit:f7f33be120633e2382a505279390cd7f26b2702e, #720)
* Fix: Melting map player 4 owning a player 0 derrick (commit:07c4fdc24cfe85c5649048a2247a8ccdec796dd3, #546)
* Fix: resetReadyStatus() now actually resets ready status buttons as it implies when host changes settings (commit:ce1b60c3e9e5c17faa8f45d80fcc9fea2d5870eb, commit:31295dfcbbbb4aae3c67095980fc6ba2ae56f02f, #572)
* Fix: Do not allow the exit-click for Map Preview go to the invisible widgets (commit:91194316acc451e3f1e4cbbaa38849a7d57aae17, #585)
* Fix: Protect the status of map-mods when previewing maps so a warning about hosts altering the code doesn't happen, or, the red icon showing when it should not (commit:8d4a8c243e74b7ab8323fb0ceeba56147a53ee76, #586)
* Fix: Fix saved template availability when loading skirmish saves without a HQ built or when immediately removing the HQ on (advanced) bases (commit:78f312d3ed33163639ee867837496cceeba2127b, commit:23497d673c9905e01d2d34f73755127fe8af21fc, #630)
* Fix: Drum spawn logic should no longer show an error in some cases (commit:da3fc1f58c5d2da72e698375cc80f3f78650b834, #657, ticket:4419)
* Fix: Beacons will now remove themselves properly when dropping another with a save already having one (commit:5286fb434f74536a7e690b7367730bb7bccda1be, #707)
* Scripting:
* Add: Prints some game settings on skirmish/multiplayer game start (commit:a087c51b467ebffe7cb0edaca14e8ebe9d4411e7, #615)
* Change: Ignores repeated orders issued from scripts (commit:b2eb7f4ef4087b20c9dde1e4156e390e17485be6, #487)
* Fix: eventGameLoaded only fires when loading saves, as it was intended (commit:6bcd12ccdf9f8a739348ed2406274a0351025720, #550)
* Fix: Functions isStructureAvailable(), addDroid(), makeTemplate(), and buildDroid() no longer return false if they encounter redundant components/structures (commit:eee8025fc1f4484327a4bf5c2bfe0aa25169f74e, #590)
* Fix: Script debugger impacting performance after closing it (commit:aaaf3ae796106a40cb005ace87de7369179fb766, #611)
* Fix: LASSAT stattype could not be used with function enumStruct() (commit:442b0b00c76b3044dfc1e8340dda007c69f25d46, #613)
* Remove: WzScript (commit:05d7814e4d15e5c46311ab91410a52546e83a49c, #512)
* AI:
* Add: BoneCrusher! AI (commit:60a369044b6d5f5e306a1969dbc81ac4782f1ceb, #532)
* Add: Cobra AI (commit: 42adc8de34c018c3fc809bfddb59f288059c94d3, #513)
* Add: Nexus AI ported from original (commit: 5aa27ef4cbcfd62cb97454b60580323663300ec1, #513)
* Change: Rename SemperFi-JS to SemperFi (commit:ed9f4d0c59a7689d9d26c9eb3538a84b596aa973, #513)
* Fix: Division by zero if one AI is available to choose from in the AI chooser menu (commit:020586f6bb15a97949f7a8986889862639ca7db1, #523)
* Fix: AI communication channels were switched off after loading saves from a fresh application start (commit:5171d00e34814b53a85ca2131c83625695eccecb, #660)
* Remove: Classic Nexus AI (commit:3fbe32bb8257c3cba27d8244769ebe8420b6936b, #511)
* Remove: Classic SemperFi AI (commit:2612c2bce9470ac6c0a8e51f44b55382842e0226, #511)
* Other:
* Add: Autohost from JSON settings file similar to automated challenges (commit:aa1ba903c99ffe5dc41b2da6e57fcc072c7e592a, #502)
* Add: Timestamp chat messages (commit:a68d5389c913d5a36d1c66b9135b383202c8b41f, #680)
* Add: Fade effect when starting games (commit:b328ea78b271f931853cfe67500280fcbc061601, #751)
* Add: Vary initial derrick animation frame (commit:b00e9f15de144b1e3c10814a282d6500f06ac765, #747)
* Add: Vary initial radar dish rotation (commit:63b7a2c4f11c3bec2c532636284dba3165c0d69a, #741)
* Add: Give half-tracks propulsion sound (commit:5614099a6cc7d40e5adf0328165b09d703f94438, #870, ticket:4181)
* Change: Huge titleUI refactor (too many commits, #540)
* Change: Display "global" or "ally" on chat messages for the sending player (commit: ea97d3202c0f342c5287fffb5bdd8724d9e4daca, commit:e065469b1e8f667222eb5548e685a159a8815403, #519)
* Change: Behavior of "select similar units" improved (commit:bc5597071f7814c50f89c28895b4db61fdb1d9ab, #669)
* Change: Deprecate autotools toolchain (commit:eca70df4a21492bd27b14b6e993d20bcbb375429, #695)
* Change: Smoother mouse rotation (commit:7316d8103dc2390cd34ca95fdaf201a1d68f90d1, #734)
* Change: Smoother zooming (commit:8a943d9470b8538599006fd5c067237e6595cc50, commit:3314483a92b9e595299df0ff76c45e3160242f55, #733, #751)
* Change: Redo the drag box pulse effect (commit:524271d5f49c4811850019c319d4c3e86f56dc73, #749)
* Change: Adjust height tracking logic (too many commits, #892)
* Fix: Map zoom config limits are now higher to prevent the camera starting too far zoomed in (commit:098d2eb74640cf87f54736967102681a02330bea, #537)
* Fix: Derricks now emit sound again (commit:e307e88e97ff05ef7a54139922b2247aa9763143, #543, ticket:4766)
* Fix: Scanlines config option is no longer switched off if a video can not by played with scanlines (commit:4d4f955f35776d27f997ea90fe2d00125969c145, #581)
* Fix: Display of debug menu items (commit:c91d6e7715a09c7e0474ed8e75dcc1396ac27582, #598)
* Fix: Better crash log handling on Windows (commit:16b420cfbec50b1fcb9f552eb084c72c8f326e36, commit:d52958a62926a67d595fdd527b22040dd60f98a4, commit:2edb62ed9a457ed06a3a8ee0f107c3b3fe32f2a3, #619)
* Fix: Enable HiDPI support on all platforms supported by SDL (commit:5e3387a1f5850fa3a60d3ac6c92722c01c484495, #627)
* Fix: Fix negative score overflow in debug menu (commit:01275997ad7a76a91aa1d9d68a57729cadcee16e, #667)
* Fix: Improve info message when losing a unit (commit:2264ed975f35b6ab5ab05fbf7321882cb947b9a7, #668)
* Fix: Prevent duplicate projectile IDs (commit:0861c922d8891be1f1b878da617c8544810cd80d, #769)
* Fix: Prevent some graphical responses from the reticule buttons when the game is paused (commit:234fe01a0f12c178689e2b3bfcf8f5e84c12bac8, #792)
* Fix: Fix radar jump rotation bug (commit:2d5c88b7b61492c2edc117b27ddc7c255caaeb4a, #856)
* Fix: Crash when upgrading structures without upgraded models available (commit:f4350b9becd0128b5a272dd8692897300e39a18b, #887)
* Fix: Prevent the radar viewing window staying green when switching from Gamma to skirmish/multiplayer games (commit:35505527dd8d0571beb809f484f571544b76b372, #891)
* Fix: Reset scroll direction / speed on new game start (commit:4626a62fbca70e50f093b5884ea8963b68f11251, commit:ff527f66fbb03738b2a73376f09b8600437fe657, #898)
* Remove: Disable cursor swapping when moving the camera via keys (commit:284a168a90dba3b1aab288f8c661ecbe71157b65, #772)
* Balance:
* Change: Increase multiplayer Bunker-Buster weapon ROFs to hopefully increase their usefulness, according to mp community players (commit:58449ecb36f0283e9c31a68c6d35b0aafc31caff, #531, ticket:4861)
* Fix: HMG bunker not being affected by upgrades due to sharing same name with another structure (commit:f27ae30a370266e1a09ce1d088b5906cbf7eaf90, #508)
* Translations:
* Change: Moved to Crowdin (commit:5b446f5c21e58941b5528ace991eac512085799e, #700)
* Documentation:
* Add: Alliance type ALLIANCES_UNSHARED now documented for script global variable 'allianceType' (commit:e030c3d0b2894343912a489167ecfd2a27b66495, #601)
* Remove: Doxygen support (commit:540ce1948e055e9937383c052616a5e4dd5fb0c9, #316)
2019-08-31: Version 3.3.0
* General:
* Add: Reinstated secondary orders Pursue, Guard, and Hold (commit:29d3696dd62f034d02d51b9caa7d834cc84e13d3, commit:4b974e5761eecf7fc375f50d954779e4ac800786, commit:2fb172792014d8886a7411a2547b15030ead0152, commit:274fab1fe4f5a7f443f42b35211d95f949cd63cb, commit:cfa8ca695079df3d716a6eb7a2ed2f5729320bea, commit:8f611fe0f6ffb906bee0afd5de702f8b2de9f1df, commit:ff5ec8ca927c2d3353f58f7ac0ca17f965252234, #263, ticket:4303)
* Add: Reinstated range orders Optimum, Short, and Long range (too many commits, #314)
* Change: Pressing Escape clears chatbox if it contains text and closes it otherwise (commit:809dd2abdfbf97a88d74519cd4323d06ce8395d2, #294)
* Fix: Processing of radar input after disabling its widget (commit:39f083ed0f0c29f071f9f528c9eeef5544373fd7, ticket:4867)
* Fix: Saving of challenge scores (commit:e1b3eac0faeb7c39b769fee59920d066373d5c49, ticket:4868)
* Fix: Crashes caused by missing support for mipmap generation (commit:a850fb5c887eb54a50f3a3f0f15ef0f1b6591a98, #260)
* Fix: Improved window resizing and display scaling (commit:aedc207367c03a105f0ec6475250cdf0b3908008, commit:39aeb5132197a87e0c4207ae36c461eca7909522, commit:e1e991ce3edf9c68f72f3572ab8357abb930f48c, commit:c89a299dcf581c9362bf2461f291a8388c70c0e3, commit:aaf79eda0356eb0be264be65c640f19c12a17327, commit:924b98272140677cfde4955af84aee930d7c4b0d, #319)
* Fix: Support for more graphics driver workarounds and platform compatibility (commit:d517b62e394c42a2b1e0b831a0cdc26156faca80, #331)
* Fix: Units shooting through walls to attack targets (commit:4ed887ed1986840474281d8fd28fc0ea533c06aa, commit:5cbe6b9e93a0a9682996fc1edf3df43ee5f7096b, #271)
* Fix: Very slow map/mod transfer when vertical sync is enabled (commit:1d1050f034e7c226d98e371598d2c2a105d24353, #392)
* Fix: Do not try to attack jammed units before being in range (commit:b9cd1cd49eae103d4e95b3f14e84aed4492391b3)
* Graphics:
* Add: Hit-testing support for widgets (commit:405a59420918f903352c4a51be6822eb60d4066b, commit:9394cd5f6c5c1de666d34d56cc32a0d4dfbc83e9, #264)
* Change: Increase click area for in-game options (commit:bb15fbaa10663d6ce540911d9890f733b75fd365, #266)
* Change: Improved text width calculation (commit:f4a8c93c9012eb5424296604bd1a0fa56fa2bc06, commit:c27ad854669ee55834fef43f4a7b6fba0dc28b88, commit:0fcad70a72b44aaaf0b01fe425946cd0193f5216, commit:35e5a8d021dfcefa9b7bce7e846a7c2432a7a064, #287)
* Change: Split challenge tooltips in challenge selection screen into multiple lines (commit:2cc667cbb8f3765a5b69e0c210ab5b1355db3ca6, #299)
* Fix: Issue loading OpenGL on older Intel chipsets on Windows 10 (commit:8a755a5e6e4f0eb8c62cc51db121cc61c65da80b)
* Fix: Flamer Bunker model (commit:400191c9c47a4e39aeb12240283f355a57e30290, ticket:4856)
* Fix: Objects darkening when zooming out (commit:456a74edb1fa76e66bf8e0e2c888b54c0b5c6299, ticket:4375)
* Fix: Layout calculation for unit orders panel (commit:67b64e6f4205b123e69d6973f2a524656a419c75, #261)
* Fix: Layout calculation for mission timer (commit:d655de8573b8d781d748d5c53e7f46f39a402d82, #261)
* Fix: Misplaced reticule area buttons (commit:6731c4ca5f1178e408d1cb22757793fe7ad1015f, #262)
* Fix: Broken shadows with rotated structures (commit:b7e00616a5068ee0e3be03eb92df803044b2bb84, #285)
* Fix: Horizontal offset of chatbox cursor (commit:8944aac22bdb43abb849302f158a2704bffb4dd5, #282, ticket:4796)
* Fix: Alignment of right-justified small text buttons in main menu (commit:e6aa8792eac76c7c853df33ce8f5423f12cab4ff, #287)
* Fix: Shader warning on some systems (commit:189b18dec1fc9ffe2381eeee1d89534112309601, #318)
* Fix: Broken shadows with rotated features (commit:39021659101136e3cf4a26959daf7ea86335c13e, #368)
* Fix: Broken shadows with corner walls (commit:33963b56adc0a7cfe29110c4cb6407b6ea069b29, #368)
* Fix: Color cursor offset (commit:66322c966eb22c4ac65bfecf4e829e46a4cb4a17, #426)
* Fix: Fix cyborg and scavenger leg animation bug (commit:123ded59aedc53dc2344be9807c321774613946f)
* Remove: Flickering of blue/red laser beam when building/demolishing (commit:724750e92cb9884ab81ce565f4d007af817f16ca)
* Remove: Disable PIE SHADERS directive support (commit:ca536c35fda80d23c3467e5d59f0fdb7debc3525, #380)
* Campaign:
* Add: Time conversion functions, for timers (commit:bfde3e18892345a39ad2a3e62f1af66ee17ee6bc, commit:b497b1fc06c9b3ec12eeefc9c2e9b44575f37ee0, #322, #411)
* Change: Campaign scripts to automatically play the "reinforcements are available" sound (commit:33764ec247ad99ee7ea744ace0404cf16e40357c, #320)
* Fix: Overlapping objects on maps (commit:f3a9b4d640bbf1662b3a297554083aecdd5401a1, ticket:4865)
* Fix: Gamma 1 is instantly lost if first transporter drop contains no trucks (commit:e2dc5d7d50057e655c4d3e28411fd2d1b923a69a, #277)
* Fix: Gamma 1 transporter drops being randomized after loading a save from end of Beta campaign (commit:58ac40f0a00c521eed5bad7cc55ba01a212ce4dd, #278, #280, ticket:3009)
* Fix: Timeout missions not properly failing when player should be considered dead (commit:8042e44511b40b4821f4eccd993435479a4c08a3, #320)
* Fix: End of Beta campaign requiring more than one transporter to start, unlike the original campaign (commit:9d1fc6fe7a51b0a17a6396d5e1d92546f6431b05, #320)
* Fix: Laser satellite not firing at unfinished structures (commit:8b8653a82c8916783d9f8875b11f53250813cc25, #369)
* Fix: Calculation of player power at start of Gamma 9 (commit:30fc938ae920eff5472a1578664f8539e2e2d625, #370)
* Fix: Structures built in Gamma 2 save zone prematurely ending mission due to them being counted as units (commit:04a78c9fb676dd71594b6a6a68b4e8b4d9d8d064, #416)
* Fix: Assert from destroying the Gamma 2 base during the nuke event if the player didn't destroy it themselves (commit:71b100563e6df04e690480ed267f46355ffd77c9, #416)
* Fix: Alpha 1 area triggers potentially being triggered too early by the AI (commit:fdebdf51fba6fe8e0286bb9c8ef534fb629589b9, #454)
* Remove: Ability to build MG tanks before having an HQ in Alpha 1 so as to stay consistent with the rest of the game (commit:cc6ea546e4e17800a1d29000689cadf92d9d13dc, #383)
* Remove: Large power bonus given from starting Beta 1 on Insane difficulty (commit:3c7691cd4fd3113d42183532eeaa8160e2230b2b, #435)
* Scripting:
* Change: Function componentAvailable() returns true for redundant components (commit:0b535c8292ec70e113e1453ff472b79e07582be2, #321)
* Fix: Group label ID and game object ID collision (commit:b63648f432c27043edcbe8af84613cc1e67a6b61, #304, #355)
* Fix: Check for redundant templates with setDesign() (commit:370cfd6afa257065be4fbc41ac2bcdfe343bf5f6, #378)
* AI:
* Fix: NullBot gateway building function causing a good chunk of lag (commit:db51614e568660ef9f6704c385a98c316c4cd227, #313)
* Fix: NullBot owned VTOLs attacking things they cannot hit (commit:43d5ee0ef8a7935390241536b63bf1acf0d22aa6, #313)
* Fix: NullBot ordering non-sensors to observe objects rather than scout by driving towards them (commit:4b97f42aac1fc75b0956c6ab48d2c1212fe933a2, #313)
* Fix: NullBot trying to assign a label to a dead unit in eventAttacked (commit:8fab71b2d37d58e9f98c36b7fabc83add1d8a140, #313)
* Fix: SemperFi-JS not building its fourth research lab when it should (commit:6634148db34e21e4f05fc34291c596b0f76ba7f4, #429)
* Other:
* Add: Console message for missing Command Relay Center preventing Commander production (commit:c165d8c1d233b1c3051c21b19aaba669d9cd32e2, #327, #329)
* Add: AI related tooltips and changes (too many commits, #419)
* Change: Time and date representation to ISO 8601 (commit:224a92afc8a1848e13344f7104408ad2fcd1cc01, #343)
* Change: Configuration directory of debug builds (commit:e9830ebdd1d359fa7197276ae2abb7a30f8f5c21, #335)
* Change: AI descriptions and tooltips (commit:4b2c88fb84a92fd9733d73e72b6921b3314ed9a3, commit:c4b5f4d057d0ac48696ca5171322556dcec6510d, commit:a8cc35fe89b42ca055c00443f68633a993b9ea90, commit:db1a216fbc98e2ed7787e1dccb95c428075d48e9, #281, #419)
* Change: Always initialize SDL before Qt which may solve some crashes on Linux systems (commit:ccb70cb68040976e6823dfc6483d5b89d0496aea, #401)
* Fix: Truck getting stuck when picking up artifact in tutorial due to a cliff (commit:f4fa0a93e26103402e77e2072e3004b533029904, ticket:4866)
* Fix: Throttling of production console messages (commit:3bb244b7a41237278a731bde7cc49626646a1107, #327, #329)
* Fix: Undefined behavior (commit:41af29c6a58431042cd2649b8aa1984c8e53ef0a, commit:43a34a886c0c62f92065c0c9646bb3027d6b09b6, commit:fa02178faa1caefbbff63d82d9262ad5ba80703f, commit:070f0c8532007cc3f90d1124ed8d76ecf04d22be, #351, #353, #356, #436)
* Fix: Tutorial issues (commit:18a0b6ab3f4053948534155b94acc02993e685b0, commit:d79c2a362451af725de5dce7a7cf7677041b9088, commit:f41f78a9cf7606286c4305d49ece5cfda583e1d4, commit:518b2563bf4c77a3391017523e9c401f33144c2c, #381)
* Fix: Being able to use saved combat templates before building an HQ (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, commit:9e22db301aa93182114d35bf298459ee31eec383, commit:15ec435836aa7fe906f77ed42e555b39789dc67b, #378, #394)
* Fix: Debug menu crashing when trying to open it after loading a skirmish save (commit:f340d89f8b8ab3c978dc246a07210438da6e928f, #422)
* Fix: Missing AI difficulty button when everyone is on the same team (commit:63c358c85b507c7382abc27785de3148578e41f8, #423)
* Fix: Always make sure the default AI stays as the first list entry (commit:6b91d9e5019401eccbe1e23c2ed3d3321f2f0407, #419, ticket:4791)
* Fix: "biffer baker" and "double up" cheats causing unintended behavior (commit:6f24a6ceb94ca4e2ec27d926b2c1f9bdfc5fcc4f, #438, ticket:4795)
* Fix: Crash when loading a saved game of a challenge from commandline interface (commit:244fd2cbcb12465866191dcc7203aca7719fab8c, #439)
* Remove: More Qt dependency from the source (commit:97cf508379fe7fb56ac8ecccbe3269783d3620f3, commit:ca9c1166e386f43ff76aa16d6971ca2ab2eb1303, commit:131e4f705888445aaa26643489d6a238a4fd3515, #276, #299)
* Modding:
* Fix: Desync when trying to use mods while hosting 3rd party maps (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, #388)
* Fix: Windows hosts crashing when clients connect and mod transfer is attempted (commit:2cddc2fc122ce531314bc7d47c6d279966d4ab04, commit:1b5fe86b6570a2454f189027bcf2fb65aa653db8, #441)
* Balance:
* Add: Restored multiplayer weapon range and accuracy stats of version 3.1, with small changes (commit:7f4c03ce5236611ba2c485b5a27f3a445ec47b48, commit:20345ce333248703a1198f84aaad974cf4c86c68, commit:b1d5f8e5885faa4acee9cc01191606818b7d3f03, #387)
* Add: Restored campaign weapon range and accuracy stats of version 3.1, with small changes (commit:c8ecd75d7b426b325202f78ac30f9fa509f27b7e, commit:e6ebad0d3f62ff3d764a4922bb0ea39e82f20bce, #399)
* Add: Accuracy research upgrades short range accuracy (commit:50a6d90a089c2bd1124b9ef3db7640a470e476e1, commit:1896ca1db6d2425d47e8703a540dab912af58164, #410)
* Fix: Cyborg flamer and cyborg lancer not being affected by upgrades (commit:303b27f2ddf7eaf002145fdec7bc149c15ed26a3, #362, #363)
* Fix: Weapons missing behind targets which caused higher accuracy than intended for all weapons (commit:44eb5e4201ba5fd63d1286bc0ea5a59030d1ec2b, #371)
* Translation:
* Add: Translation of structure limits screen title (commit:198215bbc09438e689db0eb2a4d0ed3de4a276f2, ticket:4871)
* Add: Support a second line for translating the "AUDIO / ZOOM OPTIONS" message (commit:70739936939ad38f8df61bd3e7e56618406a4b23, #345, ticket:4629)
* Add: Translation of commandline synopsis (commit:98cee005269cc03c9bc63e13ff62ff4c9537afe2, #425)
* Change: Russian (too many commits, #239, #382)
* Change: German (too many commits, #326, #328, #413, ticket:4845)
* Change: Turkish (commit:b14f9bd574e36e0ec0db3d59ad14249c90747435, #259)
* Change: Brazilian (commit:b00b17c5583c385a5518dcba412efab4765da888, commit:30a7855679645309bf290aad4780c80cdfa1c3df, #315, #402)
* Change: Polish (commit:211574fdb0fa473a773d92969d654ae08d58c5a3, commit:40872630a98bf46253dbbc0651443f73bcca18f1, #339)
* Change: Slovenian (commit:cac83e9e50d2adeea5b2b02dd0a6a0da5e23034a, commit:b33d1e3b9c8749e7d4546680369b2705f236350a, #357, #377)
* Fix: Translation of research messages not being shown (commit:f1b170db3012f4fcd99335cd814180ea8d37e0d6, ticket:4843)
* Fix: Mismatching format specifiers for singular and plural form of a translatable string (commit:db95329005c0e07329138c90a64a2cf43062c391, ticket:4872)
* Fix: Version string being printed in the wrong language (commit:42368861607faf54af2acdeaea105533fd97a54b, #344)
* Fix: Printing of commandline options for foreign languages (commit:9d3173613268214dd72e15aaedf33459d764c37b, #425)
* Documentation:
* Fix: PIE format documentation (commit:7a4fdb16de1558a86a48e1ef77df7e7c64155c91, commit:58e78a22f48375273f258e294ea8bc061fac7f48, #295, #325, #334)
* Fix: Bug tracker URLs and wiki links (commit:06503bb0071eb781d4f33b1b9d234be40e612ac8, commit:d4af395eea5753319509744c63dc0d685976f9f6, #427)
* Build systems:
* Add: Folders to CMake builds to improve target organization in IDEs (commit:093aad3817dee2bd9b0090ec57adbbde1a56e827, #291)
* Change: Disable 3rd-party dependency installation in CMake builds (commit:c40ff4b15996a59343b860827f49b2038c973866, #340)
2019-02-10: Version 3.3.0 beta1
* General:
* Add: Challenge "Two-Faced" (commit:2535b921a40afc0a760a54f9efe31494d95dcc7b)
* Add: New save game file "main.json" (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
* Add: Cheat "teach us" increases unit experience (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
* Add: Cheat "showorders" for showing unit orders (commit:34383827cf7f2347b2545201e8947ffeededba84)
* Change: C++11 modernization (commit:9d0f604d5ac7a5968d3b8582ed5934eb4117bee4, commit:8aa07d1939c8e66759828df7b524f9b4854cebb4, commit:4c4b2845f95901245d5d90153d55a5d3db7b3b80)
* Change: Keymap format from INI to JSON (commit:a1721f37a5f79d195e44c4c9b361037f235ce138)
* Change: Create all configuration folder subdirectories on program start (commit:2007f14910d36b4a05e1a308a0b2b720634d4c40, ticket:4664)
* Change: Simpler minimap size calculation (commit:0752c2b00e1cd68256ba77e67178a7c0a0fa7a9a, commit:af9a96f042ce2067ce34f532280e4bb384dcf96c, commit:d3410d0b1bd20ebbe8f1910aded3c5cb68402ece, ticket:4689)
* Change: Use custom WzString for string handling functionality (too many commits)
* Change: Allocation of VTOLs to rearming pads (commit:e2a4e25aca48315af35f4156dcfd0759985e7547, ticket:4697)
* Change: Location of configuration directory (commit:54901bcd1672c9e22db35c66741ec2eda123b491)
* Change: Some messages are throttled (commit:5bd5c0aedbcc43746113f06cd95d14a5e8b747e7, commit:ab279747c2df87930109e277138e0412b016a7dc, commit:7729a2dc68e32e275204862fef058f3667ea7e92, ticket:4446, ticket:4448, ticket:4842)
* Fix: Trying not to crash on loading unknown templates (commit:44a1e1085d4811a0ceeeac8406457098f190c4a3, ticket:4581)
* Fix: Always show template designs (commit:20c70fd00a5f155a5ff465866841591e4a23946e, ticket:4440)
* Fix: Being put in cheat mode on loading saves (commit:4b91398c86a8d3e1e9c05787768508ad5929dcbc, ticket:4612)
* Fix: Player properties "name" and "ai" (commit:18ec97beb53fb5c0677e2ccaaec4686edca25fd1, ticket:4628)
* Fix: Primary hold order working (commit:27460ef00625c9c2d8594892bd5263896f1afcfb, commit:561bbbc7653927d9326a43657648ccec9a2a34d7)
* Fix: Try to store designs when they are created (commit:c693e7c11249692bd111c8d51acf024aa107c52e)
* Fix: CB and VTOL sensor droids not letting attached units attack (commit:8cad813a7ff3421370d927942d2feba4ad7e0933, ticket:4657)
* Fix: Missing CRC hash checks (commit:23b6efac541dbabee943c93a1dc27e3831650ed6, ticket:3794)
* Graphics:
* Add: IRC channel link to main menu (commit:6797cf4681ebe35f50785f08f54c4da8d42e432e)
* Add: Texture object wrapper (commit:ac08585f245b1dd36bbd8d0a9f88b2352418f845)
* Add: Configuration option to disable radar arrow pointing north (commit:c5db25a75ea34d263ce3243f04ba4110b936ac52, ticket:4638)
* Add: Configuration option to quit a game without confirmation (commit:3c27440913dbd856b5aa3e98ec062b0e0a88ff19, commit:2e2c2a872ea85ff502aa1b160d5a0c955b4a27dd, ticket:4692)
* Add: Configuration options to set default map size, map zoom rate, default minimap size, camera speed (replaces scroll speed), turn off camera acceleration, turn off delay when jumping to new location by clicking on minimap, functionality of the scroll wheel (too many commits, ticket:4629)
* Add: Display scaling with new configuration option, live window resizing and high-DPI support (commit:619e84d56189f45138ff18b3aea733dc15d9ca0c, commit:e58b34a0ed5ca670bb8107343f8a01b96a5cfc59, commit:96b4866269ecd2c88bb260e282df830598642a0f, commit:aefd9c5b72c36f9ad78cf329b433e8cd083708a2, commit:f8cb54cdaa58dae77a2792875180b2f8e73dd75f, commit:a2e9cd19fa322f8bd4604a556693fe2983095541, commit:cbbf5f2a41b2929280d158035af245d14b0caac3, ticket:4720)
* Add: Initial support for OpenGL 3.2 core profile (commit:37af8da9eb69ec042960324a24be03944c69d9ca, commit:b2f401ff1db1007897d78650534192b42ef38288, commit:80476d41d0919a0583124b4a06e8b7d120fcf160, commit:64576ba33cbcb9efd684c97e4b63b4d02d75bb5b, commit:886c94669d8acceed8f6068032f80a390e385c15)
* Add: Wrap buffers (commit:a21b7f5695b28d4c2da0a8e51c3505594380797f)
* Change: Improved debug menu (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16, commit:ec5c482bc03405506ff40ff0f36ce25eb8139b0b, commit:9765b31136f18f21eb11627a7a705260d3d70641, commit:c3ef25159a0e4eae0ba3bfa68d34d303b124d1a8, commit:ad70d31cb77212ec215b907bf8c46ff52b8fcc52)
* Change: Clear information messages after game end (commit:9edf1e646ce99fd99a895b771b63678710d2378a, ticket:4621)
* Change: Print console message when re-aligning direction (commit:e8718ea80464e8768c12261a06c277cf3d153dcf, ticket:4620)
* Change: Address player as Commander in campaign and tutorials (commit:3a871f21d8bbc5a660d5ce996a56e65761905fe5, ticket:4612)
* Change: Only scroll one tab when pressing Tab Scroll Left and Tab Scroll Right (commit:8bac137cf94252241e20f667b9e60639d19e5641, ticket:4643)
* Change: Blurriness in minimaps (commit:d8b75113658a44a3489738429879c7c1a0a272e8, commit:4f6e988effdafc6de2f8c99c9e9c125842e83a9f, ticket:4690, ticket:4708)
* Change: Increase default radar size to 32 (commit:a67a46ec55f5dafd069fda90a9d30848f0dee823, ticket:4699)
* Change: Minimum map zoom distance to 0 (commit:b735b72bce093a8902878ad21ebf838cb1c945e4, ticket:4629)
* Change: Reduce OpenGL state changes (commit:4d0dcae247c6d93b884adfbfc0046017b66d6abd)
* Change: Stop forcing alpha on for structure base plates (commit:32568eb0eb597ef0831e5d0348207d9ef9fdabca)
* Change: Reduce shadow CPU usage (commit:a928f6a286b624eff94dc94b0f8d18d042e8ea86)
* Change: Repaint Jammer to same colour as Radar Detector and adjust the blurring effect it causes within its range (too many commits, ticket:4769)
* Change: Icons for obsolete technology used in build and manufacture screens (commit:00de63c64ecd37183315f843b92d09b865c0e826, ticket:4770)
* Change: Icons for teams with shared research used in host screen (commit:4028b46bd5bc0b467e24ede2354a192204fc84f6, ticket:4771)
* Change: Icons for easy and medium AI difficulties used in host screen (commit:5d56aabf03536752c0b23568d61219c2fd617ce8, ticket:4772)
* Change: Warn about setting antialiasing to a value > 16, which can cause crashes (commit:6c143786c0368ceec8053f78fd527a230da6ef17, ticket:4777)
* Change: Only show confirmation dialog before quitting game if player is hosting a multiplayer game (commit:d41d0e31f3f3f49a9f7dd166567ab96bf22dcd94, ticket:4692)
* Fix: Name conflict with shader variables shaders (commit:c1131be441afa534f9ec5be76baeb6137dc94844, ticket:4589)
* Fix: Crash when texture is 1x1 (commit:d3b81130ae12006f54f7a8cd17846ff42ac01398)
* Fix: Misaligned radar frustum after aligning camera North/East/South/West (commit:26fccd4c749c9ff11aba14bf277c9cecfa465337, ticket:4620)
* Fix: Clicking on "Language" button in game options menu changes its value (commit:866e63b4dca2a9026b4b32cbb35f613ca7d54798)
* Fix: Draw opaque models before shadows (commit:e7cb9372b2b8dfaa8736aee48aa5180c94db206d)
* Fix: Superfluous pixels with the upgrade icons (commit:11fc00b329551893d88b8f837702c4af43d53240, ticket:4759)
* Fix: Missing widget borders (commit:1a1b0750506b663055f71f856c1079ba576b8a14, commit:fedcb22aec21387ce4ea4c64bf9453e5183fc3ef, ticket:4722)
* Fix: Inaccurate screenshots (commit:496581ae41c4357e787ff01babcb4b7c5b40f74d)
* Fix: Flashing of button in manufacture screen (commit:996ffebdefa522e2fe76b57deab778fa4e3abde6, ticket:4721)
* Fix: Misplaced crosshair cursor when targeting features and structures (commit:619cd66e4e2efbfb150f792f6902d34518e57ca3, ticket:4605)
* Fix: Missing crosshair cursor when auto-targeting (commit:b817ab8781df8a65ba1753962ff4b9dccfd0b4e3, commit:fb354bd8c5d924c0a551de30af801f698508bda2, ticket:4656)
* Fix: Show weapon stats for secondary and tertiary weapons (commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649)
* Fix: Resolutions below 640x480 being shown in video options menu (commit:6000e5eac9e1de5d01c320568003d03eb130d1db, ticket:4623)
* Fix: Terrain lighting direction (commit:ec8a386f1e65246de3807f15ec510236dd652597, ticket:4749)
* Fix: Design shadow stat markers (commit:ae7b5cebe876293756386c87b82deb22beeb38f8, commit:4c57502708229ac58b90b8bda764a7fb25164b16, commit:7bed71112d2261e2d6683c54309459e2186e91aa, commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649)
* Fix: Cyborg engineer and Cyborg mechanic having nothing but legs (commit:490b91d4420ba0985289955520229a1b8b022096, commit:a856dea5afb52fc4436304f66d1fa375293110e0, ticket:4521)
* Fix: Radar map showing every object the player owned being red for a few seconds at game initialization (commit:ffb5b9bd3af2623b04a0e8434ab562527c73bb0f)
* Fix: Challenge description not appearing (commit:64b7420366ed551777832b59c0e505ddd876b25e, ticket:4821)
* Fix: Scavengers burning when hit by kinetic weapons (commit:eccff930100a5c4788883909a05cc6dd418ebd4d)
* Fix: Scavenger firing animation (commit:dfde4a7664f75a6a7d99e9cbf90e1a09ed3e4420, ticket:4625)
* Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b)
* Remove: Slight camera rotation at the start of every game (commit:c83236b788f3decae8843d3480f64ed91f14316e, ticket:4642)
* Remove: Credits screen shown when exiting game (commit:cf1c3fbf4706f7a3657ba369db235af8b6f3e981, ticket:3322)
* Campaign:
* Add: Research file for transition missions (commit:aedca2d262e0d38d000089a4a831dd4638ec3059)
* Add: The chosen difficulty for campaign has a much more profound effect on mission difficulty. Adds Insane difficulty (commit:cb19c7672fe915b95795e3af33c63c9d567faccc)
* Add: Allow artifacts to give multiple research technologies (commit:6d3e99a809fa0389e0a0c3b996c8b9320b48a24f)
* Add: Cheat "research available" to complete research (commit:a5a49fa4826751a5c8f941ffa4d136789bdd4ea8)
* Change: Campaign mission scripts completely rewritten to JavaScript (too many commits)
* Change: Do not store or load templates which are already saved in the save file anyway (commit:d935f57c26d48fd5b431075ac0b7c6bec1315da8)
* Change: Research uses one file instead of three (commit:a696594896c9ec605d29bc58eb9b77af13e822f4)
* Change: Enemy has more power in campaign (commit:3f94bb41dd40dea3b96371158d40337375f26fcb)
* Change: Improved group tactics (commit:64081ec427a5c1aa825d87485444e4b874fdca18, commit:7e0baa0d793d1e443ccf00737ade363de2ca5638)
* Change: Nexus uses more sounds in the home base defend mission (commit:acc508e0478558d0809d18f146b56d6f5a310ab6)
* Change: Rename stats for scavenger weapons (commit:25de2991b2da64125c8c863aeaafe4bec50ad81d, ticket:4674)
* Change: Transporter menu GUI (commit:6b7b1b68cd26fd0f59821a8e34ddf6a538be7557, commit:ccfbbc925ca96631603ccad70583bcb7b365f680, ticket:4652, ticket:4606, ticket:4653, ticket:4710)
* Change: Map corrections for the sub-2-8 map (commit:8cc67d0c5ed0ed4b38d582fbb2a64abd3f95a2b6, commit:308bccdfc3352550b22310b754133fc65bd2074f, ticket:3772)
* Change: Flamers and AA units can fire on the move, just like in multiplayer games (commit:4c06fe4bc12199a60df43eb21c12f47989329318, ticket:4832)
* Fix: Overall script stability is much better than before (too many commits)
* Fix: Being able to build Command Relay in off-world missions (commit:bb0ce5fd50a0a596e18895ef4955d31a0823d9d0)
* Fix: Player units (that return in a later mission) lost when reloading saves after the Gamma 2 mission (commit:8125a4098d3e73990e69d8e8b0738e837d4ff2e1, ticket:4054)
* Fix: Potential power exploit in Alpha 3 before building power module (commit:33bea183138c4836abd9342dc11dd03200ea2a45)
* Fix: Missing player warning about incoming enemy transporter (commit:c39da0858ba7f1926b8633859e85ade8166610d9)
* Fix: Enemy base walls exploding when loading a save (commit:1989e22d0ffdf4b179322981457693ab602ad1db)
* Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (commit:bd752be52f1c4d8d755c7bad3c9953b4eac0af8b)
* Fix: Scavengers in Beta campaign use the civilian texture again (commit:fa6e0cb16c7d2a1b08c3a94e25dcc191eb3e3c8d)
* Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (commit:5f9aa021e8e719b1705f135b39042f22641b540c)
* Fix: Mission backdrops (commit:9efc45a48b6ef906d628d80a2a57cae998d6f1e1, 860b59df982164911adbb6750e719d75b1099aad)
* Fix: Do not share ally vision with player (commit:8c9e7260333d6388438a091aad493bd2e11a965e, commit:e36ebcf38e76a4992878dec18f040f7db41851c7, ticket:4673)
* Fix: Show droid rank in transporter when not off-world (commit:4cfa002cecd071406a18dbf7046b9ebfd1466f83)
* Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (commit:fc172d8338f16ca4ef79747c04625e5e2fb2751d, ticket:3907)
* Fix: Potential temporary lockup on sudden vision field increases (commit:800c1b6df440670f45f595e49fb83ff7ee7f724d, ticket:4644)
* Fix: Race condition with danger maps (commit:9f25071068dd2edefb0f9fc9e17873a7c5e7a230, ticket:4633)
* Fix: Outro subtitle timing (commit:1e84aea6273d252b915bafbfc11d9ce2ed024dbe, ticket:4169)
* Fix: Show correct options for mission fail in debug mode (commit:1595decca92330bd1c00b14bb884b23ae5c2b0d1, ticket:4687)
* Fix: Broken "research all" cheat (commit:3484ea251d0a0aa250da6ef4811be7931faaab3b)
* Fix: More visibility asserts (commit:530d67a8b74025187edf80139edbd40bbfc4293a, ticket:4743)
* Fix: Scouting units getting stuck in infinite loops (commit:2c5fd8085352eadaaa55cbd1c12ada4d8d76da3a)
* Fix: All features are now aligned (commit:185b9beb2132ebcb6e52851de33883a05cff34ee, ticket:4775)
* Fix: Duplicate warehouses causes a warning on the map sub-2-7 (commit:820d5c64706cd5489c94fe4340f6d73bcf74efdf)
* Fix: Incorrect tile texture rotation for the sub-2-7 map (commit:8ed8f44d54d0aa01261ef648e054b77cd7579714)
* Fix: Droids built when on offworld missions not having the factory secondary orders set (commit:ce90222cc241edbca5dc0909ff2bc0524d8686bb, ticket:3334)
* Fix: Transporters not removing their visibility when exiting maps (commit:dae53ba5af78a57c5f2204b14fadfdfb07c6b166, ticket:4670)
* Remove: Unused mission sub3-x (commit:1a5b62296ee7946116db7c6ea09aa714f317c709, ticket:4776)
* Multiplayer:
* Change: Move technology level scripts to JavaScript (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
* Change: Move structure limiting into structure.json (commit:924135c98d630d638fcee74b8ebf85d10af2dfa1)
* Change: Increased maximum VTOL rearming pad limit to 99 (commit:be03e188ba4b2661e175b4875b2a0be9898c279f)
* Fix: Do not replace cyborg flamer with thermite flamer for built droids (commit:8dca9a6bbabd0ff0923a088a9d0ee95d078d8ad3, ticket:4331)
* Fix: Broken research dependencies for Heavy Machinegun Tower and Command Turrets (commit:64c1b8cd4b2ea1101cfa23fcd6012c57becf312a, ticket:3437)
* Fix: Missing artifacts after destroying factories (commit:fce314d5ba58778daa80a3626098729c8488005c, ticket:4836)
* Remove: Jammers (commit:6c5435de1fea4f4d3e5b2fdf2cadd7a0e6f623cf)
* Scripting:
* Add: Add a way for a script library to register a namespace (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16)
* Add: Function useSafetyTransport() (commit:d511cad4d15ca7ae5ecefc678527bb0a253cafde, commit 969718b14de95849184e22b8325ccf605b9a71ab)
* Add: Function cam_eventGameLoaded (commit:64081ec427a5c1aa825d87485444e4b874fdca18)
* Add: Function restoreLimboMissionData() (commit:8109d46e619fd5ca5f1220a5858b513db4114d6c)
* Add: Function setObjectFlag() (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
* Add: Cheat "untouchable" to make objects unselectable (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
* Add: Function camCountStructuresInArea() is now a library function (commit:e0f0a420dac828744c8f903dd4a85bfac7d6757b)
* Add: Function fireWeaponAtLoc() (commit:3c907bd4e4cd6290b306e847c81c060656a45fcd, commit:1cdd7bdb91fd99c7a5c9db73333c29bb76e32ff5, commit 00731ba9762fffec94f292251650518a18f7d557)
* Add: Function clearConsole() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
* Add: Functions hackPlayIngameAudio() and hackStopIngameAudio() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
* Add: Events eventDeliveryPointMoving() and eventDeliveryPointMoved() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
* Add: Function getMultiTechLevel() (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
* Add: Function setReticuleFlash() (commit:2810c730e1733262b3ff27decfbb93c1db821a6a)
* Add: A lot of events for menus (commit:629d43771b4ab621fcedb8403165f7557b235bdf, commit:b5f8a07af0f1cbad8379dfa11724ceacc9f50ce8)
* Add: Events and functions for alliances (commit:3670bbdb5b193a8ff59342e171810fe44415d9bb)
* Add: Function setCampaignNumber() (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7)
* Add: New global variable modList (commit:6cca64d99609123f9248dadff3e8cd24152512dc)
* Add: Function showReticuleWidget() (commit:42db8f72193b348ea16f942c8bda4a40cb11cb23)
* Add: Function __camScanRange() (commit:6a6ce7449fe0ab6c69562f37a2ff4904bd5c9d79)
* Add: Function camSetPropulsionTypeLimit() (commit:00fa4c34d31fe0c27c4a5f7a84925a825cec46c0)
* Add: Function fireWeaponAtObj() (commit:9316f1c166c5c2e140e718cfc45aaec65e149641)
* Add: eventStructureDemolish (commit:349e73fbbaca898ad7397adf33ba2cafec486df9)
* Change: Function formAlliance() does not enable shared vision (commit:d4d0688678aa44c9cf93163bd7f073a6d9bec18a)
* Change: Function setReticuleButton() (commit:2ce3d680b4914b2990567970a4292d4e527f199b )
* Change: Convert fast-play demo to JavaScript (commit:04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6)
* Change: Convert tutorial to JavaScript (commit:8ff03b8b2f232df6e2528a8badd58849b35488b9, commit:410869b15d5e57d8774be74b4b7e399fb968527e)
* Change: Move weather scripts to JavaScript (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6)
* Change: Function __camPlayerDead() (commit:10d035d3ed3a41b74a3cedcf1c3c8060d21d9785)
* Fix: Function removeTimer() (commit:4a24e8e2753d02775b6732d59c23a75a79b83f72)
* Fix: Function visGetBlockingWall() (commit:f965d77200f1caf57a9be5deb284683792c1280c)
* Fix: donateObject() typo preventing structure donation (commit:077090bb814c4c7e557a970b7792eca2d2f478a8, ticket:4816)
* Fix: Function giftSingleStructure (commit:af176e9eb32e393b26be6ef9c3329f6fc9006ab9, ticket:4819)
* Fix: Instant assert on passing objects to syncRequest (commit:9dca83bcf80b031da6dca838416ea4b25223effb)
* Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b)
* Remove: Base game wzscript files (commit:2999513e057beae4940209a18de2b74cfa5026dc, commit:76ac44c84b7f89a860c743202bb002586d137e63, commit:88cb1b6123bbd5fd9d3a66ea6dfb0e5eca15e6c3)
* Remove: Old cluster code used by wzscript (commit:f6d1c0a78350a9297ea24c5c31e49b7ac518075e)
* AI:
* Change: Improved SemperFi-JS (commit:7af101472e0d66c4a73e684f17edf79f8d52505c, commit:6ed849c61a927184095fe7cbf3faa039e1f78860, commit:5b0de613a973ba96faab14ccf7f19a96c10c6a61, commit:4acfc135083ce3406668aa402e7852a0b5712832, commit:f5d3eda6a4aae357fa1d90491ab2f84d6612a6d4, commit:e9b67a47a64553650fd9f2491f176db93696440b, commit:3eff268f6dd2158a00026df749cadd5e315fc8bb)
* Change: Nullbot is default AI (commit:46efbc680b990900a54bda7a8ded972449538a27)
* Change: Improved NullBot performance (commit:35b6a1a6c09547b0eeea2d6cf5e6f4ac67b698b6, ticket:4717)
* Fix: Nullbot can research Super Pulse Laser cyborgs without asserting (commit:52db9416a8fbb7984165bbdc58b4b96efe872c33, ticket:4639)
* Fix: Nullbot no longer ignores starting units that cannot build (commit:0737d3ac125ae368a1cc31615f4bf537643f501f, ticket:4834)
* Other:
* Add: Skirmish/multiplayer cheat "bettertogether" that increases experience of selected units (commit:e760917fef73e172f0149a632a7505303b25080b)
* Change: Play music in intelligence screen (commit:92722cb9726b8a1eb094b217857fc0a14f430741, ticket:4632)
* Change: Allow exiting the main menu "Campaign" with the escape key (commit:c64a9a3430b45aa6879241c53f42a62d4db084d7, ticket:4648)
* Change: More detailed power stats (commit:3dbd5a3c832e7165c7d73920657e0ede504fee82)