From 659c5d43ccd4a822113dd50f594a40482fd7f136 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?P=C3=A9tur=20Darri?= <11541598+PeturDarri@users.noreply.github.com> Date: Sun, 17 Oct 2021 14:26:42 +0000 Subject: [PATCH] Updated README. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 41df011..c33e4c6 100644 --- a/README.md +++ b/README.md @@ -103,7 +103,7 @@ private void OnGameStartedEventPriority(ref GameStartedEvent eventData) The default `priority` is `0` and listeners with the same priority will be invoked in the order they were added. ### Targeted events -Things get a lot more interesting when using targeted events. You can think of this more like a message bus, where objects can raise events that are meant to be heard by specific target object. +Things get a lot more interesting when using targeted events. You can think of this more like a message bus, where objects can raise events that are meant to be heard by a specific target object. To use targeted events, you must include a second generic type parameter in `GenericEventBus` to specify what type of object can be a target, like `GameObject`: ```c#