From 659c5d43ccd4a822113dd50f594a40482fd7f136 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?P=C3=A9tur=20Darri?=
 <11541598+PeturDarri@users.noreply.github.com>
Date: Sun, 17 Oct 2021 14:26:42 +0000
Subject: [PATCH] Updated README.

---
 README.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md
index 41df011..c33e4c6 100644
--- a/README.md
+++ b/README.md
@@ -103,7 +103,7 @@ private void OnGameStartedEventPriority(ref GameStartedEvent eventData)
 The default `priority` is `0` and listeners with the same priority will be invoked in the order they were added.
 
 ### Targeted events
-Things get a lot more interesting when using targeted events. You can think of this more like a message bus, where objects can raise events that are meant to be heard by specific target object.
+Things get a lot more interesting when using targeted events. You can think of this more like a message bus, where objects can raise events that are meant to be heard by a specific target object.
 
 To use targeted events, you must include a second generic type parameter in `GenericEventBus` to specify what type of object can be a target, like `GameObject`:
 ```c#