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Along with local, method, class, public and nested prefab, I'd like to be able to set objects as TS' "protected" accesss modifier.
The text was updated successfully, but these errors were encountered:
Yes, maybe. Are you using it in a regular scene or a prefab?
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Along with local, method, class, public and nested prefab, I'd like to be able to set objects as TS' "protected" accesss modifier.
The text was updated successfully, but these errors were encountered: