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Releases: PhaserEditor2D/PhaserEditor2D-v3

v3.1.0 - May 24, 2020

25 May 01:10
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Release notes: https://phasereditor2d.com/blog/2020/05/phaser-editor-v310-released

Added

  • Scene Editor: use a color picker for the color properties in the Inspector view.
  • Scene Editor: the origin manipulator. To select it press O or select it in the context menu or toolbar. It also support containers.
  • Scene Editor: the Tint properties.
  • Scene Editor: two scopes for transformations: local and global. You can select it in the context menu (Coords -> Global). Default is local.
  • Server: shows helpful welcome messages.

Removed

  • The TypeScript template does not include the compiler output files (game.js). The user should compile the project before play it.

Modified

  • Scene Editor: the Set Origin To commands modify the origin of the object but keep it's global position.
  • Replace usage of EventTarget with a custom event emitter.

Fixed

  • Scene Editor: fixes the Translate manipulator when the objects are children of a transformed container.
  • Deep nested menus are closed well.
  • Sub-menus do not overlap with the parent menu.
  • #26: File upload in Windows.
  • Scene Editor: fixes picking of a container prefab instance.
  • Scene Editor: fixes the Parent dialog in the Parent properties section. Now it does not show container prefab instances.

Compatibility

  • Safari browser: EventTarget is not supported as constructor. We replaced it by a custom event emitter (colibri.ui.controls.ListenerList).

v3.0.1 - May 16, 2020

16 May 21:41
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v3.0.0 - May 12, 2020

12 May 04:38
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