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This is currently done to make "sticky projectlies" stick in objects in the direction they travelled from. But yeah, this should prob be set under a condition check.
Vroodot
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Feb 13, 2025
Minor bug fix to address Phazorknight#349
`deal_damage` function will now pass in pre-existing variables as default arguments with the option to override them still being available.
For example, you can either call `deal_damage(collider)` or
`deal_damage(collider, new_direction, new_position, is_sticky)` and either should work as intended.
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