From f7ff323be7482907237575b7ade3c11ec64200b9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Filip=20Bure=C5=A1?= <114904886+PhilipBuresh@users.noreply.github.com> Date: Sat, 4 Nov 2023 20:57:15 +0100 Subject: [PATCH] Delete script.js --- script.js | 894 ------------------------------------------------------ 1 file changed, 894 deletions(-) delete mode 100644 script.js diff --git a/script.js b/script.js deleted file mode 100644 index 0930f0a..0000000 --- a/script.js +++ /dev/null @@ -1,894 +0,0 @@ -const canvas = document.getElementById('cnv'); -const c = canvas.getContext('2d'); -const p = canvas.getContext('2d'); -const text = document.getElementById("text"); -const wasd = document.getElementById("wasd"); - -canvas.width = 1024 ; -canvas.height = 576; - -let x; -let y; - -let spawnCords = () => { - x = 10; - y = 500; -} -spawnCords(); - -let height = 40; -let width = 30; - -let gravityId; -let jumpingId; -let animationIdRight; -let animationIdLeft; - -let velocityJump = 0 - -let isJumping = false; -let gravityOn = false; -let isMovingRight = false; -let isMovingLeft = false; - -let turnedRight = true; -let turnedLeft = false; - -let fps = 55; -let interval = 1000/fps; -let now; -let then = Date.now(); -let delta; - -//Lokace platform -// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 -let platformLevel1 = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 4, 0, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0, 0, 8, 0, 8, 0, 0, 1, 4, 4, 4, 1, 4, 4, 4, 4, 1, 0, 0, 30, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 8, 2, 8, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 30, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 7, 7, 7, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 30, - 0, 0, 0, 0, 9, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, - 1, 0, 0, 0, 9, 9, 0, 1, 0, 1, 1, 1, 0, 0, 0, 10, 0, 0, 7, 1, 1, 1, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, - 1, 0, 0, 0, 9, 9, 0, 0, 0, 8, 0, 8, 0, 0, 10, 1, 10, 0, 0, 1, 4, 0, 0, 1, 0, 0, 7, 7, 7, 7, 7, 7, - 4, 0, 0, 1, 1, 1, 0, 0, 0, 7, 7, 7, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 4, - 0, 5, 0, 1, 4, 0, 0, 9, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 2, 0, 0, 6, 0, 0, 9, 9, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, - 1, 0, 0, 10, 0, 0, 1, 1, 1, 0, 7, 7, 0, 1, 1, 2, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 5, 0, 0, 0, - 0, 0, 7, 7, 7, 7, 1, 0, 8, 0, 4, 0, 0, 8, 1, 1, 1, 0, 4, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 8, 6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 8, 6, 8, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 2, 0, 0, 0, 7, - 0, 0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 0, 1, 0, 0, 7, 7, 7, 7, 0, 0, 0, 1, 0, 5, 0, 1, - 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 7, 0, 0, 1, 0, 0, 0, 0, 0, 1, - 0, 0, 0, 9, 9, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 7, 7, 2, 2, 1, 3, 3, 3, 3, 3, 1, - 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,] - -//1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -// 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - -const originalPlatform1 = [...platformLevel1]; - -//----------------------------------------Vykreslení platform a překážek - -const platformImage = new Image(); -platformImage.src = "./res/img/block3.png"; - -const spikeImage = new Image(); -spikeImage.src = "./res/img/spike.png"; - -const spikeFlipImage = new Image(); -spikeFlipImage.src = "./res/img/spike_flip.png"; - -const spikeMoveImage = new Image(); -spikeMoveImage.src = "./res/img/spike_move.png"; - -const lavaImage = new Image(); -lavaImage.src = "./res/img/lava.png"; - -const orbImage = new Image(); -orbImage.src = "./res/img/orb.png"; - -const crackedImage = new Image(); -crackedImage.src = "./res/img/cracked.png"; - -const woodImage = new Image(); -woodImage.src = "./res/img/wood.png"; - -const chainImage = new Image(); -chainImage.src = "./res/img/chain.png"; - -const bookImage = new Image(); -bookImage.src = "./res/img/bookshelf.png"; - - -let currentFrame = 0; -let currentFramePunch = 0; -let currentFrameLava = 0; - -let animateTickLava = 0; -let animateTickSpike = 0; - -let frameLava = 0; -let intervalLava = 0; -let frameSpike = 0; -let intervalSpike = 0; - -const frameWidth = 30; -const frameHeight = 40; - -let sWidth = 30; -let sHeight = 40; -let sX = 30; -let sY = 40; - -const animateLava = () => { - animateTickLava++; - if(animateTickLava == 10){ - setTimeout(() => { - currentFrameLava++ - if(currentFrameLava % 4 == 0){ - currentFrameLava = 0; - } - }); - animateTickLava = 0; - } -} - -const aniamteSpike = () => { - animateTickSpike++; - if(animateTickSpike == 2){ - setTimeout(() => { - currentFrameSpike++ - if(currentFrameSpike % 4 == 0){ - currentFrameSpike = 0; - } - }); - animateTickSpike = 0; - } -} - -let drawPlatform = () => { - xBlock = 0; - yBlock = 0; - for (let index = 0; index < platformLevel1.length; index++) { - if(platformLevel1[index] == 1){ - p.drawImage(platformImage, xBlock,yBlock,32,32) - }else if(platformLevel1[index] == 2){ - p.drawImage(spikeImage, xBlock,yBlock,32,32) - }else if(platformLevel1[index] == 3){ - p.drawImage(lavaImage, frameLava * 32, 0 * 32, 32, 32, xBlock, yBlock, 32, 32); - animateLava(); - }else if(platformLevel1[index] == 4){ - p.drawImage(spikeFlipImage, xBlock, yBlock, 32, 32) - }else if(platformLevel1[index] == 5){ - p.drawImage(orbImage, xBlock, yBlock, 32, 32) - }else if(platformLevel1[index] == 6){ - p.drawImage(crackedImage, xBlock, yBlock, 32, 32) - }else if(platformLevel1[index] == 7){ - p.drawImage(woodImage, xBlock, yBlock, 32, 32) - }else if(platformLevel1[index] == 8){ - p.drawImage(chainImage, xBlock, yBlock, 32, 32) - }else if(platformLevel1[index] == 9){ - p.drawImage(bookImage, xBlock, yBlock, 32, 32) - }else if(platformLevel1[index] == 10){ - p.drawImage(spikeMoveImage, frameSpike * 32, 0 * 32, 32, 32, xBlock, yBlock, 32, 32); - animateLava(); - } - if((index + 1) % 32 == 0){ - xBlock = 0; - yBlock += 32; - }else{ - xBlock += 32; - } - - } -} -drawPlatform() - -//----------------------------------------Vykreslení hráče - -let playerImage = new Image(); -playerImage.src = "./res/img/player.png"; - -let canDieOnSpike = false; - -//Vykreslení hráče + Animace objektů -setInterval(() => { - //Hráč - drawPlayer(); - //Lava - intervalLava++; - if(intervalLava == 70){ - frameLava++; - intervalLava = 0; - if(frameLava == 3){ - frameLava = 0; - } - } - //Spike - intervalSpike++; - if(intervalSpike == 30){ - frameSpike++; - intervalSpike = 0; - if(frameSpike == 0 || frameSpike >= 10){ - canDieOnSpike = false; - }else{ - canDieOnSpike = true; - } - if(frameSpike == 17){ - frameSpike = 0; - } - } -}, 1); - -let animateTick = 0; -let animateTickStand = 0; -let animateTickPunch = 0; -let animateTickCrouch = 0; - -const animate24 = () => { - animateTickStand++; - if(animateTickStand == 30){ - setTimeout(() => { - currentFrame++ - if(currentFrame % 24 == 0){ - currentFrame = 0; - } - }); - animateTickStand = 0; - } -} - -const animate8 = () => { - animateTick++; - if(animateTick == 20){ - setTimeout(() => { - currentFrame++ - if(currentFrame % 8 == 0){ - currentFrame = 0; - } - }); - animateTick = 0; - } -} - -const animate6 = () => { - animateTickPunch++; - if(animateTickPunch == 10){ - setTimeout(() => { - currentFramePunch++ - if(currentFramePunch % 6 == 0){ - currentFramePunch = 0; - punched = false; - } - }); - animateTickPunch = 0; - } -} - -const animate4 = () => { - animateTickCrouch++; - if(animateTickCrouch == 30){ - setTimeout(() => { - currentFrame++ - if(currentFrame % 4 == 0){ - currentFrame = 0; - } - }); - animateTickCrouch = 0; - } -} - -let drawPlayer = () => { - playerImage.src = "./res/img/player.png"; - if(velocity == 0 && velocityJump == 0 && !isMovingRight && !isMovingLeft && turnedRight && !punched && !crouched){ //Right Stand - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, currentFrame * sX, 0 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - animate24(); - }else if(velocity == 0 && velocityJump == 0 && !isMovingRight && !isMovingLeft && turnedLeft && !punched && !crouched){ //Left Stand - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, currentFrame * sX, 1 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - animate24(); - }else if(velocity > 0 && turnedRight && !punched && !crouched){ //Right Fall - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, 0 * sX, 0 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - }else if(velocity > 0 && turnedLeft && !punched && !crouched){ //Left Fall - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, 0 * sX, 1 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - }else if(velocityJump > 0 && turnedRight && !punched && !crouched){ //Right Jump - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, 0 * sX, 4 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - }else if(velocityJump > 0 && turnedLeft && !punched && !crouched){ //Left Jump - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, 0 * sX, 5 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - }else if(velocity == 0 && velocityJump == 0 && isMovingRight && !crouched){ //Right Run - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, currentFrame * sX, 2 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - animate8(); - }else if(velocity == 0 && velocityJump == 0 && isMovingLeft && !crouched){ //Left Run - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, currentFrame * sX, 3 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - animate8(); - }else if(punched && turnedRight){ //Right Punch - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, currentFramePunch * sX, 8 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - animate6(); - }else if(punched && turnedLeft){ //Left Punch - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, currentFramePunch * sX, 9 * sY, sWidth, sHeight, x, y, frameWidth, frameHeight); - animate6(); - }else if(crouched && !isMovingRight && !isMovingLeft && turnedRight){ //Crouched Right - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, 0 * sX, 6 * sY, sWidth, sHeight, x, y - height, frameWidth, frameHeight); - }else if(crouched && !isMovingRight && !isMovingLeft && turnedLeft){ //Crouched Left - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, 0 * sX, 7 * sY, sWidth, sHeight, x, y - height, frameWidth, frameHeight); - }else if(crouched && isMovingRight && !isMovingLeft){ //Crouched Right Moving - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, currentFrame * sX, 6 * sY, sWidth, sHeight, x, y - height, frameWidth, frameHeight); - animate4(); - }else if(crouched && isMovingLeft && !isMovingRight){ //Crouched Left Moving - c.clearRect(0, 0, canvas.width, canvas.height); - c.drawImage(playerImage, currentFrame * sX, 7 * sY, sWidth, sHeight, x, y - height, frameWidth, frameHeight); - animate4(); - } - objectsCollision(); - orbCollision(); - drawPlatform(); -}; -//----------------------------------------SHAKE funkce - - -const shake = () => { - setTimeout(() => { - canvas.style.top = "50.5%";canvas.style.left = "50.5%"; - setTimeout(() => { - canvas.style.top = "49.5%";canvas.style.left = "49.5%"; - setTimeout(() => { - canvas.style.top = "50.5%";canvas.style.left = "49.5%"; - setTimeout(() => { - canvas.style.top = "49.5%";canvas.style.left = "50.5%"; - setTimeout(() => { - canvas.style.top = "50%";canvas.style.left = "50%"; - }, 50); - }, 50); - }, 50); - }, 50); - }, 50); -} - -//----------------------------------------Death funkce - -const dead = () => { - canvas.style.backgroundImage = "url(./res/img/wall.png)"; - spawnCords(); - unCrouch(); - platformLevel1 = [...originalPlatform1]; - drawPlatform(); - frameSpike = 0; - frameLava = 0; -} - -//----------------------------------------Kolize OBJEKTŮ - -const objectsCollision = () => { - for (let i = 0; i < platformLevel1.length; i++) { - if (platformLevel1[i] == 2) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height >= platformY + 10 && - y + height <= platformY + 32 && - x + width >= platformX + 10 && - x <= platformX + 22 - ) { - dead(); - } - } - if (platformLevel1[i] == 10 && canDieOnSpike == true) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height >= platformY + 10 && - y + height <= platformY + 32 && - x + width >= platformX + 10 && - x <= platformX + 22 - ) { - dead(); - } - } - if (platformLevel1[i] == 3) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height >= platformY + 10 && - y + height <= platformY + 32 && - x + width >= platformX + 10 && - x <= platformX + 22 - ) { - dead(); - } - } - if (platformLevel1[i] == 4) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height >= platformY + 10 && - y + height <= platformY + 32 + height && - x + width >= platformX + 10 && - x <= platformX + 22 - ) { - dead(); - } - } - if (platformLevel1[i] == 30) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height > platformY && - y < platformY + 32 && - x + width + velocityRight > platformX && - x < platformX + 32 - ) { - canvas.style.display = "none"; - text.innerText = "lol ty si to dal wp"; - wasd.style.display = "none"; - } - } - } -} - -//----------------------------------------Kolize ORBŮ -let canOrbJump = false; -let orbUsed = false; - -const orbCollision = () => { - for (let i = 0; i < platformLevel1.length; i++) { - if (platformLevel1[i] == 5) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height >= platformY && - y + height <= platformY + 32 + height && - x + width >= platformX && - x <= platformX + 32 - ) { - canOrbJump = true; - break; - } else { - canOrbJump = false; - } - } - } -} - -//----------------------------------------Skrčení/Postavení hráče - -let crouched = false; -let canStandUp = true; -let ahCollision; -let underCollision; - -let aboveHeadCollision = () => { - ahCollision = requestAnimationFrame(aboveHeadCollision); - if (crouched == true) { - for (let i = 0; i < platformLevel1.length; i++) { - if (platformLevel1[i] == 1 || platformLevel1[i] == 6 || platformLevel1[i] == 7 || platformLevel1[i] == 9) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height >= platformY + 64 && - y + height <= platformY + 64 && - x + width >= platformX && - x <= platformX + 32 - ) { - canStandUp = false; - break; - }else{ - canStandUp = true; - } - } - } - } -}; - -let crouch = () => { - crouched = true; - height = 20; - y += 20; - gravity(); - aboveHeadCollision() -} - -let unCrouch = () => { - if (canStandUp == true) { - height = 40; - y -= 20; - crouched = false; - gravity(); - drawPlayer(); - cancelAnimationFrame(ahCollision); - } - canStandUp = true; -}; - -let wasUnder = true; - -let under = () => { - underCollision = window.requestAnimationFrame(under); - if(canStandUp == true){ - unCrouch(); - wasUnder = true; - cancelAnimationFrame(underCollision); - } -} - -//----------------------------------------Funkce GRAVITACE hráče - -let velocity = 0; -let stillJumping = false; -let nowDown; -let thenDown = Date.now(); -let deltaDown; - -let gravity = () => { - gravityId = requestAnimationFrame(gravity); - nowDown = Date.now(); - deltaDown = nowDown - thenDown; - if (deltaDown > interval) { - thenDown = nowDown - (deltaDown % interval); - if(crouched == true && velocity > 1){ - unCrouch(); - } - objectsCollision(); - orbCollision(); - drawPlayer(); - velocity += 0.3; - y += velocity; - for (let i = 0; i < platformLevel1.length; i++) { - if (platformLevel1[i] == 1 || platformLevel1[i] == 6 || platformLevel1[i] == 7 || platformLevel1[i] == 9) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height >= platformY && - y + height <= platformY + 32 && - x + width >= platformX && - x <= platformX + 32 - ) { - stillJumping = false; - y = platformY - height; - velocity = 0; - orbUsed = false; - cancelAnimationFrame(gravityId); - break; - } - } - } - if (canvas.height - height < y) { - y = canvas.height - height; - velocity = 0; - orbUsed = false; - stillJumping = false; - cancelAnimationFrame(gravityId); - } - drawPlatform(); - } - -} - -gravity(); - -//----------------------------------------Funkce SKÁKÁNÍ hráče - -let nowUp; -let thenUp = Date.now(); -let deltaUp; - -let jump = () => { - if(stillJumping == false || canOrbJump == true && orbUsed == false){ - if(crouched == true){ - unCrouch(); - } - if(canOrbJump == true && velocity >= 0){ - cancelAnimationFrame(gravityId); - cancelAnimationFrame(jumpingId); - velocity = 0; - velocityJump = 0; - orbUsed = true; - } - let headHit = false; - velocityJump = 16; - stillJumping = true; - const jumping = () => { - jumpingId = requestAnimationFrame(jumping); - now = Date.now(); - delta = now - then; - if (delta > interval) { - then = now - (delta % interval); - velocityJump = velocityJump/1.22 - y -= velocityJump; - drawPlayer(); - drawPlatform() - for (let i = 0; i < platformLevel1.length; i++) { - if (platformLevel1[i] == 1 || platformLevel1[i] == 6 || platformLevel1[i] == 7 || platformLevel1[i] == 9) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32 + 40; - if ( - y + height >= platformY && - y + height <= platformY + 32 && - x + width >= platformX && - x <= platformX + 32 - ) { - y = platformY - 39 - velocityJump + height; - stillJumping == false; - headHit = true; - velocityJump = 0; - velocity = 0; - cancelAnimationFrame(jumpingId); - cancelAnimationFrame(gravityId); - gravity(); - break; - } - } - } - if(velocityJump <= 0.35 && headHit == false){ - headHit = true; - velocityJump = 0; - cancelAnimationFrame(jumpingId); - gravity(); - } - } - } - jumping(); - } -} -//----------------------------------------Funkce hráče CHOZENÍ DO PRAVA - -let velocityRight = 0.1; -let nowRight; -let thenRight = Date.now(); -let deltaRight; - -let moveRight = () => { - playerImage.src = "./res/img/player1_right.png"; - drawPlayer(); - velocityRight = 0.2; - const movingRight = () => { - animationIdRight = requestAnimationFrame(movingRight); - nowRight = Date.now(); - deltaRight = nowRight - thenRight; - if (deltaRight > interval) { - thenRight = nowRight - (deltaRight % interval); - if(crouched == true && velocityRight >= 1){ - velocityRight -= 0.12; - if(crouched == true){ - gravity(); - } - }else{ - if(isMovingRight == true){ - if(velocityRight <= 4 && crouched == false){ - velocityRight += 0.12; - }else if(velocityRight <= 1 && crouched == true){ - velocityRight += 0.12; - gravity(); - } - }else if(isMovingRight == false){ - velocityRight -= 0.2; - if(velocityRight <= 0.1){ - cancelAnimationFrame(animationIdRight); - } - } - } - for (let i = 0; i < platformLevel1.length; i++) { - if (platformLevel1[i] == 1 || platformLevel1[i] == 6 || platformLevel1[i] == 7 || platformLevel1[i] == 9) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height > platformY && - y < platformY + 32 && - x + width + velocityRight > platformX && - x < platformX + 32 - ) { - velocityRight = 0; - break; - } - } - } - x += velocityRight; - drawPlayer(); - drawPlatform(); - if (x >= canvas.width - width) { - cancelAnimationFrame(animationIdRight); - x -= velocityRight; - } - if(stillJumping == false && !crouched){ - stillJumping = true; - cancelAnimationFrame(gravityId); - gravity(); - } - } - }; - movingRight(); -}; - - -//----------------------------------------Funkce hráče CHOZENÍ DO LEVA - -let velocityLeft = 0.1; -let nowLeft; -let thenLeft = Date.now(); -let deltaLeft; - -let moveLeft = () => { - playerImage.src = "./res/img/player1_left.png"; - drawPlayer(); - velocityLeft = 0.2; - const movingLeft = () => { - animationIdLeft = requestAnimationFrame(movingLeft); - nowLeft = Date.now(); - deltaLeft = nowLeft - thenLeft; - if (deltaLeft > interval) { - thenLeft = nowLeft - (deltaLeft % interval); - if(crouched == true && velocityLeft >= 1){ - velocityLeft -= 0.12; - if(crouched == true){ - gravity(); - } - }else{ - if(isMovingLeft == true){ - if(velocityLeft <= 4 && crouched == false){ - velocityLeft += 0.12; - }else if(velocityLeft <= 1 && crouched == true){ - velocityLeft += 0.12; - gravity(); - } - }else if(isMovingLeft == false){ - velocityLeft -= 0.2; - if(velocityLeft <= 0.1){ - cancelAnimationFrame(animationIdLeft); - } - } - } - for (let i = 0; i < platformLevel1.length; i++) { - if (platformLevel1[i] == 1 || platformLevel1[i] == 6 || platformLevel1[i] == 7 || platformLevel1[i] == 9) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height > platformY && - y < platformY + 32 && - x - velocityLeft < platformX + 32 && - x > platformX - ) { - velocityLeft = 0; - break; - } - } - } - x -= velocityLeft; - drawPlayer(); - drawPlatform(); - if (x <= 0) { - cancelAnimationFrame(animationIdLeft); - x += velocityLeft; - } - if(stillJumping == false && !crouched){ - stillJumping = true; - cancelAnimationFrame(gravityId); - gravity(); - } - } - }; - movingLeft(); -}; - -//--------------------------PUNCH funkce - -let punched = false; -let alreadyPunched = false; - -const punch = () => { - if(!crouched){ - punched = true; - for (let i = 0; i < platformLevel1.length; i++) { - if (platformLevel1[i] == 6) { - let platformX = (i % 32) * 32; - let platformY = Math.floor(i / 32) * 32; - if ( - y + height > platformY&& - y < platformY + 32 && - x + width > platformX - 10 && - x < platformX && turnedRight - ) { - platformLevel1[i] = 0; - drawPlayer(); - gravity(); - } else if ( - y + height > platformY && - y < platformY + 32 && - x < platformX + 42 && - x > platformX + 32 && turnedLeft - ) { - platformLevel1[i] = 0; - drawPlayer(); - gravity(); - } - } - } - } -} - - -//--------------------------Stlačení kláves -let up = "w"; -let down = "s"; -let right = "d"; -let left = "a"; - -let UP = "W"; -let DOWN = "S"; -let RIGHT = "D"; -let LEFT = "A"; - -let space = " "; - -let downPressed = false; - -window.addEventListener('keydown', (event) => { - if ((event.key == up || event.key == UP) && isJumping == false && canStandUp == true) { - currentFrame = 0; - isJumping = true; - jump(); - } else if ((event.key == right || event.key == RIGHT) && isMovingRight == false) { - currentFrame = 0; - isMovingRight = true; - turnedRight = true; - turnedLeft = false; - cancelAnimationFrame(animationIdRight); - moveRight(); - } else if ((event.key == left || event.key == LEFT) && isMovingLeft == false) { - currentFrame = 0; - isMovingLeft = true; - turnedRight = false; - turnedLeft = true; - cancelAnimationFrame(animationIdLeft); - moveLeft(); - } else if ((event.key == down ||event.key == DOWN) && !punched) { - if(crouched == false && stillJumping == false && downPressed == false){ - crouch(); - currentFrame = 0; - } - downPressed = true; - } else if (event.key == space) { - if(!alreadyPunched){ - punch(); - } - alreadyPunched = true; - - } -}); - -//--------------------------Pouštění kláves - -window.addEventListener('keyup', (event) => { - if (event.key == right) { - isMovingRight = false; - } - if (event.key == left) { - isMovingLeft = false; - } - if (event.key == up) { - isJumping = false; - } - if (event.key == down) { - downPressed = false; - if(velocity <= 0.35 && crouched == true && canStandUp == true){ - unCrouch(); - }else if(canStandUp == false){ - if(wasUnder == true){ - wasUnder = false; - under(); - } - } - } - if (event.key == space) { - alreadyPunched = false; - } -});