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Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
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@@ -86,7 +86,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Fixed railgun particles being drawn to wrong coordinate against buildings with non-default `TargetCoordOffset` or when force-firing on bridges.
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- Fixed building `TargetCoordOffset` not being taken into accord for several things like fire angle calculations and target lines.
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- In singleplayer missions, the player can now see cloaked objects owned by allied houses.
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- IvanBomb images can now display and the bombs detonate at center of buildings instead of in top-leftmost cell of the building foundation if `[CombatDamage]` -> `IvanBombAttachToCenter` is set to true.
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- IvanBomb images can now display and the bombs detonate at center of buildings instead of in top-leftmost cell of the building foundation if `[CombatDamage] -> IvanBombAttachToCenter` is set to true.
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- Fixed BibShape drawing for a couple of frames during buildup for buildings with long buildup animations.
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- Animation with `Tiled=yes` now supports `CustomPalette`.
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- Attempted to avoid units from retaining previous orders (attack,grind,garrison,etc) after changing ownership (mind-control,abduction,etc).
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- Iron Curtain/Custom Tint Support for SHP Turreted Vehicles.
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- Reactivate unused trigger events 2, 53, and 54.
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- Fixed the bug that vehicle fall on infantry will make all cell content has been removed.
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- Fixed buildings that have their owner changed during buildup skipping buildup and sometimes not correctly clearing the state.
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- Fixed `MovementZone=Subterannean` harvesters being unable to find docks if in area enclosed by water, cliffs etc.
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- Fixed an issue where some effects pointing to a unit were not properly cleared when the unit changed its owner.
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- Fixed an issue that technos head to building's dock even they are not going to dock.
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- Fixed an issue that the jumpjet vehicles cannot stop correctly after going berserk.
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- Fixed the issue where Ares' `Flash.Duration` cannot override the weapon's repair flash effect.
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- Fixed buildings that have their owner changed during buildup skipping buildup and sometimes not correctly clearing the state.
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```{note}
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The described behavior is a replica of and is compliant with XNA CnCNet Client's multiplayer save game support.
ExtendedAircraftMissions.UnlandDamage= ; integer, default to [General] -> ExtendedAircraftMissions.UnlandDamage
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```
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```{note}
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And now when `ExtendedAircraftMissions` is enabled, aircraft that can land at the airport will check at any time to see if they have a dock. Therefore, if there are aircraft in your mission that require dock and you have not provided enough or not disabled the feature, they will crash immediately
- It is now possible to have aircraft spawned from `(Elite)AirstrikeTeamType` or `Type=SpyPlane` superweapons to be created at fixed distance from their intended target/destination instead of from edge of the map by setting `SpawnDistanceFromTarget`.
Copy file name to clipboardExpand all lines: docs/Whats-New.md
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#### From post-0.3 devbuilds
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- Ivan bombs no longer automatically center on building when attached. Set `[CombatDamage]` -> `IvanBombAttachToCenter` to true to restore this behaviour. Due to technical constraints this cannot be customized per WeaponType.
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- Ivan bombs no longer automatically center on building when attached. Set `[CombatDamage] -> IvanBombAttachToCenter` to true to restore this behaviour. Due to technical constraints this cannot be customized per WeaponType.
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-`AlternateFLH` no longer affects vehicle passengers by default. To re-enable it, set `AlternateFLH.ApplyVehicle=true` on the transport unit.
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- Parsing priority of `ShowBriefing` and `BriefingTheme` between map file and `missionmd.ini` has been switched (from latter taking priority over former to vice-versa) due to technical limitations and compatibility issues with spawner DLL.
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- Game will now produce fatal error with an error message if any of the files listed in `[$Include]` in any INI file do not exist.
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- Randomized anims for several behaviors (by Ollerus)
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- Shield respawn animation and weapon (by Ollerus)
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- [Customize the chained damage of the wall](Fixed-or-Improved-Logics.md#customize-the-chained-damage-of-the-wall) (by TaranDahl)
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- Allow the aircraft to enter area guard mission and not crash immediately without any airport. And now when `ExtendedAircraftMissions` is enabled, aircraft that can land at the airport will check at any time to see if they have a dock. Therefore, if there are aircraft in your mission that require dock and you have not provided enough or not disabled the feature, they will crash immediately (by CrimRecya)
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- Allow the aircraft to enter area guard mission and not crash immediately without any airport (by CrimRecya)
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