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Weekly Regular Documentation Revisions 11.03-11.09 - develop (#1942)
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CREDITS.md

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@@ -330,7 +330,7 @@ This page lists all the individual contributions to the project by their author.
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- `AlternateFLH` of vehicles in `OpenTopped` transport
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- Slaves' house customization when owner is killed
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- Trigger Action spawned team IFV/OpenTopped logic fix
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- Singleplayer Campaign AI's base node/SW-delivered/trigger action `125 Create Building At...`'s auto-repairability dehardcode
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- Singleplayer Campaign AI's base node/SW-delivered/trigger action `125 Build At...`'s auto-repairability dehardcode
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- Power delta counter : blackout indication mark
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- Harvester counter
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- Income money string indication upon ore dump

docs/Fixed-or-Improved-Logics.md

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@@ -86,7 +86,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Fixed railgun particles being drawn to wrong coordinate against buildings with non-default `TargetCoordOffset` or when force-firing on bridges.
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- Fixed building `TargetCoordOffset` not being taken into accord for several things like fire angle calculations and target lines.
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- In singleplayer missions, the player can now see cloaked objects owned by allied houses.
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- IvanBomb images can now display and the bombs detonate at center of buildings instead of in top-leftmost cell of the building foundation if `[CombatDamage]` -> `IvanBombAttachToCenter` is set to true.
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- IvanBomb images can now display and the bombs detonate at center of buildings instead of in top-leftmost cell of the building foundation if `[CombatDamage] -> IvanBombAttachToCenter` is set to true.
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- Fixed BibShape drawing for a couple of frames during buildup for buildings with long buildup animations.
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- Animation with `Tiled=yes` now supports `CustomPalette`.
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- Attempted to avoid units from retaining previous orders (attack,grind,garrison,etc) after changing ownership (mind-control,abduction,etc).
@@ -270,6 +270,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Iron Curtain/Custom Tint Support for SHP Turreted Vehicles.
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- Reactivate unused trigger events 2, 53, and 54.
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- Fixed the bug that vehicle fall on infantry will make all cell content has been removed.
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- Fixed buildings that have their owner changed during buildup skipping buildup and sometimes not correctly clearing the state.
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- Fixed `MovementZone=Subterannean` harvesters being unable to find docks if in area enclosed by water, cliffs etc.
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- Fixed an issue where some effects pointing to a unit were not properly cleared when the unit changed its owner.
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- Fixed an issue that technos head to building's dock even they are not going to dock.
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- Fixed an issue that the jumpjet vehicles cannot stop correctly after going berserk.
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- Fixed the issue where Ares' `Flash.Duration` cannot override the weapon's repair flash effect.
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- Fixed buildings that have their owner changed during buildup skipping buildup and sometimes not correctly clearing the state.
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```{note}
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The described behavior is a replica of and is compliant with XNA CnCNet Client's multiplayer save game support.
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ExtendedAircraftMissions.UnlandDamage= ; integer, default to [General] -> ExtendedAircraftMissions.UnlandDamage
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```
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```{note}
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And now when `ExtendedAircraftMissions` is enabled, aircraft that can land at the airport will check at any time to see if they have a dock. Therefore, if there are aircraft in your mission that require dock and you have not provided enough or not disabled the feature, they will crash immediately
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```
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### Fixed spawn distance & spawn height for airstrike / SpyPlane aircraft
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- It is now possible to have aircraft spawned from `(Elite)AirstrikeTeamType` or `Type=SpyPlane` superweapons to be created at fixed distance from their intended target/destination instead of from edge of the map by setting `SpawnDistanceFromTarget`.

docs/New-or-Enhanced-Logics.md

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@@ -1639,8 +1639,8 @@ NoQueueUpToEnter.Buildings= ; boolean, default to NoQueueUpToEnter
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NoQueueUpToUnload.Buildings= ; boolean, default to NoQueueUpToUnload
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[SOMEVEHICLE/SOMEBUILDING] ; VehicleType/BuildingType, transport
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NoQueueUpToEnter= ; boolean, default to [General] -> NoQueueUpToEnter.Buildings
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NoQueueUpToUnload= ; boolean, default to [General] -> NoQueueUpToUnload.Buildings
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NoQueueUpToEnter= ; boolean, default to [General] -> NoQueueUpToEnter(.Buildings)
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NoQueueUpToUnload= ; boolean, default to [General] -> NoQueueUpToUnload(.Buildings)
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```
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```{note}

docs/Whats-New.md

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#### From post-0.3 devbuilds
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- Ivan bombs no longer automatically center on building when attached. Set `[CombatDamage]` -> `IvanBombAttachToCenter` to true to restore this behaviour. Due to technical constraints this cannot be customized per WeaponType.
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- Ivan bombs no longer automatically center on building when attached. Set `[CombatDamage] -> IvanBombAttachToCenter` to true to restore this behaviour. Due to technical constraints this cannot be customized per WeaponType.
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- `AlternateFLH` no longer affects vehicle passengers by default. To re-enable it, set `AlternateFLH.ApplyVehicle=true` on the transport unit.
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- Parsing priority of `ShowBriefing` and `BriefingTheme` between map file and `missionmd.ini` has been switched (from latter taking priority over former to vice-versa) due to technical limitations and compatibility issues with spawner DLL.
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- Game will now produce fatal error with an error message if any of the files listed in `[$Include]` in any INI file do not exist.
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- Randomized anims for several behaviors (by Ollerus)
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- Shield respawn animation and weapon (by Ollerus)
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- [Customize the chained damage of the wall](Fixed-or-Improved-Logics.md#customize-the-chained-damage-of-the-wall) (by TaranDahl)
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- Allow the aircraft to enter area guard mission and not crash immediately without any airport. And now when `ExtendedAircraftMissions` is enabled, aircraft that can land at the airport will check at any time to see if they have a dock. Therefore, if there are aircraft in your mission that require dock and you have not provided enough or not disabled the feature, they will crash immediately (by CrimRecya)
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- Allow the aircraft to enter area guard mission and not crash immediately without any airport (by CrimRecya)
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- [Unlimbo Detonate warhead](New-or-Enhanced-Logics.md#unlimbo-detonate-warhead) (by FlyStar)
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- [Attack](New-or-Enhanced-Logics.md#attack-technos-underground) and [damage](New-or-Enhanced-Logics.md#damage-technos-underground) technos underground (by TaranDahl)
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- Fast access structure (by FlyStar)
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- Toggle off laser trail and shake effects (by Ollerus)
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- [Dehardcode the `ZAdjust` of warhead anim](Fixed-or-Improved-Logics.md#dehardcode-the-zadjust-of-warhead-anim) (by TaranDahl)
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- Fixed an issue where some effects pointing to a unit were not properly cleared when the unit changed its owner (by TaranDahl)
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Vanilla fixes:
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- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
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- Reactivate unused trigger events 2, 53, and 54 (by FlyStar)
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- Fixed the bug that vehicle fall on infantry will make all cell content has been removed (by NetsuNegi)
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- Fixed buildings that have their owner changed during buildup skipping buildup and sometimes not correctly clearing the state (by Starkku)
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- Fixed `MovementZone=Subterannean` harvesters being unable to find docks if in area enclosed by water, cliffs etc.
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- Fixed `MovementZone=Subterannean` harvesters being unable to find docks if in area enclosed by water, cliffs etc. (by Starkku)
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- Fixed an issue where some effects pointing to a unit were not properly cleared when the unit changed its owner (by TaranDahl)
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Phobos fixes:
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- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)

docs/locale/zh_CN/LC_MESSAGES/AI-Scripting-and-Mapping.po

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"to `fadata.ini`](Whats-New.md#for-map-editor-final-alert-2))."
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msgstr ""
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"地图触发结果 `41 播放动画在...` 现在可以更完善地创建可以播放音效、造成杀伤以及使用设置了 `TiberiumChainReaction`"
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" 参数的动画(需要[修改 `FAData.ini`](Whats-New.md#for-map-editor-final-alert-2))。"
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" 参数的动画(需要 [修改 `FAData.ini`](Whats-New.md#for-map-editor-final-alert-2))。"
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#: ../../AI-Scripting-and-Mapping.md:10
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msgid ""

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