[New Feature] Allow defining units TargetCoordOffset #1008
DeathFishAtEase
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Ideas and feedback
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As far as we know, there are some situations that will lead to the failure of TargetCoordOffset, such as the attacker's projectile with Inaccurate=yes, attacker use the particle weapon .etc |
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Description:
In Yuri's Revenge, if a unit attacks Shipyard, it will actually aim at the position specified by TargetCoordOffset=. It will be useful if this function can be extended to all TechnoTypes or all ObjectTypes
Possible Implementation:
In rulesmd.ini
[ObjectTypes]
TargetCoordOffset[0,7]=[X,Y,Z];(def=0,0,0)
Additional Files / Links:
Ext:
It would be better if it could be changed according to "AttachEffect.TargetCoordOffset" or "Shield.TargetCoordOffset"
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