Create a method that allows to inject INI into maps #1026
Replies: 3 comments
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Aren't you suggesting this Ares feature? |
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they are similar, but [#include] cannot change the farmework of INIs (for example, #include in rules cannot affect aimd.ini), while ini sections in maps can include rules, ai, triggers, etc.( we can even change [Header] to hide spawn previews) |
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this is a land rush mode with triggers injected (so AI can move their mcv) |
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First check
Description
In DTA client, Game Option INIs directly write into spawnmap.ini (for example, if i check Ingame Allying, there will be
[MultiplayerDialogSettings] AllyChangeAllowed=yes AlliesAllowed=yes
in the top of spawnmap.
There are several advantages:
INI code
Additional context
No response
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