[Some Ideas] OverrideTypes #1051
Daiki9527
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Description
Override TechnoTypes with warheads:
INI code
Additional context
[OverrideTypes]
1=OverrideGrizzlyOE
[E1]
Primary=M60XX
[M60XX]
Warhead=SAXX
[SAXX]
OverrideEffectTypes=OverrideGrizzlyOE
[OverrideGrizzlyOE]
Override.Animation=INVISO
Override.Delay=0
Override.Duration=500
Override.InitialDelay=0
Override.DiscardOnEntry=no
Override.PenetratesIronCurtain=yes
Override.AffectTypes=MTNK
Override.Parts=Body,Weapon,Projectiles,Warheads
Override.CodeCount=9
Override.Body.Code1=Strength
Override.Body.Code1.New=750;Original is 300,override into 750
Override.Weapon.Code2=Damage
Override.Weapon.Code2.New=250;Original is 65,override into 250
Override.Projectiles.Code3=SubjectToCliffs
Override.Projectiles.Code3.New=no
Override.Projectiles.Code4=SubjectToElevation
Override.Projectiles.Code4.New=no
Override.Projectiles.Code5=SubjectToWalls
Override.Projectiles.Code5.New=no
Override.Warheads.Code6.Add=Rocker
Override.Warheads.Code6.AddedNew=yes
Override.Warheads.Code7.Delete=Conventional
Override.Body.Code8=Image
Override.Body.Code8.New=APOC
Override.Projectiles.Code9.Add=Inaccurate
Override.Projectiles.Code9.AddedNew=yes
Override.Animation=INVISO
Override.Delay=0
Override.Duration=500
Override.InitialDelay=0
Override.DiscardOnEntry=no
Override.PenetratesIronCurtain=yes
;E1's warhead will override Grizzly battle tank's code.
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