Gain Experience in "Automatic passenger deletion" logic #1054
Flactine
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Description
"Automatic passenger deletion" logic can make transports with these tags will erase the passengers overtime, and can gain money if PassengerDeletion.Soylent=true or PassengerDeletion.SoylentFriendlies=true.
Can transports get experience same as transports kill these passengers by weapon?
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