Damage By Distance #1056
MetaSorcerer
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Maybe only one "MaxDistanceDamageFactor" is enough. When it's > 1, negative. When >0 & <1, positive |
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Description
1.1 If "DamageByDistance=positive" is added to a unit weapon, the farther the shooter is from the target within its attack range, the lower the damage
1.2 If "DamageByDistance=negative" is added to the unit weapon, the farther the shooter is from the target within its attack range, the higher the damage will be
1.3 The "MaxDistanceDamageFactor" of the unit weapon takes effect when the "DamageByDistance" is equal to positive or negative, and determines the proportion of damage taken by the target
1.1 单位武器如果加上“DamageByDistance=positive”, 则开火者距离在其攻击范围内的目标越远则伤害越低
1.2 单位武器如果加上“DamageByDistance=negative”, 则开火者距离在其攻击范围内的目标越远则伤害越高
1.3 单位武器的“MaxDistanceDamageFactor”在“DamageByDistance”等于positive或者negative时生效,决定目标受到的伤害比例
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