Extended Powered Unit Logic #881
ayylmaoRotE
started this conversation in
Ideas and feedback
Replies: 1 comment
-
Would be better to just make the Power= tag useable on units, then you can set how much power a unit will drain etc. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Add a new tag that makes a unit powered by... power, instead of a building e.g. Robot Tank:
Powered.Unit=
PoweredUnit=
exists alreadyBeta Was this translation helpful? Give feedback.
All reactions